Difference between revisions of "Equipment (Long War)"
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|[[Image: Chittin Plating Long War.png|center|128x64px]]'''Chitin Plating''' || -2 || All || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || ? || Chryssalid Autopsy || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass | |[[Image: Chittin Plating Long War.png|center|128x64px]]'''Chitin Plating''' || -2 || All || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || ? || Chryssalid Autopsy || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass | ||
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− | |[[Image: Reinforced Armor Long War.png|center|128x64px]]'''Reinforced Armor''' || 2 || All || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || ? || Alien Materials || 70 || 10 || 0 || 0 || 6 || - | + | |[[Image: Reinforced Armor Long War.png|center|128x64px]]'''Reinforced Armor''' || -2 || All || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || ? || Alien Materials || 70 || 10 || 0 || 0 || 6 || - |
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− | |[[Image: Chameleon Suit Long War.png|center|128x64px]]'''Chameleon Suit''' || 1 || Scout || Grants +5 Defense and extra defense during Lighning Reflexes. || ? || Seeker Autopsy || 60 || 3 || 2 || 5 || 7 || - | + | |[[Image: Chameleon Suit Long War.png|center|128x64px]]'''Chameleon Suit''' || -1 || Scout || Grants +5 Defense and extra defense during Lighning Reflexes. || ? || Seeker Autopsy || 60 || 3 || 2 || 5 || 7 || - |
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− | |[[Image: Respirator Implant Long War.png|center|128x64px]]'''Respirator Implant''' || 1 || All || Grants immunity to strangulation and partial immunity to acid. || ? || Seeker Autopsy || 15 || 0 || 0 || 0 || 3 || - | + | |[[Image: Respirator Implant Long War.png|center|128x64px]]'''Respirator Implant''' || -1 || All || Grants immunity to strangulation and partial immunity to acid. || ? || Seeker Autopsy || 15 || 0 || 0 || 0 || 3 || - |
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− | |[[Image: Impact Vest Long War.png|center|128x64px]]'''Impact Vest''' || 1 || Assault || Grants the Shock-Absorbent Armor perk. || ? || Mobile Power Armor || 100 || 10 || 5 || 5 || 10 || - | + | |[[Image: Impact Vest Long War.png|center|128x64px]]'''Impact Vest''' || -1 || Assault || Confers +1 Armor HP. Grants the Shock-Absorbent Armor perk. || ? || Mobile Power Armor || 100 || 10 || 5 || 5 || 10 || - |
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− | |[[Image: Mind Shield Long War.png|center|128x64px]]'''Mind Shield''' || 1 || Psionic || | + | |[[Image: Mind Shield Long War.png|center|128x64px]]'''Mind Shield''' || -1 || Psionic || Provides +25 Will, Grants immunity to strangulation and panic, except Psi Panic || ? || Sectoid Commander Autopsy || 200 || 20 || 30 || 5 || 20 || 5x Sectoid Commander Corpse |
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− | |[[Image: Psi Screen Long War.png|center|128x64px]]'''Psi Screen''' || 1 || Psionic || | + | |[[Image: Psi Screen Long War.png|center|128x64px]]'''Psi Screen''' || -1 || Psionic || Provides +1 DR vs. Psionic, but draws -15 Will when equipped || ? || Mechtoid Autopsy || 85 || 10 || 5 || 10 || 10 || 1x Mechtoid Core |
|- | |- | ||
!colspan="12" | Thrown Devices | !colspan="12" | Thrown Devices | ||
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− | |[[Image: Battle Scanner Long War.png|center|128x64px]]'''Battle Scanner''' || 1 || All || Can be thrown to provide vision for two turns. || ? || - || colspan="6" align="center" | - | + | |[[Image: Battle Scanner Long War.png|center|128x64px]]'''Battle Scanner''' || -1 || All || Can be thrown to provide vision for two turns. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Mimic Beacon Long War.png|center|128x64px]]'''Mimic Beacon''' || 1 || All || When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || ? || Alien Communications <br/> Psi Warfare Systems (Foundry)|| 15 || 0 || 0 || 0 || 7 || - | + | |[[Image: Mimic Beacon Long War.png|center|128x64px]]'''Mimic Beacon''' || -1 || All || When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || ? || Alien Communications <br/> Psi Warfare Systems (Foundry)|| 15 || 0 || 0 || 0 || 7 || - |
|- | |- | ||
!colspan="12" | Grenades | !colspan="12" | Grenades | ||
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− | |[[Image: AP Grenade Long War.png|center|128x64px]]'''AP Grenade''' || 1 || All || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || ? || - || colspan="6" align="center" | - | + | |[[Image: AP Grenade Long War.png|center|128x64px]]'''AP Grenade''' || -1 || All || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: HE Grenade Long War.png|center|128x64px]]'''HE Grenade''' || 1 || All || Deals 1-5 damage to units in blast radius and can destroy cover || ? || - || colspan="6" align="center" | - | + | |[[Image: HE Grenade Long War.png|center|128x64px]]'''HE Grenade''' || -1 || All || Deals 1-5 damage to units in blast radius and can destroy cover || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Alien Grenade Long War.png|center|128x64px]]'''Alien Grenade''' || 1 || All || Deals 3-7 damage to units in blast radius and can destroy cover Replaces HE Grenade via Foundry Project.|| ? || Alien Grenades || colspan="6" align="center" | - | + | |[[Image: Alien Grenade Long War.png|center|128x64px]]'''Alien Grenade''' || -1 || All || Deals 3-7 damage to units in blast radius and can destroy cover Replaces HE Grenade via Foundry Project.|| ? || Alien Grenades || colspan="6" align="center" | - |
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− | |[[Image: Flashbang Grenade Long War.png|center|128x64px]]'''Flashbang Grenade''' || 1 || All || Incurs -50% Aim, -40% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.<br>Most synthetic/cybernetic and psionic enemies are immune.|| ? || - || colspan="6" align="center" | - | + | |[[Image: Flashbang Grenade Long War.png|center|128x64px]]'''Flashbang Grenade''' || -1 || All || Incurs -50% Aim, -40% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.<br>Most synthetic/cybernetic and psionic enemies are immune.|| ? || - || colspan="6" align="center" | - |
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− | |[[Image: Smoke Grenade Long War.png|center|128x64px]]'''Smoke Grenade''' || 1 || All || Confers +20 Defense to units in radius for two turns. || ? || - || colspan="6" align="center" | - | + | |[[Image: Smoke Grenade Long War.png|center|128x64px]]'''Smoke Grenade''' || -1 || All || Confers +20 Defense to units in radius for two turns. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Chem Grenade Long War.png|center|128x64px]]'''Chem Grenade''' || 1 || All || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. || ? || Thin Man Autopsy || 20 || 0 || 0 || 0 || 5 || 3x Thin Man Corpse | + | |[[Image: Chem Grenade Long War.png|center|128x64px]]'''Chem Grenade''' || -1 || All || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. || ? || Thin Man Autopsy || 20 || 0 || 0 || 0 || 5 || 3x Thin Man Corpse |
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− | |[[Image: Psi Grenade Long War.png|center|128x64px]]'''Psi Grenade''' || 1 || Psionic || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. || ? || Xenopsionics || 50 || 3 || 1 || 2 || 7 || - | + | |[[Image: Psi Grenade Long War.png|center|128x64px]]'''Psi Grenade''' || -1 || Psionic || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. || ? || Xenopsionics || 50 || 3 || 1 || 2 || 7 || - |
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− | |[[Image: Ghost Grenade Long War.png|center|128x64px]]'''Ghost Grenade''' || 1 || Psionic || Grants stealth to units in an area for one turn. || ? || Xenopsionics || 150 || 5 || 15 || 10 || 14 || - | + | |[[Image: Ghost Grenade Long War.png|center|128x64px]]'''Ghost Grenade''' || -1 || Psionic || Grants stealth to units in an area for one turn. Confers a 10 Will penalty when equipped. || ? || Xenopsionics || 150 || 5 || 15 || 10 || 14 || - |
|- | |- | ||
!colspan="12" | Ammunition | !colspan="12" | Ammunition | ||
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− | |[[Image: Rocket Long War.png|center|128x64px]]'''Rocket''' || 2 || Rocketeer || Grants one additional rocket. || ? || - || colspan="6" align="center" | - | + | |[[Image: Rocket Long War.png|center|128x64px]]'''Rocket''' || -2 || Rocketeer || Grants one additional rocket. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Shredder Rocket Long War.png|center|128x64px]]'''Shredder Rocket''' || 2 || Rocketeer || Grants one additional shredder rocket. || ? || - || colspan="6" align="center" | - | + | |[[Image: Shredder Rocket Long War.png|center|128x64px]]'''Shredder Rocket''' || -2 || Rocketeer || Grants one additional shredder rocket. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Hi Cap Mags Long War.png|center|128x64px]]'''Hi Cap Mags''' || 1 || All || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || ? || - || colspan="6" align="center" | - | + | |[[Image: Hi Cap Mags Long War.png|center|128x64px]]'''Hi Cap Mags''' || -1 || All || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Shredder Ammo.png|center|128x64px]]'''Shredder Ammo''' || 1 || Assault || Grants the Shredder Ammunition perk. || ? || Experimental Warfare || 30 || 3|| 0 || 0 || 5 || - | + | |[[Image: Shredder Ammo.png|center|128x64px]]'''Shredder Ammo''' || -1 || Assault || Grants the Shredder Ammunition perk. || ? || Experimental Warfare || 30 || 3|| 0 || 0 || 5 || - |
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− | |[[Image: Armor Piercing Ammo Long War.png|center|128x64px]]'''Armor Piercing Ammo''' || 1 || Gunner || Reduces enemy damage reduction (including that from cover) by 1.33 || ? || Experimental Warfare || 25 || 5 || 0 || 0 || 5 || - | + | |[[Image: Armor Piercing Ammo Long War.png|center|128x64px]]'''Armor Piercing Ammo''' || -1 || Gunner || Reduces enemy damage reduction (including that from cover) by 1.33 || ? || Experimental Warfare || 25 || 5 || 0 || 0 || 5 || - |
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− | |[[Image: Breaching Ammo Long War.png|center|128x64px]]'''Breaching Ammo''' || 1 || Assault || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || ? || Experimental Warfare || 35 || 3 || 0 || 0 || 5 || - | + | |[[Image: Breaching Ammo Long War.png|center|128x64px]]'''Breaching Ammo''' || -1 || Assault || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || ? || Experimental Warfare || 35 || 3 || 0 || 0 || 5 || - |
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− | |[[Image: Reaper Rounds Long War.png|center|128x64px]]'''Reaper Rounds''' || 1 || All || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon's effective range. || ? || Experimental Warfare || 20 || 0 || 0 || 0 || 7 || - | + | |[[Image: Reaper Rounds Long War.png|center|128x64px]]'''Reaper Rounds''' || -1 || All || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon's effective range. || ? || Experimental Warfare || 20 || 0 || 0 || 0 || 7 || - |
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− | |[[Image: Alloy Jacketed Rounds Long War.png|center|128x64px]]'''Alloy-Jacketed Rounds''' || 1 || All || Increases Ballistic and Gauss weapon damage by 1. || ? || Enhanced Ballistics || 20 || 3 || 0 || 0 || 5 || - | + | |[[Image: Alloy Jacketed Rounds Long War.png|center|128x64px]]'''Alloy-Jacketed Rounds''' || -1 || All || Increases Ballistic and Gauss weapon damage by 1. || ? || Enhanced Ballistics || 20 || 3 || 0 || 0 || 5 || - |
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!colspan="12" | Optics and weapon attachments | !colspan="12" | Optics and weapon attachments | ||
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− | |[[Image: Laser Sight Long War.png|center|128x64px]]'''Laser Sight''' || 1 || All || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || ? || - || colspan="6" align="center" | - | + | |[[Image: Laser Sight Long War.png|center|128x64px]]'''Laser Sight''' || -1 || All || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: SCOPE Long War.png|center|128x64px]]'''SCOPE''' || 1 || All || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || ? || Alien Weaponry || 80 || 0 || 0 || 0 || 6 || - | + | |[[Image: SCOPE Long War.png|center|128x64px]]'''SCOPE''' || -1 || All || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || ? || Alien Weaponry || 80 || 0 || 0 || 0 || 6 || - |
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− | |[[Image: Targeting Module Long War.png|center|128x64px]]'''Targeting Module''' || 1 || All || Provides +7 Critical Hit Chance to a soldiers primary weapon. || ? || Xenobiology || 20 || 0 || 0 || 0 || 7 || - | + | |[[Image: Targeting Module Long War.png|center|128x64px]]'''Targeting Module''' || -1 || All || Provides +7 Critical Hit Chance to a soldiers primary weapon. || ? || Xenobiology || 20 || 0 || 0 || 0 || 7 || - |
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− | |[[Image: Smartgun Kit Long War.png|center|128x64px]]'''Smartgun Kit''' || 1 || Gunner || Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. || ? || Experimental Warfare || 55 || 0 || 0 || 0 || 7 || - | + | |[[Image: Smartgun Kit Long War.png|center|128x64px]]'''Smartgun Kit''' || -1 || Gunner || Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. || ? || Experimental Warfare || 55 || 0 || 0 || 0 || 7 || - |
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− | |[[Image: Marksman Scope Long War.png|center|128x64px]]'''Marksman Scope''' || | + | |[[Image: Marksman Scope Long War.png|center|128x64px]]'''Marksman Scope''' || -1 || Scout || Grants Squadsight to scouts (useful only when they equip Marksman's/Strike Rifles). || ? || Experimental Warfare || 80 || 0 || 0 || 0 || 7 || - |
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|[[Image: Alloy Bipod Long War.png|center|128x64px]]'''Alloy Bipod''' || 0 || Gunner || Confers Platform Stability perk. || ? || Experimental Warfare || 25 || 2 || 0 || 0 || 5 || - | |[[Image: Alloy Bipod Long War.png|center|128x64px]]'''Alloy Bipod''' || 0 || Gunner || Confers Platform Stability perk. || ? || Experimental Warfare || 25 || 2 || 0 || 0 || 5 || - | ||
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− | |[[Image: Neural Gunlink Long War.png|center|128x64px]]'''Neural Gunlink''' || 1 || Psionic || Grants +10 Aim and +10 Crit, but - | + | |[[Image: Neural Gunlink Long War.png|center|128x64px]]'''Neural Gunlink''' || -1 || Psionic || Grants +10 Aim and +10 Crit, but -12 Will. Stacks with SCOPE and Laser Sight. || ? || Xenopsionics || 75 || 3 || 8 || 8 || 7 || - |
|- | |- | ||
!colspan="12" | EXALT HQ Loot | !colspan="12" | EXALT HQ Loot | ||
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− | |[[Image: Illuminator Gunsight Long War.png|center|128x64px]]'''Illuminator Gunsight''' || 1 || None || Confers Executioner perk and +10% to both Aim and Critical Chance. || ? || EXALT Base Assault Loot || 200 || - || - || - || - || - | + | |[[Image: Illuminator Gunsight Long War.png|center|128x64px]]'''Illuminator Gunsight''' || -1 || None || Confers Executioner perk and +10% to both Aim and Critical Chance. || ? || EXALT Base Assault Loot || 200 || - || - || - || - || - |
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− | |[[Image: Cognitive Enchancer Long War.png|center|128x64px]]'''Cognitive Enhancer''' || 1 || None || Confers +20% Experience. || ? || EXALT Base Assault Loot || 200 || - || - || - || - || - | + | |[[Image: Cognitive Enchancer Long War.png|center|128x64px]]'''Cognitive Enhancer''' || -1 || None || Confers +20% Experience. || ? || EXALT Base Assault Loot || 200 || - || - || - || - || - |
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− | |[[Image: Neuroregulator Long War.png|center|128x64px]]'''Neuroregulator''' || 1 || None || Confers +20% Psi XP || ? || EXALT Base Assault Loot || 200 || - || - || - || - || - | + | |[[Image: Neuroregulator Long War.png|center|128x64px]]'''Neuroregulator''' || -1 || None || Confers +20% Psi XP || ? || EXALT Base Assault Loot || 200 || - || - || - || - || - |
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!colspan="11" | Miscellaneous Equipment | !colspan="11" | Miscellaneous Equipment | ||
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− | |[[Image: Weapon Gyros Long War.png|center|128x64px]]'''Weapon Gyros''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Weaponry || Provides +5 aim and +5 crit. || 30 || 0 || 0 || 0 || 7 | + | |[[Image: Weapon Gyros Long War.png|center|128x64px]]'''Weapon Gyros''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Alien Weaponry || Provides +5 aim and +5 crit. || 30 || 0 || 0 || 0 || 7 |
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− | |[[Image: Battle Computer Long War.png|center|128x64px]]'''Battle Computer''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Sectopod Autopsy || Provides +10 aim, crit chance and defence. Requires a UFO Flight Computer.|| 200 || 5 || 5 || 20 || 12 | + | |[[Image: Battle Computer Long War.png|center|128x64px]]'''Battle Computer''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Sectopod Autopsy || Provides +10 aim, crit chance and defence. Requires a UFO Flight Computer.|| 200 || 5 || 5 || 20 || 12 |
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− | |[[Image: Elerium Turbos Long War.png|center|128x64px]]'''Elerium Turbos''' || {{Yes Icon}} || {{Yes Icon}} || | + | |[[Image: Elerium Turbos Long War.png|center|128x64px]]'''Elerium Turbos''' || {{Yes Icon}} || {{Yes Icon}} || +2 || Advanced Servomotors || Increases SHIV/MEC mobility by 2 points. || 30 || 8 || 15 || 10 || 7 |
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− | |[[Image: Alloy Carbide Plating Long War.png|center|128x64px]]'''Alloy Carbide Plating''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Heavy Floater Autopsy || Increases both DR and HP of the equipped unit by +1. || 90 || 10 || 0 || 5 || 10 | + | |[[Image: Alloy Carbide Plating Long War.png|center|128x64px]]'''Alloy Carbide Plating''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Heavy Floater Autopsy || Increases both DR and HP of the equipped unit by +1. || 90 || 10 || 0 || 5 || 10 |
|- | |- | ||
!colspan="11" | Perk Granting Equipment | !colspan="11" | Perk Granting Equipment | ||
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− | |[[Image: Autoloader Long War.png|center|128x64px]]'''Autoloader''' || {{Yes Icon}} || {{Yes Icon}} || 1 || - || Grants Lock N' Load perk, allowing for additional shots to be fired before reloading is required. || 30 || 0 || 0 || 0 || 7 | + | |[[Image: Autoloader Long War.png|center|128x64px]]'''Autoloader''' || {{Yes Icon}} || {{Yes Icon}} || -1 || - || Grants Lock N' Load perk, allowing for additional shots to be fired before reloading is required. || 30 || 0 || 0 || 0 || 7 |
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− | |[[Image: Alloy Belt Long War.png|center|128x64px]]'''Alloy Belt''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants Extra Conditioning perk. || 40 || 12 || 0 || 0 || 7 | + | |[[Image: Alloy Belt Long War.png|center|128x64px]]'''Alloy Belt''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Alien Materials || Grants Extra Conditioning perk. || 40 || 12 || 0 || 0 || 7 |
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− | |[[Image: HEAT Ammo Long War.png|center|128x64px]]'''HEAT Ammo''' || {{No Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants HEAT Ammo perk, providing additional damage against mechanized units. || 30 || 3 || 0 || 0 || 5 | + | |[[Image: HEAT Ammo Long War.png|center|128x64px]]'''HEAT Ammo''' || {{No Icon}} || {{Yes Icon}} || -1 || Alien Materials || Grants HEAT Ammo perk, providing additional damage against mechanized units. || 30 || 3 || 0 || 0 || 5 |
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− | |[[Image: Smartshell Pod Long War.png|center|128x64px]]'''Smartshell Pod''' || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Flush ability and provides +5 aim . || 30 || 0 || 0 || 0 || 7 | + | |[[Image: Smartshell Pod Long War.png|center|128x64px]]'''Smartshell Pod''' || {{No Icon}} || {{Yes Icon}} || -1 || Experimental Warfare || Grants the Flush ability and provides +5 aim . || 30 || 0 || 0 || 0 || 7 |
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− | |[[Image: Counterfire Pod Long War.png|center|128x64px]]'''Counterfire Pod''' || {{No Icon}} || {{Yes Icon}} || 1 || Mechtoid Autopsy || Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. || 120 || 0 || 0 || 0 || 10 | + | |[[Image: Counterfire Pod Long War.png|center|128x64px]]'''Counterfire Pod''' || {{No Icon}} || {{Yes Icon}} || -1 || Mechtoid Autopsy || Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. || 120 || 0 || 0 || 0 || 10 |
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− | |[[Image: Adaptive Tracking Pod Long War.png|center|128x64px]]'''Adaptive Tracking Pod''' || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Advanced Fire Control perk. || 55 || 0 || 0 || 0 || 7 | + | |[[Image: Adaptive Tracking Pod Long War.png|center|128x64px]]'''Adaptive Tracking Pod''' || {{No Icon}} || {{Yes Icon}} || -1 || Experimental Warfare || Grants the Advanced Fire Control perk. || 55 || 0 || 0 || 0 || 7 |
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− | |[[Image: Damage Control Pod Long War.png|center|128x64px]]'''Damage Control Pod'' || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses || Grants the Damage Control perk, reducing oncoming damage by 1 or 2 for several turns after first being struck. || 65 || 5 || 2 || 0 || 10 | + | |[[Image: Damage Control Pod Long War.png|center|128x64px]]'''Damage Control Pod'' || {{No Icon}} || {{Yes Icon}} || -1 || SHIV Defenses || Grants the Damage Control perk, reducing oncoming damage by 1 or 2 for several turns after first being struck. || 65 || 5 || 2 || 0 || 10 |
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− | |[[Image: Holo Targeter Long War.png|center|128x64px]]'''Holo-Targeter''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Drone Autopsy || Grants Holo-Targeting perk and provides +5 aim. || 40 || 0 || 0 || 0 || 7 | + | |[[Image: Holo Targeter Long War.png|center|128x64px]]'''Holo-Targeter''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Drone Autopsy || Grants Holo-Targeting perk and provides +5 aim. || 40 || 0 || 0 || 0 || 7 |
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− | |[[Image: Weapon Supercooler Long War.png|center|128x64px]]'''Weapon Supercooler''' || {{No Icon}} || {{Yes Icon}} || 1 || Sectopod Autopsy || Grants Light 'Em Up perk, allowing a second shot or action after firing the main weapon as the first action. || 130 || 10 || 5 || 0 || 10 | + | |[[Image: Weapon Supercooler Long War.png|center|128x64px]]'''Weapon Supercooler''' || {{No Icon}} || {{Yes Icon}} || -1 || Sectopod Autopsy || Grants Light 'Em Up perk, allowing a second shot or action after firing the main weapon as the first action. || 130 || 10 || 5 || 0 || 10 |
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− | |[[Image: Autosentry Turret Long War.png|center|128x64px]]'''Autosentry Turret''' || {{No Icon}} || {{Yes Icon}} || 1 || Cyberdisc Autopsy || Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. || 75 || 5 || 0 || 0 || 10 | + | |[[Image: Autosentry Turret Long War.png|center|128x64px]]'''Autosentry Turret''' || {{No Icon}} || {{Yes Icon}} || -1 || Cyberdisc Autopsy || Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. || 75 || 5 || 0 || 0 || 10 |
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− | |[[Image: Core Armoring Long War.png|center|128x64px]]'''Core Armoring''' || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses || Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. || 65 || 5 || 0 || 0 || 7 | + | |[[Image: Core Armoring Long War.png|center|128x64px]]'''Core Armoring''' || {{No Icon}} || {{Yes Icon}} || -1 || SHIV Defenses || Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. || 65 || 5 || 0 || 0 || 7 |
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− | |[[Image: Tactical Sensors Long War.png|center|128x64px]]'''Tactical Sensors''' || {{Yes Icon}} || {{No Icon}} || 1 || Mechtoid Autopsy || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| 65 || 0 || 0 || 0 || 7 | + | |[[Image: Tactical Sensors Long War.png|center|128x64px]]'''Tactical Sensors''' || {{Yes Icon}} || {{No Icon}} || -1 || Mechtoid Autopsy || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| 65 || 0 || 0 || 0 || 7 |
|- | |- | ||
!colspan="11" | Damage Enhancing Equipment | !colspan="11" | Damage Enhancing Equipment | ||
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− | |[[Image: Depleted Elerium Rounds Long War.png|center|128x64px]]'''Depleted Elerium Rounds''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Ballistics || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || 50 || 5 || 1 || 0 || 7 | + | |[[Image: Depleted Elerium Rounds Long War.png|center|128x64px]]'''Depleted Elerium Rounds''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Enhanced Ballistics || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || 50 || 5 || 1 || 0 || 7 |
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− | |[[Image: Laser Pumper Long War.png|center|128x64px]]'''Laser Pumper''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Lasers|| Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. || 75 || 10 || 5 || 0 || 10 | + | |[[Image: Laser Pumper Long War.png|center|128x64px]]'''Laser Pumper''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Enhanced Lasers|| Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. || 75 || 10 || 5 || 0 || 10 |
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− | |[[Image: Zevatron Booster Long War.png|center|128x64px]]'''Zevatron Booster''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Precision Plasma Weapons || Increases Particle Cannon and Superheavy Plasma damage by 1. || 180 || 20 || 20 || 10 || 14 | + | |[[Image: Zevatron Booster Long War.png|center|128x64px]]'''Zevatron Booster''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Precision Plasma Weapons || Increases Particle Cannon and Superheavy Plasma damage by 1. || 180 || 20 || 20 || 10 || 14 |
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− | |[[Image: The Thumper Long War.png|center|128x64px]]'''The Thumper''' || {{Yes Icon}} || {{No Icon}} || 1 || Antigrav Systems || Increases Kinetic Strike Damage by | + | |[[Image: The Thumper Long War.png|center|128x64px]]'''The Thumper''' || {{Yes Icon}} || {{No Icon}} || -1 || Antigrav Systems || Increases Kinetic Strike Damage by 3. || 85 || 20 || 15 || 1 || 12 |
|} | |} | ||
[[Category: Long War]] | [[Category: Long War]] |
Revision as of 10:41, 27 October 2014
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier's mobility by 1 per weight (a soldier's base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the "empty hand" button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.
Note that many items listed require Foundry projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn without ending the turn (e.g. a Support may throw a Smoke Grenade and then perform another action).