Difference between revisions of "Equipment (Long War)"
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{| class="wikitable" | {| class="wikitable" | ||
− | !colspan=" | + | !colspan="8" | Basic items |
|- | |- | ||
− | !rowspan="2" | Name !! rowspan="2" | | + | !rowspan="2" | Name !! rowspan="2" | Research !! rowspan="2" | Engineers !! rowspan="2" | Effect !! colspan="4" | Cost |
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− | | | + | | § || [[Elerium (EU2012)| E ]] || [[Alloys (EU2012)| A ]] || <span style="text-decoration:underline" title="Time (days)"> T </span> |
|- | |- | ||
− | |Alien Trophy || - || Grants [[Steadfast]] || colspan="4" | - | + | |Alien Trophy || - || - || Grants [[Steadfast]] || colspan="4" | - |
|- | |- | ||
− | |Battle scanner || - || Can be thrown to provide vision for two turns. || colspan="4" | - | + | |Battle scanner || - || - || Can be thrown to provide vision for two turns. || colspan="4" | - |
|- | |- | ||
− | |Ceramic plating || - || Provides +1 Armor HP || colspan="4" | - | + | |Ceramic plating || - || - || Provides +1 Armor HP || colspan="4" | - |
|- | |- | ||
− | |AP grenade || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan="4" | - | + | |AP grenade || - || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan="4" | - |
|- | |- | ||
− | |Flashbang grenade || - || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.|| colspan="4" | - | + | |Flashbang grenade || - || - || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.|| colspan="4" | - |
|- | |- | ||
− | |Smoke grenade || - || Confers +20 Defense to units in radius for two turns. || colspan="4" | - | + | |Smoke grenade || - || - || Confers +20 Defense to units in radius for two turns. || colspan="4" | - |
|- | |- | ||
− | |HE grenade || - || Deals 1-5 damage to units in blast radius and destroyes cover || colspan="4" | - | + | |HE grenade || - || - || Deals 1-5 damage to units in blast radius and destroyes cover || colspan="4" | - |
|- | |- | ||
− | |Hi cap mags || - || +1 ammo capacity || colspan="4" | - | + | |Hi cap mags || - || - || +1 ammo capacity || colspan="4" | - |
|- | |- | ||
− | |Laser sight || - || +5 Aim. Also +5 Critical Chance with [[SCOPE Upgrade]]. || colspan="4" | - | + | |Laser sight || - || - || +5 Aim. Also +5 Critical Chance with [[SCOPE Upgrade]]. || colspan="4" | - |
|- | |- | ||
− | |Medikit || - || Confers partial [[acid]] immunity, neutralizes acid, heals 3 HP. Upgraded with [[Improved Medikit]] || colspan="4" | - | + | |Medikit || - || - || Confers partial [[acid]] immunity, neutralizes acid, heals 3 HP. Upgraded with [[Improved Medikit]] || colspan="4" | - |
|- | |- | ||
− | |Rocket || - || Allows a [[Rocketeer]] to fire one additional rocket. -6 Aim. Rocketeer only. || colspan="4" | - | + | |Rocket || - || - || Allows a [[Rocketeer]] to fire one additional rocket. -6 Aim. Rocketeer only. || colspan="4" | - |
|- | |- | ||
− | |Shredder rocket || - || Allows a [[Rocketeer]] to fire one additional shredder rocket. -3 Aim. Rocketeer only. || colspan="4" | - | + | |Shredder rocket || - || - || Allows a [[Rocketeer]] to fire one additional shredder rocket. -3 Aim. Rocketeer only. || colspan="4" | - |
|- | |- | ||
− | |Arc Thrower || | + | |Arc Thrower || Xenoneurology || 20 || Stun device, carries one charge per mission: 55%/49%/43%/30% || colspan="4" | §/0/0/10 |
|} | |} | ||
[[Category: Long War]] | [[Category: Long War]] |
Revision as of 10:09, 15 June 2014
Basic items | |||||||
---|---|---|---|---|---|---|---|
Name | Research | Engineers | Effect | Cost | |||
§ | E | A | T | ||||
Alien Trophy | - | - | Grants Steadfast | - | |||
Battle scanner | - | - | Can be thrown to provide vision for two turns. | - | |||
Ceramic plating | - | - | Provides +1 Armor HP | - | |||
AP grenade | - | - | Deals 2-6 damage to units not in cover relative to the center of the blast radius. | - | |||
Flashbang grenade | - | - | Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. | - | |||
Smoke grenade | - | - | Confers +20 Defense to units in radius for two turns. | - | |||
HE grenade | - | - | Deals 1-5 damage to units in blast radius and destroyes cover | - | |||
Hi cap mags | - | - | +1 ammo capacity | - | |||
Laser sight | - | - | +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. | - | |||
Medikit | - | - | Confers partial acid immunity, neutralizes acid, heals 3 HP. Upgraded with Improved Medikit | - | |||
Rocket | - | - | Allows a Rocketeer to fire one additional rocket. -6 Aim. Rocketeer only. | - | |||
Shredder rocket | - | - | Allows a Rocketeer to fire one additional shredder rocket. -3 Aim. Rocketeer only. | - | |||
Arc Thrower | Xenoneurology | 20 | Stun device, carries one charge per mission: 55%/49%/43%/30% | §/0/0/10 |