Difference between revisions of "Entropy Launcher"
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− | [[Image: | + | [[Image:Weapon-Pedia-EntropyLV2-(Apocalypse).png|right]] |
− | + | This weapon is essentially an organism that is genetically engineered to launch a living missile which flies directly towards its chosen target. The missile then erupts and a foul smelling sticky goo smothers the unfortunate victim. The substance is a combination of enzymes and acids that can erode metallic or organic compounds. Unfortunately this weapon is not very effective against Aliens and we cannot replicate it. ''From: Apocalypse Ufopaedia'' | |
+ | ===Entropy Launcher=== | ||
+ | {| | ||
+ | |[[Image:Equip-Weapon-EntroL-(Apocalypse).png|left]] | ||
+ | | | ||
+ | * Size: 2 × 3 | ||
+ | * Weight: 10 | ||
+ | * Fire Rate: 0.4/sec | ||
+ | * Tracking Turn Rate: 18 | ||
+ | * Base Price: $300 | ||
+ | * Battlescape Score: 7 | ||
+ | * Style: two-handed | ||
+ | |} | ||
+ | <br clear=all> | ||
+ | [[Image:Weapon-Pedia-EntropyPV2-(Apocalypse).png|right]] | ||
+ | The pod is a genetically engineered missile that flies directly towards a target. It is fired from the Entropy Launcher. ''From: Apocalypse Ufopaedia'' | ||
+ | ===Entropy Pod=== | ||
+ | {| | ||
+ | |[[Image:Equip-Weapon-EntroP-(Apocalypse).png|left]] | ||
+ | | | ||
+ | * Size: 1 × 1 | ||
+ | * Weight: 2 | ||
+ | * Damage Type: '''Entropy Enzyme''' | ||
+ | * Ammo: 3 | ||
+ | * Range: 75m | ||
+ | * Base Price: $100 | ||
+ | * Battlescape Score: 7 | ||
+ | |} | ||
+ | <br clear=all> | ||
+ | This exotic organic weapon is designed to specifically target armor and weaponry by dissolving them in an acidic-enzyme sludge. The ammunition uses homing ability to guide itself intelligently and when impacts, quickly reduces the durability of armor and may turn weaponry into puffs of grey smoke ...and detonates any explosive items ...and injures the unit if not killed outright by the explosions.<br> | ||
+ | Personal Disruptor Shields will block any enzyme attacks until shields are destroyed.<br> | ||
+ | Avoidance of the missile in flight is possible since homing ability tracks targets (the intelligent missile will weave between obstacles) but may not turn sharply to follow fast-running (evasive) units. Impact damage is weak but is offset with its rapidly destructive effect which may be reduced by removing armor, weaponry, and explosives, just before being hit. Injury may still result but items will not be affected.<br> | ||
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− | ''' | + | '''...most horrible anti X-Com weapon...'''. |
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− | + | {{Equipment (Apocalypse) Navbar}} | |
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− | + | [[Category: Apocalypse]] | |
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Latest revision as of 12:42, 28 November 2023
This weapon is essentially an organism that is genetically engineered to launch a living missile which flies directly towards its chosen target. The missile then erupts and a foul smelling sticky goo smothers the unfortunate victim. The substance is a combination of enzymes and acids that can erode metallic or organic compounds. Unfortunately this weapon is not very effective against Aliens and we cannot replicate it. From: Apocalypse Ufopaedia
Entropy Launcher
|
The pod is a genetically engineered missile that flies directly towards a target. It is fired from the Entropy Launcher. From: Apocalypse Ufopaedia
Entropy Pod
|
This exotic organic weapon is designed to specifically target armor and weaponry by dissolving them in an acidic-enzyme sludge. The ammunition uses homing ability to guide itself intelligently and when impacts, quickly reduces the durability of armor and may turn weaponry into puffs of grey smoke ...and detonates any explosive items ...and injures the unit if not killed outright by the explosions.
Personal Disruptor Shields will block any enzyme attacks until shields are destroyed.
Avoidance of the missile in flight is possible since homing ability tracks targets (the intelligent missile will weave between obstacles) but may not turn sharply to follow fast-running (evasive) units. Impact damage is weak but is offset with its rapidly destructive effect which may be reduced by removing armor, weaponry, and explosives, just before being hit. Injury may still result but items will not be affected.
...most horrible anti X-Com weapon....