Difference between revisions of "Entropy Launcher"

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The most horrible anti-XCOM weapon of the game.It is basically an organic launcher for a sentient form of living missile which erupts in acid and enzymes upon exploding on target.The result is often a dissolved heap of flesh of an agent with no equipment,with the only form of defense being the personal shield of aliens.The accuracy of the weapon is its frustrating effect,as it ALWAYS hits an agent on open ground,making the combat a matter of hiding and seeking unless the agent is a cannon fodder.
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This weapon is essentially an organism that is genetically engineered to launch a living missile which flies directly towards its chosen target. The missile then erupts and a foul smelling sticky goo smothers the unfortunate victim. The substance is a combination of enzymes and acids that can erode metallic or organic compounds. Unfortunately this weapon is not very effective against Aliens and we cannot replicate it.
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===Entropy Launcher===
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[[Image:Entropy_Launcher.jpg|thumb|right|Entropy Launcher]]
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{|
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|[[Image:Entropy Launcher inventory.png|left]]
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|
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* Size: 2 × 3
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* Weight: 10
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* Fire Rate: 0.4 r/s
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* Tracking Turn Rate: 18
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* Base Price: $300
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* Battlescape Score: 7
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* Style: two-handed
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The pod is a genetically engineered missile that flies directly towards a target. It is fired from the Entropy Launcher.
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===Entropy Pod===
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[[Image:Entropy_Pod.jpg|thumb|right|Entropy Pod]]
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{|
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|[[Image:Entropy Pod inventory.png|left]]
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|
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* Size: 1 × 1
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* Weight: 2
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* Damage Type: '''Entropy Enzyme'''
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* Ammo: 3
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* Range: 75m
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* Base Price: $100
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* Battlescape Score: 7
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<!-- this gap is here to help with layout -->
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This exotic organic weapon is designed to specifically target armor and weaponry by dissolving them in an acidic-enzyme sludge. The ammunition uses homing ability to guide itself intelligently and when impacts, quickly reduces the durability of armor and may turn weaponry into puffs of grey smoke ...and detonates any explosive items ...and injures the unit if not killed outright by the explosions.
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Note: accuracy is irrelevant since all weapons with homing ability track their target.<br>
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Personal Disruptor Shields will block any enzyme attacks until shields are destroyed.<br>
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Avoidance of the missile in flight is possible since homing ability tracks targets (the intelligent missile will weave between obstacles)  but may not turn quickly to follow evasive units. Impact damage is weak but offset with its rapidly destructive effect which may be reduced by removing armor and weponry just before being hit.
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'''...most horrible anti X-Com weapon...'''.
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{{Equipment (Apocalypse) Navbar}}
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[[Category: Apocalypse]]

Revision as of 22:50, 11 May 2022

This weapon is essentially an organism that is genetically engineered to launch a living missile which flies directly towards its chosen target. The missile then erupts and a foul smelling sticky goo smothers the unfortunate victim. The substance is a combination of enzymes and acids that can erode metallic or organic compounds. Unfortunately this weapon is not very effective against Aliens and we cannot replicate it.

Entropy Launcher

Entropy Launcher
Entropy Launcher inventory.png
  • Size: 2 × 3
  • Weight: 10
  • Fire Rate: 0.4 r/s
  • Tracking Turn Rate: 18
  • Base Price: $300
  • Battlescape Score: 7
  • Style: two-handed



The pod is a genetically engineered missile that flies directly towards a target. It is fired from the Entropy Launcher.

Entropy Pod

Entropy Pod
Entropy Pod inventory.png
  • Size: 1 × 1
  • Weight: 2
  • Damage Type: Entropy Enzyme
  • Ammo: 3
  • Range: 75m
  • Base Price: $100
  • Battlescape Score: 7




This exotic organic weapon is designed to specifically target armor and weaponry by dissolving them in an acidic-enzyme sludge. The ammunition uses homing ability to guide itself intelligently and when impacts, quickly reduces the durability of armor and may turn weaponry into puffs of grey smoke ...and detonates any explosive items ...and injures the unit if not killed outright by the explosions. Note: accuracy is irrelevant since all weapons with homing ability track their target.
Personal Disruptor Shields will block any enzyme attacks until shields are destroyed.
Avoidance of the missile in flight is possible since homing ability tracks targets (the intelligent missile will weave between obstacles) but may not turn quickly to follow evasive units. Impact damage is weak but offset with its rapidly destructive effect which may be reduced by removing armor and weponry just before being hit.


...most horrible anti X-Com weapon....


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons