Difference between revisions of "Equipment (EU2012)"
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− | In addition to [[Weapons (EU2012)|Weapons]] and [[Armor (EU2012)|Armor]], each soldier may equip an additional item. These items are slot-specific and may vary in function; some have related upgrades in the [[Foundry (EU2012)|Foundry]]. |
+ | In addition to [[Weapons (EU2012)|Weapons]] and [[Armor (EU2012)|Armor]], each soldier may equip an additional item, with the exception of the [[Support (EU2012)|Support]] soldier class, which may carry 2 items after it gets the '''Deep Pockets''' ability at Major rank. These items are slot-specific and may vary in function; some have related upgrades in the [[Foundry (EU2012)|Foundry]]. |
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+ | On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] purchasing the Foundry's [[Foundry (EU2012)#Tactical Rigging|Tactical Rigging]] upgrade automatically allows all soldiers, regardless of their [[Classes (EU2012)|class]], to carry 2 items. |
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+ | <gallery widths=100px heights=100px perrow=8 caption="Items"> |
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+ | File:Flashbang Grenade (EU2012).png|[[Flashbang Grenade (EU2012)|Flashbang Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Gas Grenade (EU2012).png|[[Gas Grenade (EU2012)|Gas Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Ghost Grenade (EU2012).png|[[Ghost Grenade (EU2012)|Ghost Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Mimic Beacon (EU2012).png|[[Mimic Beacon (EU2012)|Mimic Beacon]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Needle Grenade (EU2012).png|[[Needle Grenade (EU2012)|Needle Grenade]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Reaper Rounds (EU2012).png|[[Reaper Rounds (EU2012)|Reaper Rounds]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | File:Respirator Implant (EU2012).png|[[Respirator Implant (EU2012)|Respirator Implant]] [[File:Meld Insignia (EU2012).png|12px|EW DLC]] |
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+ | </gallery> |
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+ | [[File:Meld Insignia (EU2012).png|15px|EW DLC]] = Enemy Within DLC new items. |
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== Notes == |
== Notes == |
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− | * |
+ | * A [[Heavy (EU2012)|Heavy]] class soldier with the Captain-level '''Grenadier''' [[Abilities (EU2012)|perk]] will carry two grenades instead of one in their item slot. |
+ | * On the EW DLC the '''Deep Pockets''' ability has been changed, allowing for limited use items to have 1 extra use, such as grenades, Medikits and the Arc Thrower. |
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− | * A Heavy class soldier with the Captain-level "Grenadier" perk will carry two grenades instead of one in their item slot. |
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+ | == See Also == |
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+ | {{Equipment (EU2012)}} |
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+ | {{StyleEU2012}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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[[Category: Equipment (EU2012)]] |
[[Category: Equipment (EU2012)]] |
Latest revision as of 19:35, 7 December 2013
In addition to Weapons and Armor, each soldier may equip an additional item, with the exception of the Support soldier class, which may carry 2 items after it gets the Deep Pockets ability at Major rank. These items are slot-specific and may vary in function; some have related upgrades in the Foundry.
On the Enemy Within DLC purchasing the Foundry's Tactical Rigging upgrade automatically allows all soldiers, regardless of their class, to carry 2 items.
Notes
- A Heavy class soldier with the Captain-level Grenadier perk will carry two grenades instead of one in their item slot.
- On the EW DLC the Deep Pockets ability has been changed, allowing for limited use items to have 1 extra use, such as grenades, Medikits and the Arc Thrower.