Difference between revisions of "Equipment (EU2012)"

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In addition to [[Weapons (EU2012)|Weapons]] and [[Armor (EU2012)|Armor]], each soldier may equip an additional item. These items are slot-specific and may vary in function; some have related upgrades in the [[Foundry (EU2012)|Foundry]].
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In addition to [[Weapons (EU2012)|Weapons]] and [[Armor (EU2012)|Armor]], each soldier may equip an additional item, with the exception of the [[Support (EU2012)|Support]] soldier class, which may carry 2 items after it gets the '''Deep Pockets''' ability at Major rank. These items are slot-specific and may vary in function; some have related upgrades in the [[Foundry (EU2012)|Foundry]].
  
*[[Frag Grenade (EU2012)|Frag Grenade]]
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On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] purchasing the Foundry's [[Foundry (EU2012)#Tactical Rigging|Tactical Rigging]] upgrade automatically allows all soldiers, regardless of their [[Classes (EU2012)|class]], to carry 2 items.  
*[[Arc Thrower (EU2012)|Arc Thrower]]
 
*[[Alien Grenade (EU2012)| Alien Grenade]]
 
*[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]
 
*[[Chitin Plating (EU2012)|Chitin Plating]]
 
*[[Mind Shield (EU2012)|Mind Shield]]
 
*[[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]
 
*[[Medikit (EU2012)|Medikit]]
 
*[[Combat Stims (EU2012)|Combat Stims]]
 
  
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<gallery widths=100px heights=100px perrow=8  caption="Items">
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File:FRAG GRENADE (EU2012).png|[[Frag Grenade (EU2012)|Frag Grenade]]
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File:ALIEN GRENADE (EU2012).png|[[Alien Grenade (EU2012)|Alien Grenade]]
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File:Arc Thrower (EU2012).png|[[Arc Thrower (EU2012)|Arc Thrower]]
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File:COMBAT STIMS (EU2012).png|[[Combat Stims (EU2012)|Combat Stims]]
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File:MEDIKIT (EU2012).png|[[Medikit (EU2012)|Medikit]]
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File:MIND SHIELD (EU2012).png|[[Mind Shield (EU2012)|Mind Shield]]
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File:NANOFIBER VEST (EU2012).png|[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]
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File:CHITIN PLATING (EU2012).png|[[Chitin Plating (EU2012)|Chitin Plating]]
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File:S.C.O.P.E. (EU2012).png|[[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]
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File:Flashbang Grenade (EU2012).png|[[Flashbang Grenade (EU2012)|Flashbang Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]]
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File:Gas Grenade (EU2012).png|[[Gas Grenade (EU2012)|Gas Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]]
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File:Ghost Grenade (EU2012).png|[[Ghost Grenade (EU2012)|Ghost Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]]
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File:Mimic Beacon (EU2012).png|[[Mimic Beacon (EU2012)|Mimic Beacon]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]]
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File:Needle Grenade (EU2012).png|[[Needle Grenade (EU2012)|Needle Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]]
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File:Reaper Rounds (EU2012).png|[[Reaper Rounds (EU2012)|Reaper Rounds]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]]
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File:Respirator Implant (EU2012).png|[[Respirator Implant (EU2012)|Respirator Implant]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]]
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</gallery>
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[[File:Meld Insignia (EU2012).png|15px|EW DLC]] = Enemy Within DLC new items.
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== Notes ==
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* A [[Heavy (EU2012)|Heavy]] class soldier with the Captain-level '''Grenadier''' [[Abilities (EU2012)|perk]] will carry two grenades instead of one in their item slot.
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* On the EW DLC the '''Deep Pockets''' ability has been changed, allowing for limited use items to have 1 extra use, such as grenades, Medikits and the Arc Thrower.
  
== Notes ==
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== See Also ==
* Once a Support class soldier reach the rank of Major, he/she will get an additional item slot.
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{{Equipment (EU2012)}}
* A Heavy class soldier with the Captain-level "Grenadier" perk will carry two grenades instead of one in their item slot.
 
  
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{{StyleEU2012}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Equipment (EU2012)]]
 
[[Category: Equipment (EU2012)]]
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[[Category: Soldiers (EU2012)]]

Latest revision as of 18:35, 7 December 2013

In addition to Weapons and Armor, each soldier may equip an additional item, with the exception of the Support soldier class, which may carry 2 items after it gets the Deep Pockets ability at Major rank. These items are slot-specific and may vary in function; some have related upgrades in the Foundry.

On the Enemy Within DLC purchasing the Foundry's Tactical Rigging upgrade automatically allows all soldiers, regardless of their class, to carry 2 items.

EW DLC = Enemy Within DLC new items.

Notes

  • A Heavy class soldier with the Captain-level Grenadier perk will carry two grenades instead of one in their item slot.
  • On the EW DLC the Deep Pockets ability has been changed, allowing for limited use items to have 1 extra use, such as grenades, Medikits and the Arc Thrower.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant