Difference between revisions of "Equipment (Long War)"

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| § || [[Elerium (EU2012)| E ]] || [[Alloys (EU2012)| A ]] || <span style="text-decoration:underline" title="Time (days)"> T </span>
 
| § || [[Elerium (EU2012)| E ]] || [[Alloys (EU2012)| A ]] || <span style="text-decoration:underline" title="Time (days)"> T </span>
 
|-
 
|-
|Alien Trophy || - || - || Grants [[Steadfast]] || colspan="4" | -
+
|Alien Trophy || - || - || Grants immunity to panic, except Psi Panic || colspan="4" | -
 
|-
 
|-
 
|Battle scanner || - || - || Can be thrown to provide vision for two turns. || colspan="4" | -
 
|Battle scanner || - || - || Can be thrown to provide vision for two turns. || colspan="4" | -

Revision as of 10:16, 15 June 2014

Basic items
Name Research Engineers Effect Cost
§  E   A   T 
Alien Trophy - - Grants immunity to panic, except Psi Panic -
Battle scanner - - Can be thrown to provide vision for two turns. -
Ceramic plating - - Provides +1 Armor HP -
AP grenade - - Deals 2-6 damage to units not in cover relative to the center of the blast radius. -
Flashbang grenade - - Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. -
Smoke grenade - - Confers +20 Defense to units in radius for two turns. -
HE grenade - - Deals 1-5 damage to units in blast radius and destroyes cover -
Hi cap mags - - +1 ammo capacity -
Laser sight - - +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. -
Medikit - - Confers partial acid immunity, neutralizes acid, heals 3 HP. Upgraded with Improved Medikit -
Rocket - - Allows a Rocketeer to fire one additional rocket. -6 Aim. Rocketeer only. -
Shredder rocket - - Allows a Rocketeer to fire one additional shredder rocket. -3 Aim. Rocketeer only. -
Arc Thrower Xenoneurology 20 Stun device, carries one charge per mission: 55%/49%/43%/30% §/0/0/10