Difference between revisions of "Engineering (LWR)"
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[[Long_War_Rebalance|Back to Main Page]] | [[Long_War_Rebalance|Back to Main Page]] | ||
− | + | == In General == | |
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The '''Engineering Bay''' houses the engineering team, headed by Dr. Shen. | The '''Engineering Bay''' houses the engineering team, headed by Dr. Shen. | ||
− | + | == Build/Buy Items == | |
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− | + | Here you can build or purchase items that you have the resources for. | |
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− | + | === Item Production and Foundry Project Speed === | |
− | + | Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation): | |
+ | <div style="max-width:1150px"> | ||
+ | Time = '''Base Time''' * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops) | ||
+ | </div> | ||
+ | As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount. | ||
− | + | Note that '''Base Time''' to build each item in hours is it's build time * the number of engineers required * 72. | |
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− | + | === Item Fabrication Capacity === | |
− | + | The Engineering Bay grants an item fabrication capacity of 2. This means you can produce a maximum of 2 different item orders simultaneously. All other item orders will be queued to start once they finish. The item fabrication capacity is increased by 1 for every workshop. | |
− | + | === Rushing === | |
− | + | Rushing the production of an item reduces the base build time by 80%. The cost is 40% more resources and 5 meld. | |
+ | Due to number of engineers affecting actual build times, when rush building, the final build time will likely not decrease by a full 80% (Click here for more info: [[Scientists_and_Engineers_(LWR)#Engineers|Scientists and Engineers]]) | ||
− | + | == Build Facilities == | |
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− | + | By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once. | |
− | + | Excavations cannot be rushed, and take 8 days to complete. | |
− | + | === Rushing === | |
− | + | Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld. | |
− | + | == The Foundry == | |
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− | ==Foundry | ||
===SHIV-Specific Upgrades=== | ===SHIV-Specific Upgrades=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 101: | Line 48: | ||
|- align="center" | |- align="center" | ||
− | + | | SHIV Advancements I | |
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− | | SHIV | ||
| Weapons | | Weapons | ||
− | | Grants SHIVs | + | | Grants SHIVs '''Repair Servos''' and '''Lock N' Load'''. Also unlocks the ''Targeting Motor''. |
| 15 | | 15 | ||
| Alien Weaponry | | Alien Weaponry | ||
| §40 | | §40 | ||
| 0 | | 0 | ||
− | | | + | | 50 |
| 0 | | 0 | ||
− | | | + | | 50 |
− | | | + | | 70 |
− | | - | + | | 6x Drone Wrecks |
+ | |||
+ | |- align="center" | ||
+ | | SHIV Advancements II | ||
+ | | - | ||
+ | | Grants SHIVs '''Damage Control''' and '''Shredder'''. | ||
+ | | 30 | ||
+ | | Cyberdisc Autopsy | ||
+ | | §400 | ||
+ | | 135 | ||
+ | | 25 | ||
+ | | 10 | ||
+ | | 80 | ||
+ | | 210 | ||
+ | | 2x Drone Wreck, <br /> 2x Cyberdisc Wreck | ||
|} | |} | ||
Line 139: | Line 86: | ||
| Advanced Repair | | Advanced Repair | ||
| Cybernetics | | Cybernetics | ||
− | | Reduces | + | | Reduces aircraft, MEC, SHIV, and item repair times by 35%. |
| 45 | | 45 | ||
| Heavy Floater Autopsy | | Heavy Floater Autopsy | ||
− | | | + | | §300 |
− | | | + | | 190 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 40 |
− | | | + | | 210 |
− | | | + | | 6x Heavy Floater Corpse |
|- align="center" | |- align="center" | ||
| Advanced Servomotors | | Advanced Servomotors | ||
| Cybernetics | | Cybernetics | ||
− | | All SHIVs | + | | All SHIVs gain '''Sprinter'''. Unlocks ''Walker Servos'' for soldiers and ''Elerium Turbos'' for SHIVs. |
− | | | + | | 20 |
| Mechtoid Autopsy | | Mechtoid Autopsy | ||
− | | | + | | §10 |
+ | | 320 | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
− | | | + | | 0 |
− | | | + | | 100 |
− | | | + | | 6x Mechtoid Core |
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|- align="center" | |- align="center" | ||
− | | | + | | Heavy Shells |
| Cybernetics | | Cybernetics | ||
− | | | + | | All MECs gain '''HEAT Warheads'''. |
| 45 | | 45 | ||
− | | | + | | Heavy Floater Interrogation |
| §100 | | §100 | ||
− | | | + | | 480 |
− | | | + | | 5 |
− | | | + | | 0 |
− | | | + | | 0 |
− | | | + | | 100 |
− | | | + | | 5x Heavy Floater Corpse |
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|-align="center" | |-align="center" | ||
| MEC Warfare Systems | | MEC Warfare Systems | ||
| Cybernetics | | Cybernetics | ||
− | | Vital for further MEC equipment development; prerequisite for the production of many advanced MEC weapons and items. | + | | Vital for further MEC equipment development; prerequisite for the production of many advanced MEC weapons, suits, and items. |
| 20 | | 20 | ||
| Alien Biocybernetics | | Alien Biocybernetics | ||
− | | | + | | §20 |
| 0 | | 0 | ||
+ | | 10 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 30 |
− | | | + | | 2x Seeker Wreck |
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|- align="center" | |- align="center" | ||
− | | Mechanized | + | | Mechanized Defenses |
| Armor | | Armor | ||
− | | Unlocks the '' | + | | Unlocks the ''Alloy Carbide Plating'' item (and with Advanced Power Armor, the ''Core Plating'' item) for MECs and SHIVs to increase their defensive capabilities. |
| 30 | | 30 | ||
| Advanced Body Armor | | Advanced Body Armor | ||
− | | | + | | §10 |
− | | | + | | 10 |
− | | | + | | 15 |
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| 0 | | 0 | ||
| 10 | | 10 | ||
+ | | 100 | ||
| 2x Cyberdisc Wreck | | 2x Cyberdisc Wreck | ||
Line 237: | Line 156: | ||
| Shaped Armor | | Shaped Armor | ||
| Armor | | Armor | ||
− | | Increases | + | | Increases HP of mechanized units (SHIV, MEC) by 3. Grants +10 penetration to the KSM. |
| 35 | | 35 | ||
− | | | + | | Berserker Autopsy |
− | | | + | | §20 |
− | | | + | | 150 |
| 0 | | 0 | ||
+ | | 20 | ||
| 40 | | 40 | ||
− | | | + | | 210 |
− | | | + | | 4x Berserker Corpse |
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|} | |} | ||
Line 259: | Line 178: | ||
| Alien Grenades | | Alien Grenades | ||
| - | | - | ||
− | | Allows the use of Alien Grenades | + | | Allows the use of Alien Grenades and grants AP grenades +2 damage and HE grenades +3 damage. |
− | | | + | | 30 |
| Muton Autopsy | | Muton Autopsy | ||
− | | | + | | §300 |
| 20 | | 20 | ||
+ | | 75 | ||
+ | | 30 | ||
+ | | 30 | ||
+ | | 140 | ||
+ | | 20x Muton Corpse | ||
+ | |||
+ | |-align="center" | ||
+ | | Ammo Conservation | ||
+ | | Weapons | ||
+ | | Increases the ammo capacity of shotguns (primary only), carbines, assault rifles, SMGs, and battle rifles by 1 shot/burst. | ||
+ | | 60 | ||
+ | | Muton Elite Autopsy | ||
+ | | §150 | ||
+ | | 800 | ||
+ | | 425 | ||
+ | | 0 | ||
| 20 | | 20 | ||
− | | | + | | 140 |
− | | | + | | 10x Muton Elite Corpse |
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|-align="center" | |-align="center" | ||
− | | | + | | Beam Strengthening |
| Weapons | | Weapons | ||
− | | | + | | Grants +1 to critical hit damage with all primary laser and pulse weapons. |
+ | | 45 | ||
+ | | Experimental Warfare | ||
+ | | §350 | ||
+ | | 90 | ||
+ | | 110 | ||
| 60 | | 60 | ||
− | | | + | | 15 |
− | | | + | | 140 |
+ | | 6x UFO Power Source | ||
+ | |||
+ | |- align="center" | ||
+ | | Condensed Plasma | ||
+ | | Plasma Weapons<br>Weapons | ||
+ | | Increases the damage of explosives by 1. Allows production of ''Plasma Grenades'' and ''Plasma Stellerators''. | ||
+ | | 90 | ||
+ | | Light Plasma Weapons | ||
+ | | §200 | ||
+ | | 0 | ||
| 80 | | 80 | ||
− | | | + | | 180 |
− | | 0 | + | | 0 |
− | | | + | | 550 |
− | | | + | | 5x Muton Elite Corpse |
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|-align="center" | |-align="center" | ||
| Enhanced Ballistics | | Enhanced Ballistics | ||
| Weapons | | Weapons | ||
− | | | + | | Allows production of ''Alloy-Jacketed Rounds''. |
| 10 | | 10 | ||
| Alien Materials | | Alien Materials | ||
− | | | + | | §20 |
| 10 | | 10 | ||
− | | | + | | 15 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 70 |
| - | | - | ||
Line 301: | Line 248: | ||
| Enhanced Lasers | | Enhanced Lasers | ||
| Laser Weapons<br>Weapons | | Laser Weapons<br>Weapons | ||
− | | | + | | Allows production of ''Enhanced Beam Optics''. |
− | | | + | | 10 |
− | | | + | | Beam Lasers |
− | | | + | | §20 |
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| 0 | | 0 | ||
+ | | 45 | ||
+ | | 10 | ||
| 0 | | 0 | ||
− | | | + | | 70 |
| - | | - | ||
|- align="center" | |- align="center" | ||
− | | | + | | Jellied Elerium |
− | | | + | | Cybernetics |
− | | | + | | Increases the damage of explosives by 1, increases flamethrower panic rolls to 80 (from 50), and unlocks the ''Incinerator Module''. |
− | | | + | | 45 |
− | | | + | | Elerium |
− | | | + | | §100 |
+ | | 0 | ||
+ | | 160 | ||
+ | | 90 | ||
+ | | 20 | ||
| 100 | | 100 | ||
− | | | + | | 10x Chryssalid Carcass |
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|-align="center" | |-align="center" | ||
| Quenchguns | | Quenchguns | ||
| Gauss Weapons<br>Weapons | | Gauss Weapons<br>Weapons | ||
− | | | + | | Grants +1 penetration to all primary ballistic and gauss weapons, and increases the weapon damage of the sawed-off shotgun to 9 (from 6). |
− | | | + | | 35 |
| Advanced Gauss Weapons | | Advanced Gauss Weapons | ||
| §250 | | §250 | ||
− | | | + | | 160 |
− | | | + | | 130 |
− | | | + | | 20 |
− | | | + | | 10 |
− | | | + | | 140 |
− | | | + | | 9x Muton Corpse |
|} | |} | ||
Line 351: | Line 298: | ||
| Advanced Flight | | Advanced Flight | ||
| Aerospace | | Aerospace | ||
− | | Increases fuel | + | | Increases the fuel capacity for flight-capable units (flying armors and Hover SHIV) by 50%. |
| 50 | | 50 | ||
| Antigrav Systems | | Antigrav Systems | ||
− | | | + | | §500 |
− | | | + | | 80 |
| 0 | | 0 | ||
| 40 | | 40 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 4x Drone Wreck, <br /> 4x Heavy Floater Corpse, <br /> 8x Floater Corpse |
|-align="center" | |-align="center" | ||
− | | | + | | Elerium Batteries |
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| - | | - | ||
− | | Increases the | + | | Increases the stun rate of the Stun Rifle, and grants an additional charge to the Stun Rifle, Arc Rifle, and the Motion Tracker. |
| 30 | | 30 | ||
| Alien Power Systems | | Alien Power Systems | ||
| §100 | | §100 | ||
− | |||
| 30 | | 30 | ||
− | | | + | | 45 |
+ | | 50 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 16x Drone Wreck |
|-align="center" | |-align="center" | ||
| Improved Medikit | | Improved Medikit | ||
| Cybernetics | | Cybernetics | ||
− | | Increases | + | | Increases the max HP medikits can heal by 2. |
| 12 | | 12 | ||
− | | | + | | Muton Elite Autopsy |
− | | | + | | §350 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 50 |
− | | | + | | 70 |
− | | | + | | 4x Muton Elite Corpse |
|-align="center" | |-align="center" | ||
| New Combat Systems | | New Combat Systems | ||
| - | | - | ||
− | | Unlocks an array of new | + | | Unlocks an array of new gear options in combination with other technologies and projects. |
| 30 | | 30 | ||
| Experimental Warfare | | Experimental Warfare | ||
− | | | + | | §200 |
| 30 | | 30 | ||
− | | | + | | 60 |
− | | 20 | + | | 20 |
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 4x Thin Man Corpse |
|-align="center" | |-align="center" | ||
| Psi Warfare Systems | | Psi Warfare Systems | ||
| Psionics | | Psionics | ||
− | | | + | | Unlocks an assortment of psionic special equipment. |
− | | | + | | 20 |
| Xenopsionics | | Xenopsionics | ||
− | | | + | | §200 |
| 0 | | 0 | ||
− | | | + | | 15 |
| 20 | | 20 | ||
| 40 | | 40 | ||
− | | | + | | 140 |
− | | | + | | 16x Sectoid Corpse |
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|-align="center" | |-align="center" | ||
| Tactical Rigging | | Tactical Rigging | ||
| Armor | | Armor | ||
− | | Grants one extra | + | | Grants one extra equipment slot to biosoldiers. |
+ | | 20 | ||
+ | | Muton Interrogation | ||
+ | | §50 | ||
+ | | 10 | ||
+ | | 120 | ||
| 80 | | 80 | ||
− | | | + | | 30 |
− | + | | 70 | |
− | + | | 4x Muton Corpse | |
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|} | |} | ||
===Pistol Upgrades=== | ===Pistol Upgrades=== | ||
− | These upgrades apply to | + | These upgrades apply to most pistols and machine pistols. |
{| class="wikitable" | {| class="wikitable" | ||
|- align="center" | |- align="center" | ||
Line 470: | Line 389: | ||
|-align="center" | |-align="center" | ||
− | | | + | | High-Capacity Pistols |
| Weapons | | Weapons | ||
− | | Grants | + | | Grants 1 additional ammo to all non-electric pistols. |
| 10 | | 10 | ||
| Alien Weaponry | | Alien Weaponry | ||
− | | | + | | §100 |
+ | | 25 | ||
+ | | 50 | ||
| 0 | | 0 | ||
− | |||
| 0 | | 0 | ||
− | | | + | | 70 |
− | |||
| - | | - | ||
Line 486: | Line 405: | ||
| Rail Pistols | | Rail Pistols | ||
| Gauss Weapons<br>Weapons | | Gauss Weapons<br>Weapons | ||
− | | Grants | + | | Grants 10 aim to all pistols. |
| 20 | | 20 | ||
| Gauss Weapons | | Gauss Weapons | ||
− | | | + | | §150 |
| 10 | | 10 | ||
− | | | + | | 40 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 100 |
− | | | + | | 2x Seeker Wreck |
|-align="center" | |-align="center" | ||
| Reflex Pistols | | Reflex Pistols | ||
| Plasma Weapons<br>Weapons | | Plasma Weapons<br>Weapons | ||
− | | Grants + | + | | Grants +35% weapon damage to all pistols. |
| 35 | | 35 | ||
| Compact Plasma Weapons | | Compact Plasma Weapons | ||
− | | | + | | §250 |
| 30 | | 30 | ||
− | | | + | | 45 |
| 30 | | 30 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 6x Heavy Floater Corpse |
|} | |} | ||
Line 518: | Line 437: | ||
|-align="center" | |-align="center" | ||
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | ||
+ | |||
+ | |-align="center" | ||
+ | | Advanced Scavenging | ||
+ | | - | ||
+ | | Allows for the use of secondary scavenging teams on UFO missions. | ||
+ | | 15 | ||
+ | | Alien Materials | ||
+ | | §150 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 100 | ||
+ | | - | ||
|-align="center" | |-align="center" | ||
| Improved Salvage | | Improved Salvage | ||
| - | | - | ||
− | | Increases weapon fragment recovery by 20%. | + | | Increases weapon fragment recovery from missions and destroyed UFOs by 20%. |
| 20 | | 20 | ||
| Alien Materials | | Alien Materials | ||
− | | | + | | §800 |
− | | | + | | 0 |
+ | | 15 | ||
| 0 | | 0 | ||
− | | | + | | 50 |
− | | | + | | 140 |
− | | | + | | 20x Thin Man Corpse |
− | |||
|-align="center" | |-align="center" | ||
| Alien Metallurgy | | Alien Metallurgy | ||
| - | | - | ||
− | | Increases alien alloy recovery by 20%. | + | | Increases alien alloy recovery from missions and destroyed UFOs by 20%. |
− | | | + | | 30 |
| Alien Materials | | Alien Materials | ||
− | | | + | | §800 |
− | | | + | | 10 |
+ | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 50 |
− | | | + | | 140 |
− | | | + | | 10x Drone Wreck |
− | |||
|-align="center" | |-align="center" | ||
| Alien Nucleonics | | Alien Nucleonics | ||
| - | | - | ||
− | | Increases elerium recovery by 20%. | + | | Increases elerium recovery from missions and destroyed UFOs by 20%. |
| 45 | | 45 | ||
− | | Alien | + | | Alien Materials |
− | | | + | | §800 |
− | | | + | | 0 |
| 0 | | 0 | ||
− | | | + | | 10 |
− | | | + | | 50 |
− | | | + | | 140 |
− | | | + | | 24x Sectoid Corpse |
|} | |} | ||
− | ===Base | + | ===Base Upgrades=== |
{| class="wikitable" | {| class="wikitable" | ||
|- align="center" | |- align="center" | ||
Line 572: | Line 505: | ||
| Advanced Surgery | | Advanced Surgery | ||
| Cybernetics | | Cybernetics | ||
− | | Decreases | + | | Decreases biosoldier wound times by 25%. |
| 45 | | 45 | ||
| Alien Biocybernetics | | Alien Biocybernetics | ||
Line 580: | Line 513: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 210 |
− | | | + | | 4x Alien Stasis Tank,<br /> 4x Alien Surgery |
|-align="center" | |-align="center" | ||
− | | | + | | Grey Market |
| - | | - | ||
− | | Any spare | + | | Unlocks the [[Situation_Room_(LWR)#Grey_Market|'''Grey Market''']]. |
+ | | 10 | ||
+ | | - | ||
+ | | §10 | ||
+ | | 10 | ||
+ | | 5 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 300 | ||
+ | | 1x Sectoid Captive | ||
+ | |||
+ | |-align="center" | ||
+ | | XCOM Security I | ||
+ | | - | ||
+ | | Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose 30-50% of their HP. Also, any spare advanced rifles will be equipped by interior security personnel during an XCOM base defense mission. | ||
| 25 | | 25 | ||
| Improved Body Armor | | Improved Body Armor | ||
− | | | + | | §200 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 30 |
| - | | - | ||
|-align="center" | |-align="center" | ||
− | | | + | | XCOM Security II |
| - | | - | ||
− | | Any spare | + | | Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose 30-50% of their HP. Also, any spare advanced armor will be equipped by interior security personnel during an XCOM base defense mission. |
| 25 | | 25 | ||
− | | Beam Lasers | + | | Beam Lasers<br>XCOM Security I |
− | | | + | | §600 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 30 |
| - | | - | ||
|} | |} | ||
Line 630: | Line 577: | ||
| 0 | | 0 | ||
| 10 | | 10 | ||
− | | | + | | 70 |
− | | | + | | 2x Seeker Wreck |
|-align="center" | |-align="center" | ||
| Armored Fighters | | Armored Fighters | ||
| Aerospace<br>Armor | | Aerospace<br>Armor | ||
− | | Increases | + | | Increases interceptor and firestorm HP by 30%. |
| 30 | | 30 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
− | | | + | | §450 |
− | | | + | | 120 |
+ | | 50 | ||
+ | | 0 | ||
+ | | 25 | ||
+ | | 140 | ||
+ | | 16x Floater Corpse | ||
+ | |||
+ | |-align="center" | ||
+ | | Cooling Coils | ||
+ | | Aerospace | ||
+ | | Increases rate of fire of all air weapons by 30%. | ||
+ | | 35 | ||
+ | | Heavy Floater Interrogation | ||
+ | | §80 | ||
+ | | 320 | ||
+ | | 110 | ||
+ | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 4x Cyberdisc Wreck<br>4x UFO Flight Computer |
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| Elerium Afterburners | | Elerium Afterburners | ||
| Aerospace | | Aerospace | ||
− | | Increases | + | | Increases aircraft battle speed by 10. |
| 45 | | 45 | ||
| Alien Propulsion | | Alien Propulsion | ||
| §200 | | §200 | ||
− | | | + | | 60 |
| 0 | | 0 | ||
− | | | + | | 130 |
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 26x UFO Power Source |
|-align="center" | |-align="center" | ||
| Improved Avionics | | Improved Avionics | ||
| Aerospace | | Aerospace | ||
− | | Increases | + | | Increases aircraft aim by 10. |
| 40 | | 40 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
| §400 | | §400 | ||
− | | | + | | 300 |
− | | | + | | 60 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 6x UFO Flight Computer |
|-align="center" | |-align="center" | ||
− | | | + | | Phoenix Coilguns |
− | | | + | | Gauss Weapons |
− | | | + | | Upgrades phoenix cannon penetration to Tier 3 (from Tier 2). |
− | | | + | | 15 |
− | | | + | | Gauss Weapons |
− | | | + | | §40 |
| 80 | | 80 | ||
− | | | + | | 230 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 70 |
− | | | + | | 12x UFO Power Source |
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| Stealth Satellites | | Stealth Satellites | ||
| - | | - | ||
− | | Decreases chance of | + | | Decreases the success chance of unabetted hunts to 50% (from 100%). |
− | | | + | | 65 |
| Stealth Systems | | Stealth Systems | ||
− | | | + | | §50 |
− | | | + | | 110 |
| 0 | | 0 | ||
− | | | + | | 10 |
| 0 | | 0 | ||
− | | | + | | 80 |
− | | | + | | 2x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| Supercapacitors | | Supercapacitors | ||
| Laser Weapons | | Laser Weapons | ||
− | | | + | | Increases laser cannon damage from 400 to 800. Unlocks ''Reaper Ammo''. |
− | | | + | | 50 |
| Advanced Pulse Lasers | | Advanced Pulse Lasers | ||
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| §200 | | §200 | ||
− | | | + | | 70 |
− | | | + | | 40 |
− | | | + | | 40 |
− | | | + | | 30 |
− | | | + | | 50 |
− | | | + | | 8x UFO Power Source |
|-align="center" | |-align="center" | ||
| UFO Countermeasures | | UFO Countermeasures | ||
| Aerospace | | Aerospace | ||
− | | Increases | + | | Increases aircraft dodge chance by 10%. |
| 50 | | 50 | ||
| Seeker Autopsy | | Seeker Autopsy | ||
− | | | + | | §150 |
+ | | 40 | ||
+ | | 75 | ||
| 10 | | 10 | ||
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− | |||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | 4x Seeker | + | | 4x Seeker Wreck<br>12x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| UFO Scanners | | UFO Scanners | ||
| - | | - | ||
− | | | + | | Increase interception time by 10%.<br>Adds UFO HP estimates to the interception screen. |
− | | | + | | 10 |
− | | | + | | - |
− | | | + | | §50 |
− | | | + | | 0 |
+ | | 5 | ||
| 0 | | 0 | ||
− | |||
| 0 | | 0 | ||
− | | | + | | 50 |
| 2x UFO Flight Computer | | 2x UFO Flight Computer | ||
Line 776: | Line 709: | ||
| UFO Tracking | | UFO Tracking | ||
| Aerospace | | Aerospace | ||
− | | Increases the chance of | + | | | Increases interception time by 20%.<br>Increases the chance of aircraft detecting UFOs without satellites present (mimicking patrol behavior) from 7% per aircraft to 14% per aircraft. |
| 40 | | 40 | ||
| Alien Power Systems | | Alien Power Systems | ||
− | | | + | | §40 |
− | | | + | | 10 |
| 0 | | 0 | ||
− | | | + | | 10 |
| 0 | | 0 | ||
− | | | + | | 280 |
| 2x UFO Flight Computer | | 2x UFO Flight Computer | ||
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− | + | Items can be damaged when a unit is wounded during a battle. | |
− | + | They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity. | |
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− | + | Augment up to 1 soldier at a time to become a MEC. For more information click here: [[MEC_Trooper_(LWR)#Augmentation|MEC Augmentation]] | |
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Latest revision as of 23:36, 30 March 2024
In General
The Engineering Bay houses the engineering team, headed by Dr. Shen.
Build/Buy Items
Here you can build or purchase items that you have the resources for.
Item Production and Foundry Project Speed
Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation):
Time = Base Time * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops)
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount.
Note that Base Time to build each item in hours is it's build time * the number of engineers required * 72.
Item Fabrication Capacity
The Engineering Bay grants an item fabrication capacity of 2. This means you can produce a maximum of 2 different item orders simultaneously. All other item orders will be queued to start once they finish. The item fabrication capacity is increased by 1 for every workshop.
Rushing
Rushing the production of an item reduces the base build time by 80%. The cost is 40% more resources and 5 meld.
Due to number of engineers affecting actual build times, when rush building, the final build time will likely not decrease by a full 80% (Click here for more info: Scientists and Engineers)
Build Facilities
By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once.
Excavations cannot be rushed, and take 8 days to complete.
Rushing
Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld.
The Foundry
SHIV-Specific Upgrades
General Mechanical Unit Upgrades
General Weapon Upgrades
General Equipment Upgrades
Pistol Upgrades
These upgrades apply to most pistols and machine pistols.
Material Recovery
Base Upgrades
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Advanced Surgery | Cybernetics | Decreases biosoldier wound times by 25%. | 45 | Alien Biocybernetics | §600 | 0 | 0 | 0 | 0 | 210 | 4x Alien Stasis Tank, 4x Alien Surgery |
Grey Market | - | Unlocks the Grey Market. | 10 | - | §10 | 10 | 5 | 10 | 10 | 300 | 1x Sectoid Captive |
XCOM Security I | - | Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose 30-50% of their HP. Also, any spare advanced rifles will be equipped by interior security personnel during an XCOM base defense mission. | 25 | Improved Body Armor | §200 | 0 | 0 | 0 | 0 | 30 | - |
XCOM Security II | - | Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose 30-50% of their HP. Also, any spare advanced armor will be equipped by interior security personnel during an XCOM base defense mission. | 25 | Beam Lasers XCOM Security I |
§600 | 0 | 0 | 0 | 0 | 30 | - |
Aerospace Improvements
Repair Bay
Items can be damaged when a unit is wounded during a battle.
They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity.
Augment Soldiers
Augment up to 1 soldier at a time to become a MEC. For more information click here: MEC Augmentation