Equipment (EU2012)

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In addition to Weapons and Armor, each soldier may equip an additional item, with the exception of the Support soldier class, which may carry 2 items after it gets the Deep Pockets ability at Major rank. These items are slot-specific and may vary in function; some have related upgrades in the Foundry.

On the Enemy Within DLC purchasing the Foundry's Tactical Rigging upgrade automatically allows all soldiers, regardless of their class, to carry 2 items.

EW DLC = Enemy Within DLC new items.

Notes

  • A Heavy class soldier with the Captain-level Grenadier perk will carry two grenades instead of one in their item slot.
  • On the EW DLC the Deep Pockets ability has been changed, allowing for limited use items to have 1 extra use, such as grenades, Medikits and the Arc Thrower.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant