Difference between revisions of "Equipment (EU2012)"
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+ | In addition to [[Weapons (EU2012)|Weapons]] and [[Armor (EU2012)|Armor]], each soldier may equip an additional item, with the exception of the [[Support (EU2012)|Support]] soldier class, which may carry 2 items after it gets the '''Deep Pockets''' ability at Major rank. These items are slot-specific and may vary in function; some have related upgrades in the [[Foundry (EU2012)|Foundry]]. |
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− | List of XCOM equipment on ''[[EU (2012)|Enemy Unknown 2012]]'' |
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+ | On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] purchasing the Foundry's [[Foundry (EU2012)#Tactical Rigging|Tactical Rigging]] upgrade automatically allows all soldiers, regardless of their [[Classes (EU2012)|class]], to carry 2 items. |
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− | '''Weapons''' |
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− | *[[Pistol (EU2012)|Pistol]] |
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− | *[[Assault Rifle (EU2012)|Assault Rifle]] |
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− | *[[Sniper Rifle (EU2012)|Sniper Rifle]] |
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− | *[[Shotgun (EU2012)|Shotgun]] |
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− | *[[LMG (EU2012)|Light Machinegun]] |
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− | *[[Rocket Launcher (EU2012)|Rocket Launcher]] - Heavy's ability |
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+ | <gallery widths=100px heights=100px perrow=8 caption="Items"> |
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− | *[[Laser Pistol (EU2012)|Laser Pistol]] |
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− | + | File:FRAG GRENADE (EU2012).png|[[Frag Grenade (EU2012)|Frag Grenade]] |
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− | *[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] |
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− | + | File:Arc Thrower (EU2012).png|[[Arc Thrower (EU2012)|Arc Thrower]] |
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− | + | File:COMBAT STIMS (EU2012).png|[[Combat Stims (EU2012)|Combat Stims]] |
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− | + | File:MEDIKIT (EU2012).png|[[Medikit (EU2012)|Medikit]] |
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− | + | File:MIND SHIELD (EU2012).png|[[Mind Shield (EU2012)|Mind Shield]] |
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+ | File:NANOFIBER VEST (EU2012).png|[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] |
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− | *[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]] |
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− | + | File:CHITIN PLATING (EU2012).png|[[Chitin Plating (EU2012)|Chitin Plating]] |
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− | + | File:S.C.O.P.E. (EU2012).png|[[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] |
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+ | File:Flashbang Grenade (EU2012).png|[[Flashbang Grenade (EU2012)|Flashbang Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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− | *[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]] |
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+ | File:Gas Grenade (EU2012).png|[[Gas Grenade (EU2012)|Gas Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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− | *[[Blaster Launcher (EU2012)|Blaster Launcher]] |
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+ | File:Ghost Grenade (EU2012).png|[[Ghost Grenade (EU2012)|Ghost Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Mimic Beacon (EU2012).png|[[Mimic Beacon (EU2012)|Mimic Beacon]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Needle Grenade (EU2012).png|[[Needle Grenade (EU2012)|Needle Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Reaper Rounds (EU2012).png|[[Reaper Rounds (EU2012)|Reaper Rounds]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Respirator Implant (EU2012).png|[[Respirator Implant (EU2012)|Respirator Implant]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | </gallery> |
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+ | [[File:Meld Insignia (EU2012).png|15px|EW DLC]] = Enemy Within DLC new items. |
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+ | == Notes == |
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+ | * A [[Heavy (EU2012)|Heavy]] class soldier with the Captain-level '''Grenadier''' [[Abilities (EU2012)|perk]] will carry two grenades instead of one in their item slot. |
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+ | * On the EW DLC the '''Deep Pockets''' ability has been changed, allowing for limited use items to have 1 extra use, such as grenades, Medikits and the Arc Thrower. |
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+ | == See Also == |
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− | *[[Frag Grenade (EU2012)|Frag Grenade]] |
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+ | {{Equipment (EU2012)}} |
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− | *[[Smoke Grenade (EU2012)|Smoke Grenade]] - Support's ability |
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− | *[[Neutron Grenade (EU2012)|Neutron Grenade]] - Listed, appears to be disabled on the game. |
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− | '''Armor''' |
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− | *[[Kevlar Armor (EU2012)|Body Armor]] |
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− | *[[Carapace Armor (EU2012)|Carapace Armor]] |
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− | *[[Skeleton Suit (EU2012)|Skeleton Suit]] |
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− | *[[Titan Armor (EU2012)|Titan Armor]] |
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− | *[[Archangel Armor (EU2012)|Archangel Armor]] |
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− | *[[Ghost Armor (EU2012)|Ghost Armor]] - it seems Ghost suit is an upgrade of skeleton suit, as it too has a Grapple hook |
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− | |||
− | '''Portable Equipment''' |
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− | *[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] - Equipped in the Item slot, not armor slot. |
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− | *[[Chitin Plating (EU2012)|Chitin Plating]] - Equipped in the Item slot, not armor slot. |
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− | *[[Mind Shield (EU2012)|Mind Shield]] |
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− | *[[Arc Thrower (EU2012)|Arc Thrower]] |
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− | *[[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] - a.k.a. Targeting Module |
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− | *[[Medikit (EU2012)|Medikit]] |
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− | *[[Battle Scanner (EU2012)|Battle Scanner]] - Sniper's ability |
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− | *[[Combat Stims (EU2012)|Combat Stims]] |
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− | *[[Grapple (EU2012)|Grapple]] |
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− | *[[PsiAmp (EU2012)|Psi Amp]] |
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+ | {{StyleEU2012}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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+ | [[Category: Equipment (EU2012)]] |
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+ | [[Category: Soldiers (EU2012)]] |
Latest revision as of 19:35, 7 December 2013
In addition to Weapons and Armor, each soldier may equip an additional item, with the exception of the Support soldier class, which may carry 2 items after it gets the Deep Pockets ability at Major rank. These items are slot-specific and may vary in function; some have related upgrades in the Foundry.
On the Enemy Within DLC purchasing the Foundry's Tactical Rigging upgrade automatically allows all soldiers, regardless of their class, to carry 2 items.
Notes
- A Heavy class soldier with the Captain-level Grenadier perk will carry two grenades instead of one in their item slot.
- On the EW DLC the Deep Pockets ability has been changed, allowing for limited use items to have 1 extra use, such as grenades, Medikits and the Arc Thrower.