Difference between revisions of "Engineering (Long War)"

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|image=Wiki-facbox_engineering.png
 
|image=Wiki-facbox_engineering.png
 
|isize=256
 
|isize=256
|effect=Workplace for all engineers
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|effect=Manufacture/repair items, build facilities, augment soldiers
 
|adjacency=None
 
|adjacency=None
 
|prerequisites=None
 
|prerequisites=None
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There are several key differences between engineering in Long War versus vanilla:
 
There are several key differences between engineering in Long War versus vanilla:
  
<u>There are only 3 ways to get more engineers:</u>
+
There are only 3 ways to get more engineers:
::Mission rewards  
+
* Mission rewards  
::From the end-of-the-month continent-reward for satellite covered nations
+
* From the end-of-the-month continent-reward for satellite covered nations
::From nation requests in exchange for materials, corpses and captured aliens.
+
* From nation requests in exchange for materials, equipment, corpses or captured aliens
:: '''Workshops do NOT increase the number of engineers!'''
 
  
:Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days. Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. This costs significantly more, and uses some Meld, but produces the item in around half the time.
 
:The more engineers you have the less time it will take to manufacture items. Engineers do not reduce the materials cost of items.
 
:The more workshops you have the less materials it will take to manufacture items. Workshop adjacency also reduces the materials cost of items. Workshops do not give you more engineers.
 
:Base facilities still have a minimum number of engineers to build, but most items and foundry projects do not; they will simply take a very long time if you try to build them with much fewer engineers on staff than recommended.
 
  
==See also ==
+
'''Workshops do NOT increase the number of engineers!'''
 +
 
 +
Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days. Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. This costs significantly more (150%), and uses some Meld, but produces the item in around half the time. The more engineers you have the less time it will take to manufacture items. The more Workshops you have the less materials it will take to manufacture items. Workshop adjacency also reduces the materials cost of items. Base facilities still have a minimum number of engineers to build, but most items and Foundry projects do not; they will simply take a very long time if you try to build them with much fewer engineers on staff than recommended.
 +
 
 +
==See also==
 +
* [[Equipment (Long War)|Equipment]]
 +
* [[Armor (Long War)|Armor]]
 +
* [[Weapons (Long War)|Weapons]]
 +
* [[Facilities_(Long_War)#Expanding|Building facilities]]
 +
* [[MEC Trooper (Long War)|MEC Troopers]]
 
{{ Facilities (Long War) Navbar}}
 
{{ Facilities (Long War) Navbar}}
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: Facilities (Long War)]]
 
[[Category: Facilities (Long War)]]

Revision as of 07:06, 11 July 2015

Wiki-facbox engineering.png
Effect Manufacture/repair items, build facilities, augment soldiers
Adjacency Bonus None
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§0 | 0 | 0 | 0 | 0
Quick
§0 | 0 | 0 | 0 | 0
Maintenance §0
Power 0


There are several key differences between engineering in Long War versus vanilla:

There are only 3 ways to get more engineers:

  • Mission rewards
  • From the end-of-the-month continent-reward for satellite covered nations
  • From nation requests in exchange for materials, equipment, corpses or captured aliens


Workshops do NOT increase the number of engineers!

Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days. Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. This costs significantly more (150%), and uses some Meld, but produces the item in around half the time. The more engineers you have the less time it will take to manufacture items. The more Workshops you have the less materials it will take to manufacture items. Workshop adjacency also reduces the materials cost of items. Base facilities still have a minimum number of engineers to build, but most items and Foundry projects do not; they will simply take a very long time if you try to build them with much fewer engineers on staff than recommended.

See also

Vigilo Confido black.png Long War: XCOM Facilities 
Static Facilities
Facilities background Long War.jpg
Overview
Mission Control (EU2012).png
Mission Control
Research (EU2012).png
Research
Engineering (EU2012).png
Engineering
Barracks (EU2012).png
Barracks
Hangar (EU2012).png
Hangar
Situation Room (EU2012).png
Situation Room
Constructible Facilities
Access Lift (EU2012).png
Access Lift
Alien Containment (EU2012).png
Alien Containment
Elerium Generator (EU2012).png
Elerium Generator
Foundry (EU2012).png
Foundry
Power Generator (EU2012).png
Fission Generator
Genetics Lab (EU2012).png
Genetics Lab
Gollop Chamber (EU2012).png
Gollop Chamber
Hyperwave Relay (EU2012).png
Hyperwave Relay
Laboratory (EU2012).png
Laboratory
Officer Training School (EU2012).png
Officer Training School
Psionic Lab (EU2012).png
Psionic Lab
Cybernetics Lab (EU2012).png
Repair Bay
Satellite Nexus (EU2012).png
Satellite Nexus
Satellite Uplink (EU2012).png
Satellite Uplink
Thermal Power Generator (EU2012).png
Thermo Generator
Workshop (EU2012).png
Workshop