Difference between revisions of "Equipment (EU)"

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* [[Elerium-115]]: An object that serves no purpose to soldiers on a mission but can be recovered.
 
* [[Elerium-115]]: An object that serves no purpose to soldiers on a mission but can be recovered.
  
==See Also==
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==See also==
 
*[[Item Weight]]
 
*[[Item Weight]]
 
*[[Buying/Selling/Transferring]]
 
*[[Buying/Selling/Transferring]]
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*[[Agents Equipment (Apocalypse)]]
 
*[[Agents Equipment (Apocalypse)]]
 
*[[Vehicle Equipment (Apocalypse)]]
 
*[[Vehicle Equipment (Apocalypse)]]
 
  
 
{{Equipment (UFO Defense) Navbar}}
 
{{Equipment (UFO Defense) Navbar}}
 
[[Category:Equipment (EU)]]
 
[[Category:Equipment (EU)]]

Revision as of 14:31, 14 February 2012

There are many different types of equipment available in X-COM. Aside from conventional weaponry, two human-based technologies (the Smoke Grenade and the Electro-flare) are available for purchase right from the start of the game, and with a little bit of research you can unlock the other two (Motion Scanner and Medi-Kit). Alien items such as the Mind Probe must first be collected, researched and then manufactured.

Armour

Main article: Armour

Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic kevlar plates that provide some minimal level of defense, as your technology progresses your soldiers will be able to survive significant levels of damage without injury.

Weapons

Main article: Weapons

Weapons are required to take on the alien threat, you initially have access to a fair range of weapons of various types, and research will give you access to both use captured alien weapons and manufacture a few of of your own.

Portable equipment

Small easily portable equipment provide supporting roles and functions that do not fall into the offensive or defensive equipment categories above. Except for elerium which is a collectible raw material for production, much of this equipment can be used by soldiers to assist others, reconnoiter or even gain direct control of enemy targets.

  • Smoke Grenade: Provides a smoke screen to conceal your movements.
  • Motion Scanner: Scans a part of the battlescape to show the whereabouts of any units which have moved in the previous (and current) round.
  • Medi-Kit: Heals, revives or restores lost morale to your battle weary troops.
  • Electro-flare: Lights up dark areas of the map allowing you to see further.
  • Psi-Amp: A hybrid human/alien item which allows soldiers to wage psionic attacks just like the aliens.
  • Mind Probe: This silver globe gives soldiers the ability to see the stats of an alien in combat.
  • Elerium-115: An object that serves no purpose to soldiers on a mission but can be recovered.

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers