Difference between revisions of "Engineering (Long War)"

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Engineering mostly works the same as in vanilla. There are two main differences:
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There are several key differences between engineering in Long War versus vanilla:
* Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE instantaneously before a mission, in Long War it takes several days.
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* Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days.
* Most things can be built faster by selecting the Building Quickly mode in the manufacturing dialog. This costs significantly more, and uses some Meld, but produces the item in around half the time.
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* Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. This costs significantly more, and uses some Meld, but produces the item in around half the time.
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* The more engineers you have the less time items will take to manufacture. Engineers do not reduce the materials cost of items.
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* The more workshops you have the less materials it will take to manufacture items. Workshop adjacency also reduces the materials cost of items. Workshops do not give you more engineers.
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* Base facilities still have a minimum number of engineers to build, but most items do not; they will simply take a very long time if you try to build them with much fewer engineers on staff than recommended.
  
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: HQ Facilities (Long War)]]
 
[[Category: HQ Facilities (Long War)]]

Revision as of 14:21, 25 June 2014

Rewrite Needed
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The contents of this article are outdated, missing key info, confusing or constructed in a discussion format. Possibly due to EXALT sabotage. Please help fight the alien menace by updating or correcting the information on this page.


There are several key differences between engineering in Long War versus vanilla:

  • Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days.
  • Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. This costs significantly more, and uses some Meld, but produces the item in around half the time.
  • The more engineers you have the less time items will take to manufacture. Engineers do not reduce the materials cost of items.
  • The more workshops you have the less materials it will take to manufacture items. Workshop adjacency also reduces the materials cost of items. Workshops do not give you more engineers.
  • Base facilities still have a minimum number of engineers to build, but most items do not; they will simply take a very long time if you try to build them with much fewer engineers on staff than recommended.