Difference between revisions of "Engineering (LWR)"

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Here you can build or purchase items that you have the resources for.
 
Here you can build or purchase items that you have the resources for.
  
=== Item Production Speed ===
+
=== Item Production and Foundry Project Speed ===
  
Each engineer increases the speed of item production through a complex formula:
+
Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation):
 
<div style="max-width:1150px">  
 
<div style="max-width:1150px">  
  Build Time = Base Time * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.2 * Number of Workshops)  
+
  Time = '''Base Time''' * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops)  
 
</div>
 
</div>
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces build time by a smaller and smaller amount.
+
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount.
 +
 
 +
Note that '''Base Time''' to build each item in hours is it's build time * the number of engineers required * 72.
  
 
=== Item Fabrication Capacity ===
 
=== Item Fabrication Capacity ===
Line 30: Line 32:
  
 
By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once.
 
By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once.
 +
 +
Excavations cannot be rushed, and take 8 days to complete.
  
 
=== Rushing ===
 
=== Rushing ===
  
Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld. Excavations cannot be rushed, and take 8 days to complete.
+
Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld.
  
 
== The Foundry ==
 
== The Foundry ==
Line 44: Line 48:
  
 
|- align="center"
 
|- align="center"
| SHIV Advancements
+
| SHIV Advancements I
 
| Weapons
 
| Weapons
| Grants SHIVs '''Repair Servos''' [When damaged, heal back half the damage (max 2 HP per turn) at the end of each turn], and '''Suppression''' [Fire a barrage that pins down a target]. Also unlocks the ''Targeting Motor'' which grants +15 aim, +1 pen, and '''Mayhem''' [Upgrades suppression to deal damage depending upon weapon tier and grants +50% weapon damage to flush].
+
| Grants SHIVs '''Repair Servos''' and '''Lock N' Load'''. Also unlocks the ''Targeting Motor''.
 
| 15
 
| 15
 
| Alien Weaponry
 
| Alien Weaponry
 
| §40
 
| §40
 
| 0
 
| 0
| 60
+
| 50
 
| 0
 
| 0
 
| 50
 
| 50
| 7
+
| 70
| 12x Drone Wrecks
+
| 6x Drone Wrecks
  
 
|- align="center"
 
|- align="center"
 
| SHIV Advancements II
 
| SHIV Advancements II
 
| -
 
| -
| Grants SHIVs '''Damage Control''' [+20% damage resistance for the remainder of the turn each time this unit is damaged (stacks multiplicatively)] and '''Shredder''' [Primary weapons Shred (Damage received is increased by x% where x is 20 + 3 times shred damage taken) any target they damage for the remainder of the mission]. With an investment of resources, we will be able to adapt some alien technology into a defensive module for the SHIV. We've been able to add an activated damage resistance module and use its spare AI cycles to improve the SHIV's situational close range firing heuristics.
+
| Grants SHIVs '''Damage Control''' and '''Shredder'''.
 
| 30
 
| 30
 
| Cyberdisc Autopsy
 
| Cyberdisc Autopsy
| §150
+
| §400
| 65
+
| 135
| 120
+
| 25
 
| 10
 
| 10
 
| 80
 
| 80
| 21
+
| 210
| 4x Drone Wreck, <br /> 4x Cyberdisc Wreck
+
| 2x Drone Wreck, <br /> 2x Cyberdisc Wreck
 
|}
 
|}
  
Line 90: Line 94:
 
| 0
 
| 0
 
| 40
 
| 40
| 21
+
| 210
| 12x Heavy Floater Corpse
+
| 6x Heavy Floater Corpse
  
 
|- align="center"
 
|- align="center"
 
| Advanced Servomotors
 
| Advanced Servomotors
 
| Cybernetics
 
| Cybernetics
| All SHIVs gain '''Sprinter''' perk [Grants +1.2 mobility and increases the movement bonus when dashing to +40% (from +20%)]. Unlocks ''Walker Servos'' for soldiers and ''Elerium Turbos'' for SHIVs.
+
| All SHIVs gain '''Sprinter'''. Unlocks ''Walker Servos'' for soldiers and ''Elerium Turbos'' for SHIVs.
 
| 20
 
| 20
 
| Mechtoid Autopsy
 
| Mechtoid Autopsy
 
| §10
 
| §10
 
| 320
 
| 320
| 120
+
| 60
 
| 0
 
| 0
 
| 0
 
| 0
| 10
+
| 100
| 12x Mechtoid Core
+
| 6x Mechtoid Core
  
 
|- align="center"
 
|- align="center"
| Jellied Elerium
+
| Heavy Shells
 
| Cybernetics
 
| Cybernetics
| Increases the damage of grenades and rockets by 1, increases flamethrower panic rolls by 30, and unlocks the ''Incinerator Module'' [Grants +5 damage and +1 ammo to the flamethrower].
+
| All MECs gain '''HEAT Warheads'''.
 
| 45
 
| 45
| Elerium
+
| Heavy Floater Interrogation
 
| §100
 
| §100
 +
| 480
 +
| 5
 
| 0
 
| 0
| 140
+
| 0
| 90
+
| 100
| 20
+
| 5x Heavy Floater Corpse
| 10
 
| 20x Chryssalid Carcass
 
  
 
|-align="center"
 
|-align="center"
Line 129: Line 133:
 
| §20
 
| §20
 
| 0
 
| 0
| 20
+
| 10
 
| 0
 
| 0
 
| 0
 
| 0
| 3
+
| 30
| 4x Seeker Wreck
+
| 2x Seeker Wreck
  
 
|- align="center"
 
|- align="center"
Line 146: Line 150:
 
| 0
 
| 0
 
| 10
 
| 10
| 10
+
| 100
| 4x Mechtoid Core
+
| 2x Cyberdisc Wreck
  
 
|- align="center"
 
|- align="center"
 
| Shaped Armor
 
| Shaped Armor
 
| Armor
 
| Armor
| Increases HP of mechanized units (SHIV, MEC) by 3.
+
| Increases HP of mechanized units (SHIV, MEC) by 3. Grants +10 penetration to the KSM.
 
| 35
 
| 35
| Floater Autopsy
+
| Berserker Autopsy
| §200
+
| §20
 
| 150
 
| 150
 
| 0
 
| 0
 
| 20
 
| 20
 
| 40
 
| 40
| 21
+
| 210
| 28x Floater Corpse
+
| 4x Berserker Corpse
 
|}
 
|}
  
Line 174: Line 178:
 
| Alien Grenades
 
| Alien Grenades
 
| -
 
| -
| Allows the use of Alien Grenades, grants AP and HE grenades additional damage equal to 50% of their weapon damage, and grants all rockets +1 damage.
+
| Allows the use of Alien Grenades and grants AP grenades +2 damage and HE grenades +3 damage.
 
| 30
 
| 30
 
| Muton Autopsy
 
| Muton Autopsy
 
| §300
 
| §300
 
| 20
 
| 20
| 150
+
| 75
 
| 30
 
| 30
 
| 30
 
| 30
| 14
+
| 140
| -
+
| 20x Muton Corpse
  
 
|-align="center"
 
|-align="center"
 
| Ammo Conservation
 
| Ammo Conservation
 
| Weapons
 
| Weapons
| Increases the ammo capacity of carbines, assault rifles, SMGs, and battle rifles by 1 shot/burst.
+
| Increases the ammo capacity of shotguns (primary only), carbines, assault rifles, SMGs, and battle rifles by 1 shot/burst.
 
| 60
 
| 60
| Muton Autopsy
+
| Muton Elite Autopsy
 
| §150
 
| §150
| 320
+
| 800
| 450
+
| 425
 
| 0
 
| 0
 
| 20
 
| 20
| 14
+
| 140
| 32x Muton Corpse
+
| 10x Muton Elite Corpse
  
 
|-align="center"
 
|-align="center"
Line 207: Line 211:
 
| §350
 
| §350
 
| 90
 
| 90
| 220
+
| 110
 
| 60
 
| 60
 
| 15
 
| 15
| 14
+
| 140
| 12x UFO Power Source
+
| 6x UFO Power Source
  
 
|- align="center"
 
|- align="center"
 
| Condensed Plasma
 
| Condensed Plasma
 
| Plasma Weapons<br>Weapons
 
| Plasma Weapons<br>Weapons
| Increases the damage of grenades and rockets by 1. Unlocks Plasma Grenades, which deal heavy damage. Unlocks the Plasma Stellerator, which increases plasma primary weapon damage by 2.
+
| Increases the damage of explosives by 1. Allows production of ''Plasma Grenades'' and ''Plasma Stellerators''.
 
| 90
 
| 90
 
| Light Plasma Weapons
 
| Light Plasma Weapons
 
| §200
 
| §200
| 120
+
| 0
| 500
+
| 80
| 50
+
| 180
 
| 0  
 
| 0  
| 55
+
| 550
| 20x Muton Elite Corpse  
+
| 5x Muton Elite Corpse  
  
 
|-align="center"
 
|-align="center"
 
| Enhanced Ballistics
 
| Enhanced Ballistics
 
| Weapons
 
| Weapons
| Unlocks ''Alloy-Jacketed Rounds'', which increases ballistic/gauss weapon damage by +1.
+
| Allows production of ''Alloy-Jacketed Rounds''.
 
| 10
 
| 10
 
| Alien Materials
 
| Alien Materials
 
| §20
 
| §20
 
| 10
 
| 10
| 30
+
| 15
 
| 0
 
| 0
 
| 0
 
| 0
| 7
+
| 70
 
| -
 
| -
  
Line 244: Line 248:
 
| Enhanced Lasers
 
| Enhanced Lasers
 
| Laser Weapons<br>Weapons
 
| Laser Weapons<br>Weapons
| Unlocks the ''Enhanced Beam Optics'' item which increases beam/pulse Laser weapons damage by 1.
+
| Allows production of ''Enhanced Beam Optics''.
 
| 10
 
| 10
 
| Beam Lasers
 
| Beam Lasers
 
| §20
 
| §20
 
| 0
 
| 0
| 90
+
| 45
 
| 10
 
| 10
 
| 0
 
| 0
| 7
+
| 70
 
| -
 
| -
 +
 +
|- align="center"
 +
| Jellied Elerium
 +
| Cybernetics
 +
| Increases the damage of explosives by 1, increases flamethrower panic rolls to 80 (from 50), and unlocks the ''Incinerator Module''.
 +
| 45
 +
| Elerium
 +
| §100
 +
| 0
 +
| 160
 +
| 90
 +
| 20
 +
| 100
 +
| 10x Chryssalid Carcass
  
 
|-align="center"
 
|-align="center"
 
| Quenchguns
 
| Quenchguns
 
| Gauss Weapons<br>Weapons
 
| Gauss Weapons<br>Weapons
| Grants +1 penetration to shots against mechanical units to all primary ballistic and gauss weapons, and increases the weapon damage of the sawed-off shotgun to 9 (from 6).
+
| Grants +1 penetration to all primary ballistic and gauss weapons, and increases the weapon damage of the sawed-off shotgun to 9 (from 6).
 
| 35
 
| 35
 
| Advanced Gauss Weapons
 
| Advanced Gauss Weapons
 
| §250
 
| §250
| 360
+
| 160
| 260
+
| 130
 
| 20
 
| 20
 
| 10
 
| 10
| 14
+
| 140
| 18x Muton Corpse
+
| 9x Muton Corpse
 
|}
 
|}
  
Line 280: Line 298:
 
| Advanced Flight
 
| Advanced Flight
 
| Aerospace
 
| Aerospace
| Doubles the fuel capacity for flight-capable units (flying armors and Hover SHIV).
+
| Increases the fuel capacity for flight-capable units (flying armors and Hover SHIV) by 50%.
 
| 50
 
| 50
 
| Antigrav Systems
 
| Antigrav Systems
Line 288: Line 306:
 
| 40
 
| 40
 
| 0
 
| 0
| 14
+
| 140
| 8x Drone Wreck, <br /> 8x Heavy Floater Corpse, <br /> 16x Floater Corpse
+
| 4x Drone Wreck, <br /> 4x Heavy Floater Corpse, <br /> 8x Floater Corpse
  
 
|-align="center"
 
|-align="center"
Line 298: Line 316:
 
| Alien Power Systems
 
| Alien Power Systems
 
| §100
 
| §100
| 35
+
| 30
| 90
+
| 45
| 10
+
| 50
 
| 0  
 
| 0  
| 14
+
| 140
| 32x Drone Wreck
+
| 16x Drone Wreck
  
 
|-align="center"
 
|-align="center"
 
| Improved Medikit
 
| Improved Medikit
 
| Cybernetics
 
| Cybernetics
| Increases Medikit healing to 4 HP per charge.
+
| Increases the max HP medikits can heal by 2.
 
| 12
 
| 12
| Thin Man Autopsy
+
| Muton Elite Autopsy
| §200
+
| §350
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 50
 
| 50
| 7
+
| 70
| 40x Thin Man Corpse
+
| 4x Muton Elite Corpse
  
 
|-align="center"
 
|-align="center"
Line 327: Line 345:
 
| §200
 
| §200
 
| 30
 
| 30
| 120
+
| 60
 
| 20
 
| 20
 
| 0
 
| 0
| 14
+
| 140
| 8x Thin Man Corpse
+
| 4x Thin Man Corpse
  
 
|-align="center"
 
|-align="center"
Line 337: Line 355:
 
| Psionics
 
| Psionics
 
| Unlocks an assortment of psionic special equipment.
 
| Unlocks an assortment of psionic special equipment.
| 50
+
| 20
 
| Xenopsionics
 
| Xenopsionics
 
| §200
 
| §200
 
| 0
 
| 0
| 30
+
| 15
| 60
+
| 20
 
| 40
 
| 40
| 14
+
| 140
| 12x Sectoid Corpse
+
| 16x Sectoid Corpse
  
 
|-align="center"
 
|-align="center"
 
| Tactical Rigging
 
| Tactical Rigging
 
| Armor
 
| Armor
| Grants one extra equipment slot to soldiers.
+
| Grants one extra equipment slot to biosoldiers.
 
| 20
 
| 20
| Sectoid Interrogation
+
| Muton Interrogation
 
| §50
 
| §50
 
| 10
 
| 10
Line 358: Line 376:
 
| 80
 
| 80
 
| 30
 
| 30
| 21
+
| 70
| 20x Sectoid Corpse
+
| 4x Muton Corpse
 
|}
 
|}
  
 
===Pistol Upgrades===
 
===Pistol Upgrades===
These upgrades apply to all pistols and machine pistols.  
+
These upgrades apply to most pistols and machine pistols.  
 
{| class="wikitable"
 
{| class="wikitable"
 
|- align="center"
 
|- align="center"
Line 373: Line 391:
 
| High-Capacity Pistols
 
| High-Capacity Pistols
 
| Weapons
 
| Weapons
| Grants 1 additional ammo to all pistols.
+
| Grants 1 additional ammo to all non-electric pistols.
 
| 10
 
| 10
 
| Alien Weaponry
 
| Alien Weaponry
 
| §100
 
| §100
 
| 25
 
| 25
| 210
+
| 50
 
| 0
 
| 0
 
| 0
 
| 0
| 7
+
| 70
 
| -  
 
| -  
  
Line 392: Line 410:
 
| §150
 
| §150
 
| 10
 
| 10
| 80
+
| 40
 
| 0
 
| 0
 
| 0
 
| 0
| 10
+
| 100
| 12x Seeker Wreck
+
| 2x Seeker Wreck
  
 
|-align="center"
 
|-align="center"
 
| Reflex Pistols
 
| Reflex Pistols
 
| Plasma Weapons<br>Weapons
 
| Plasma Weapons<br>Weapons
| Grants 1 base damage to all pistols.
+
| Grants +35% weapon damage to all pistols.
 
| 35
 
| 35
 
| Compact Plasma Weapons
 
| Compact Plasma Weapons
 
| §250
 
| §250
 
| 30
 
| 30
| 90
+
| 45
 
| 30
 
| 30
 
| 0
 
| 0
| 14
+
| 140
| 12x Heavy Floater Corpse
+
| 6x Heavy Floater Corpse
 
|}
 
|}
  
Line 419: Line 437:
 
|-align="center"
 
|-align="center"
 
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other'''
 
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other'''
 +
 +
|-align="center"
 +
| Advanced Scavenging
 +
| -
 +
| Allows for the use of secondary scavenging teams on UFO missions.
 +
| 15
 +
| Alien Materials
 +
| §150
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
| 100
 +
| -
  
 
|-align="center"
 
|-align="center"
 
| Improved Salvage
 
| Improved Salvage
 
| -
 
| -
| Increases weapon fragment recovery from missions and destroyed UFOs by 15%.
+
| Increases weapon fragment recovery from missions and destroyed UFOs by 20%.
 
| 20
 
| 20
 
| Alien Materials
 
| Alien Materials
| §1000
+
| §800
 
| 0
 
| 0
| 30
+
| 15
 
| 0
 
| 0
 
| 50
 
| 50
| 14
+
| 140
 
| 20x Thin Man Corpse
 
| 20x Thin Man Corpse
  
Line 437: Line 469:
 
| Alien Metallurgy
 
| Alien Metallurgy
 
| -
 
| -
| Increases alien alloy recovery from missions and destroyed UFOs by 15%.
+
| Increases alien alloy recovery from missions and destroyed UFOs by 20%.
 
| 30
 
| 30
 
| Alien Materials
 
| Alien Materials
| §1000
+
| §800
 
| 10
 
| 10
 
| 0
 
| 0
 
| 0
 
| 0
 
| 50
 
| 50
| 14
+
| 140
| 20x Drone Wreck
+
| 10x Drone Wreck
  
 
|-align="center"
 
|-align="center"
 
| Alien Nucleonics
 
| Alien Nucleonics
 
| -
 
| -
| Increases elerium recovery from missions and destroyed UFOs by 15%.
+
| Increases elerium recovery from missions and destroyed UFOs by 20%.
 
| 45
 
| 45
 
| Alien Materials
 
| Alien Materials
| §1000
+
| §800
 
| 0
 
| 0
 
| 0
 
| 0
 
| 10
 
| 10
 
| 50
 
| 50
| 14
+
| 140
| 48x Sectoid Corpse
+
| 24x Sectoid Corpse
 
|}
 
|}
  
===Base Security Upgrades===
+
===Base Upgrades===
 
{| class="wikitable"
 
{| class="wikitable"
 
|- align="center"
 
|- align="center"
Line 473: Line 505:
 
| Advanced Surgery
 
| Advanced Surgery
 
| Cybernetics
 
| Cybernetics
| Decreases soldier wound times by 15%.
+
| Decreases biosoldier wound times by 25%.
 
| 45
 
| 45
 
| Alien Biocybernetics
 
| Alien Biocybernetics
Line 481: Line 513:
 
| 0
 
| 0
 
| 0
 
| 0
| 21
+
| 210
| 8x Alien Stasis Tank,<br /> 8x Alien Surgery
+
| 4x Alien Stasis Tank,<br /> 4x Alien Surgery
  
 
|-align="center"
 
|-align="center"
| XCOM Security: Armor
+
| Grey Market
 
| -
 
| -
| Any spare advanced armor will be equipped by base security personnel during a HQ defense mission.
+
| Unlocks the [[Situation_Room_(LWR)#Grey_Market|'''Grey Market''']].
 +
| 10
 +
| -
 +
| §10
 +
| 10
 +
| 5
 +
| 10
 +
| 10
 +
| 300
 +
| 1x Sectoid Captive
 +
 
 +
|-align="center"
 +
| XCOM Security I
 +
| -
 +
| Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose 30-50% of their HP. Also, any spare advanced rifles will be equipped by interior security personnel during an XCOM base defense mission.
 
| 25
 
| 25
 
| Improved Body Armor
 
| Improved Body Armor
| §10
+
| §200
 
| 0  
 
| 0  
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
| 3
+
| 30
 
| -  
 
| -  
  
 
|-align="center"
 
|-align="center"
| XCOM Security: Guns
+
| XCOM Security II
 
| -
 
| -
| Any spare advanced rifles will be equipped by base security personnel during a HQ Defense Mission.
+
| Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose 30-50% of their HP. Also, any spare advanced armor will be equipped by interior security personnel during an XCOM base defense mission.
 
| 25
 
| 25
| Beam Lasers
+
| Beam Lasers<br>XCOM Security I
| §10
+
| §600
 
| 0  
 
| 0  
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
| 3
+
| 30
 
| -  
 
| -  
 
|}
 
|}
Line 526: Line 572:
 
| 10
 
| 10
 
| Alien Materials
 
| Alien Materials
| §350
+
| §50
 
| 0
 
| 0
| 300
+
| 10
 
| 0
 
| 0
 
| 10
 
| 10
| 7
+
| 70
| 16x Seeker Wreck
+
| 2x Seeker Wreck
  
 
|-align="center"
 
|-align="center"
 
| Armored Fighters
 
| Armored Fighters
 
| Aerospace<br>Armor
 
| Aerospace<br>Armor
| Increases interceptor and firestorm HP by 15%.
+
| Increases interceptor and firestorm HP by 30%.
 
| 30
 
| 30
 
| Advanced Aerospace Concepts
 
| Advanced Aerospace Concepts
| §550
+
| §450
| 60
+
| 120
| 100
+
| 50
 
| 0
 
| 0
 
| 25
 
| 25
| 14
+
| 140
| 32x Floater Corpse
+
| 16x Floater Corpse
  
 
|-align="center"
 
|-align="center"
 
| Cooling Coils
 
| Cooling Coils
 
| Aerospace
 
| Aerospace
| Increases rate of fire of all air weapons by 15%.
+
| Increases rate of fire of all air weapons by 30%.
 
| 35
 
| 35
| Advanced Aerospace Concepts
+
| Heavy Floater Interrogation
 
| §80
 
| §80
| 490
+
| 320
| 220
+
| 110
 
| 0
 
| 0
 
| 0
 
| 0
| 14
+
| 140
| 8x Cyberdisc Wreck<br>8x UFO Flight Computer
+
| 4x Cyberdisc Wreck<br>4x UFO Flight Computer
  
 
|-align="center"
 
|-align="center"
Line 571: Line 617:
 
| 60
 
| 60
 
| 0
 
| 0
| 60
+
| 130
 
| 0
 
| 0
| 14
+
| 140
| 8x UFO Power Source
+
| 26x UFO Power Source
  
 
|-align="center"
 
|-align="center"
Line 583: Line 629:
 
| Advanced Aerospace Concepts
 
| Advanced Aerospace Concepts
 
| §400
 
| §400
| 160
+
| 300
| 120
+
| 60
 
| 0
 
| 0
 
| 0
 
| 0
| 14
+
| 140
| 12x UFO Flight Computer
+
| 6x UFO Flight Computer
  
 
|-align="center"
 
|-align="center"
Line 598: Line 644:
 
| §40
 
| §40
 
| 80
 
| 80
| 460
+
| 230
 
| 0
 
| 0
 
| 0
 
| 0
| 7
+
| 70
 
| 12x UFO Power Source
 
| 12x UFO Power Source
  
Line 607: Line 653:
 
| Stealth Satellites
 
| Stealth Satellites
 
| -
 
| -
| Decreases chance of observed satellites being detected by alien patrols down to 25% (from 50%).
+
| Decreases the success chance of unabetted hunts to 50% (from 100%).
 
| 65
 
| 65
 
| Stealth Systems
 
| Stealth Systems
Line 615: Line 661:
 
| 10
 
| 10
 
| 0  
 
| 0  
| 8
+
| 80
| 4x UFO Flight Computer
+
| 2x UFO Flight Computer
  
 
|-align="center"
 
|-align="center"
 
| Supercapacitors
 
| Supercapacitors
 
| Laser Weapons
 
| Laser Weapons
| Increases laser cannon damage from 400 to 600. Unlocks the ''Reaper Pack'', and increases the Arc Rifle's bonus damage against mechanical units to +10 (from +6).
+
| Increases laser cannon damage from 400 to 800. Unlocks ''Reaper Ammo''.
 
| 50
 
| 50
 
| Advanced Pulse Lasers
 
| Advanced Pulse Lasers
 
| §200
 
| §200
 
| 70
 
| 70
| 80
+
| 40
 
| 40
 
| 40
 
| 30
 
| 30
| 21
+
| 50
| 16x UFO Power Source
+
| 8x UFO Power Source
  
 
|-align="center"
 
|-align="center"
Line 640: Line 686:
 
| §150
 
| §150
 
| 40
 
| 40
| 150
+
| 75
 
| 10
 
| 10
 
| 0
 
| 0
| 14
+
| 140
| 8x Seeker Wreck<br>8x UFO Flight Computer
+
| 4x Seeker Wreck<br>12x UFO Flight Computer
  
 
|-align="center"
 
|-align="center"
 
| UFO Scanners
 
| UFO Scanners
 
| -
 
| -
| Increase interception time by 10% and add UFO HP estimates to the interception screen.
+
| Increase interception time by 10%.<br>Adds UFO HP estimates to the interception screen.
 
| 10
 
| 10
 
| -
 
| -
 
| §50
 
| §50
 
| 0
 
| 0
| 10
+
| 5
 
| 0
 
| 0
 
| 0
 
| 0
| 5
+
| 50
| 4x UFO Flight Computer
+
| 2x UFO Flight Computer
  
 
|-align="center"
 
|-align="center"
 
| UFO Tracking
 
| UFO Tracking
 
| Aerospace
 
| Aerospace
| Increases the chance of aircraft detecting UFOs without satellites present (mimicking patrol behavior) from 7% per aircraft to 14% per aircraft.
+
| | Increases interception time by 20%.<br>Increases the chance of aircraft detecting UFOs without satellites present (mimicking patrol behavior) from 7% per aircraft to 14% per aircraft.
 
| 40
 
| 40
 
| Alien Power Systems
 
| Alien Power Systems
| §300
+
| §40
| 60
+
| 10
 
| 0
 
| 0
 
| 10
 
| 10
 
| 0
 
| 0
| 28
+
| 280
| 4x UFO Flight Computer
+
| 2x UFO Flight Computer
 
|}
 
|}
  
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Items can be damaged when a unit is wounded during a battle.
 
Items can be damaged when a unit is wounded during a battle.
  
They require 40% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity.
+
They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity.
  
 
== Augment Soldiers ==
 
== Augment Soldiers ==
  
 
Augment up to 1 soldier at a time to become a MEC. For more information click here: [[MEC_Trooper_(LWR)#Augmentation|MEC Augmentation]]
 
Augment up to 1 soldier at a time to become a MEC. For more information click here: [[MEC_Trooper_(LWR)#Augmentation|MEC Augmentation]]

Latest revision as of 23:36, 30 March 2024

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In General

The Engineering Bay houses the engineering team, headed by Dr. Shen.

Build/Buy Items

Here you can build or purchase items that you have the resources for.

Item Production and Foundry Project Speed

Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation):

Time = Base Time * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops) 

As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount.

Note that Base Time to build each item in hours is it's build time * the number of engineers required * 72.

Item Fabrication Capacity

The Engineering Bay grants an item fabrication capacity of 2. This means you can produce a maximum of 2 different item orders simultaneously. All other item orders will be queued to start once they finish. The item fabrication capacity is increased by 1 for every workshop.

Rushing

Rushing the production of an item reduces the base build time by 80%. The cost is 40% more resources and 5 meld.

Due to number of engineers affecting actual build times, when rush building, the final build time will likely not decrease by a full 80% (Click here for more info: Scientists and Engineers)

Build Facilities

By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once.

Excavations cannot be rushed, and take 8 days to complete.

Rushing

Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld.

The Foundry

SHIV-Specific Upgrades

Name Credit type Effects Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Weapon Fragments
Elerium
Meld
Days
Other
SHIV Advancements I Weapons Grants SHIVs Repair Servos and Lock N' Load. Also unlocks the Targeting Motor. 15 Alien Weaponry §40 0 50 0 50 70 6x Drone Wrecks
SHIV Advancements II - Grants SHIVs Damage Control and Shredder. 30 Cyberdisc Autopsy §400 135 25 10 80 210 2x Drone Wreck,
2x Cyberdisc Wreck

General Mechanical Unit Upgrades

Name Credit type Effects Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Weapon Fragments
Elerium
Meld
Days
Other
Advanced Repair Cybernetics Reduces aircraft, MEC, SHIV, and item repair times by 35%. 45 Heavy Floater Autopsy §300 190 0 0 40 210 6x Heavy Floater Corpse
Advanced Servomotors Cybernetics All SHIVs gain Sprinter. Unlocks Walker Servos for soldiers and Elerium Turbos for SHIVs. 20 Mechtoid Autopsy §10 320 60 0 0 100 6x Mechtoid Core
Heavy Shells Cybernetics All MECs gain HEAT Warheads. 45 Heavy Floater Interrogation §100 480 5 0 0 100 5x Heavy Floater Corpse
MEC Warfare Systems Cybernetics Vital for further MEC equipment development; prerequisite for the production of many advanced MEC weapons, suits, and items. 20 Alien Biocybernetics §20 0 10 0 0 30 2x Seeker Wreck
Mechanized Defenses Armor Unlocks the Alloy Carbide Plating item (and with Advanced Power Armor, the Core Plating item) for MECs and SHIVs to increase their defensive capabilities. 30 Advanced Body Armor §10 10 15 0 10 100 2x Cyberdisc Wreck
Shaped Armor Armor Increases HP of mechanized units (SHIV, MEC) by 3. Grants +10 penetration to the KSM. 35 Berserker Autopsy §20 150 0 20 40 210 4x Berserker Corpse

General Weapon Upgrades

Name Credit type Effects Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Weapon Fragments
Elerium
Meld
Days
Other
Alien Grenades - Allows the use of Alien Grenades and grants AP grenades +2 damage and HE grenades +3 damage. 30 Muton Autopsy §300 20 75 30 30 140 20x Muton Corpse
Ammo Conservation Weapons Increases the ammo capacity of shotguns (primary only), carbines, assault rifles, SMGs, and battle rifles by 1 shot/burst. 60 Muton Elite Autopsy §150 800 425 0 20 140 10x Muton Elite Corpse
Beam Strengthening Weapons Grants +1 to critical hit damage with all primary laser and pulse weapons. 45 Experimental Warfare §350 90 110 60 15 140 6x UFO Power Source
Condensed Plasma Plasma Weapons
Weapons
Increases the damage of explosives by 1. Allows production of Plasma Grenades and Plasma Stellerators. 90 Light Plasma Weapons §200 0 80 180 0 550 5x Muton Elite Corpse
Enhanced Ballistics Weapons Allows production of Alloy-Jacketed Rounds. 10 Alien Materials §20 10 15 0 0 70 -
Enhanced Lasers Laser Weapons
Weapons
Allows production of Enhanced Beam Optics. 10 Beam Lasers §20 0 45 10 0 70 -
Jellied Elerium Cybernetics Increases the damage of explosives by 1, increases flamethrower panic rolls to 80 (from 50), and unlocks the Incinerator Module. 45 Elerium §100 0 160 90 20 100 10x Chryssalid Carcass
Quenchguns Gauss Weapons
Weapons
Grants +1 penetration to all primary ballistic and gauss weapons, and increases the weapon damage of the sawed-off shotgun to 9 (from 6). 35 Advanced Gauss Weapons §250 160 130 20 10 140 9x Muton Corpse

General Equipment Upgrades

Name Credit type Effects Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Weapon Fragments
Elerium
Meld
Days
Other
Advanced Flight Aerospace Increases the fuel capacity for flight-capable units (flying armors and Hover SHIV) by 50%. 50 Antigrav Systems §500 80 0 40 0 140 4x Drone Wreck,
4x Heavy Floater Corpse,
8x Floater Corpse
Elerium Batteries - Increases the stun rate of the Stun Rifle, and grants an additional charge to the Stun Rifle, Arc Rifle, and the Motion Tracker. 30 Alien Power Systems §100 30 45 50 0 140 16x Drone Wreck
Improved Medikit Cybernetics Increases the max HP medikits can heal by 2. 12 Muton Elite Autopsy §350 0 0 0 50 70 4x Muton Elite Corpse
New Combat Systems - Unlocks an array of new gear options in combination with other technologies and projects. 30 Experimental Warfare §200 30 60 20 0 140 4x Thin Man Corpse
Psi Warfare Systems Psionics Unlocks an assortment of psionic special equipment. 20 Xenopsionics §200 0 15 20 40 140 16x Sectoid Corpse
Tactical Rigging Armor Grants one extra equipment slot to biosoldiers. 20 Muton Interrogation §50 10 120 80 30 70 4x Muton Corpse

Pistol Upgrades

These upgrades apply to most pistols and machine pistols.

Name Credit type Effects Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Weapon Fragments
Elerium
Meld
Days
Other
High-Capacity Pistols Weapons Grants 1 additional ammo to all non-electric pistols. 10 Alien Weaponry §100 25 50 0 0 70 -
Rail Pistols Gauss Weapons
Weapons
Grants 10 aim to all pistols. 20 Gauss Weapons §150 10 40 0 0 100 2x Seeker Wreck
Reflex Pistols Plasma Weapons
Weapons
Grants +35% weapon damage to all pistols. 35 Compact Plasma Weapons §250 30 45 30 0 140 6x Heavy Floater Corpse

Material Recovery

Name Credit type Effects Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Weapon Fragments
Elerium
Meld
Days
Other
Advanced Scavenging - Allows for the use of secondary scavenging teams on UFO missions. 15 Alien Materials §150 0 0 0 0 100 -
Improved Salvage - Increases weapon fragment recovery from missions and destroyed UFOs by 20%. 20 Alien Materials §800 0 15 0 50 140 20x Thin Man Corpse
Alien Metallurgy - Increases alien alloy recovery from missions and destroyed UFOs by 20%. 30 Alien Materials §800 10 0 0 50 140 10x Drone Wreck
Alien Nucleonics - Increases elerium recovery from missions and destroyed UFOs by 20%. 45 Alien Materials §800 0 0 10 50 140 24x Sectoid Corpse

Base Upgrades

Name Credit type Effects Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Weapon Fragments
Elerium
Meld
Days
Other
Advanced Surgery Cybernetics Decreases biosoldier wound times by 25%. 45 Alien Biocybernetics §600 0 0 0 0 210 4x Alien Stasis Tank,
4x Alien Surgery
Grey Market - Unlocks the Grey Market. 10 - §10 10 5 10 10 300 1x Sectoid Captive
XCOM Security I - Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose 30-50% of their HP. Also, any spare advanced rifles will be equipped by interior security personnel during an XCOM base defense mission. 25 Improved Body Armor §200 0 0 0 0 30 -
XCOM Security II - Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose 30-50% of their HP. Also, any spare advanced armor will be equipped by interior security personnel during an XCOM base defense mission. 25 Beam Lasers
XCOM Security I
§600 0 0 0 0 30 -

Aerospace Improvements

Name Credit type Effects Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Weapon Fragments
Elerium
Meld
Days
Other
Aircraft Boosters Aerospace
Laser Weapons
Allows production of one-time 'boosters' for interception. 10 Alien Materials §50 0 10 0 10 70 2x Seeker Wreck
Armored Fighters Aerospace
Armor
Increases interceptor and firestorm HP by 30%. 30 Advanced Aerospace Concepts §450 120 50 0 25 140 16x Floater Corpse
Cooling Coils Aerospace Increases rate of fire of all air weapons by 30%. 35 Heavy Floater Interrogation §80 320 110 0 0 140 4x Cyberdisc Wreck
4x UFO Flight Computer
Elerium Afterburners Aerospace Increases aircraft battle speed by 10. 45 Alien Propulsion §200 60 0 130 0 140 26x UFO Power Source
Improved Avionics Aerospace Increases aircraft aim by 10. 40 Advanced Aerospace Concepts §400 300 60 0 0 140 6x UFO Flight Computer
Phoenix Coilguns Gauss Weapons Upgrades phoenix cannon penetration to Tier 3 (from Tier 2). 15 Gauss Weapons §40 80 230 0 0 70 12x UFO Power Source
Stealth Satellites - Decreases the success chance of unabetted hunts to 50% (from 100%). 65 Stealth Systems §50 110 0 10 0 80 2x UFO Flight Computer
Supercapacitors Laser Weapons Increases laser cannon damage from 400 to 800. Unlocks Reaper Ammo. 50 Advanced Pulse Lasers §200 70 40 40 30 50 8x UFO Power Source
UFO Countermeasures Aerospace Increases aircraft dodge chance by 10%. 50 Seeker Autopsy §150 40 75 10 0 140 4x Seeker Wreck
12x UFO Flight Computer
UFO Scanners - Increase interception time by 10%.
Adds UFO HP estimates to the interception screen.
10 - §50 0 5 0 0 50 2x UFO Flight Computer
UFO Tracking Aerospace Increases interception time by 20%.
Increases the chance of aircraft detecting UFOs without satellites present (mimicking patrol behavior) from 7% per aircraft to 14% per aircraft.
40 Alien Power Systems §40 10 0 10 0 280 2x UFO Flight Computer

Repair Bay

Items can be damaged when a unit is wounded during a battle.

They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity.

Augment Soldiers

Augment up to 1 soldier at a time to become a MEC. For more information click here: MEC Augmentation