Items for XCom operatives
|
Name |
|
Classes |
Effect |
Prerequisites |
Cost
|
|
|
|
|
|
|
|
Other
|
Miscellaneous Items
|
Alien Trophy |
-1 |
All |
Grants immunity to panic, except Psi Panic |
0 |
- |
N/A
|
Medikit |
-1 |
All |
Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) |
0 |
- |
N/A
|
Combat Stims |
-1 |
All |
Strengthens user's will, grants 40% damage reduction, increased mobility and immunity to critical hits for the next 2 turns |
40 |
Muton Berserker Autopsy |
180 |
0 |
0 |
2 |
10 |
1xBerserker corpse
|
Arc Thrower |
-2 |
All |
Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% |
20 |
Xenoneurology |
100 |
0 |
0 |
0 |
10 |
-
|
Walker Servos |
+2 |
All |
Grants +2 Mobility. |
45 |
Advanced Servomotors |
100 |
5 |
5 |
5 |
10 |
-
|
Protective Items
|
Ceramic Plates |
-1 |
All |
Provides +1 Armor HP. Cannot be stacked with other plating items. |
? |
- |
-
|
Alloy Plating |
-1 |
All |
Provides +2 Armor HP. Cannot be stacked with other plating items. |
? |
Alien Materials |
50 |
5 |
0 |
0 |
6 |
-
|
Chitin Plating |
-2 |
All |
Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. |
? |
Chryssalid Autopsy |
100 |
20 |
0 |
0 |
10 |
10x Chryssalid Carcass
|
Reinforced Armor |
-2 |
All |
Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. |
? |
Alien Materials |
70 |
10 |
0 |
0 |
6 |
-
|
Chameleon Suit |
-1 |
Scout |
Grants +5 Defense and extra defense during Lighning Reflexes. |
? |
Seeker Autopsy |
60 |
3 |
2 |
5 |
7 |
-
|
Respirator Implant |
-1 |
All |
Grants immunity to strangulation and partial immunity to acid. |
? |
Seeker Autopsy |
15 |
0 |
0 |
0 |
3 |
-
|
Impact Vest |
-1 |
Assault |
Confers +1 Armor HP. Grants the Shock-Absorbent Armor perk. |
? |
Mobile Power Armor |
100 |
10 |
5 |
5 |
10 |
-
|
Mind Shield |
-1 |
Psionic |
Provides +25 Will, Grants immunity to strangulation and panic, except Psi Panic |
? |
Sectoid Commander Autopsy |
200 |
20 |
30 |
5 |
20 |
5x Sectoid Commander Corpse
|
Psi Screen |
-1 |
Psionic |
Provides +1 DR vs. Psionic, but draws -12 Will when equipped |
? |
Mechtoid Autopsy |
85 |
10 |
5 |
10 |
10 |
1x Mechtoid Core
|
Thrown Devices
|
Battle Scanner |
-1 |
All |
Can be thrown to provide vision for two turns. |
? |
- |
-
|
Mimic Beacon |
-1 |
All |
When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. |
? |
Alien Communications Psi Warfare Systems (Foundry) |
15 |
0 |
0 |
0 |
7 |
-
|
Grenades
|
AP Grenade |
-1 |
All |
Deals 2-6 damage to units not in cover relative to the center of the blast radius. |
? |
- |
-
|
HE Grenade |
-1 |
All |
Deals 1-5 damage to units in blast radius and can destroy cover |
? |
- |
-
|
Alien Grenade |
-1 |
All |
Deals 3-7 damage to units in blast radius and can destroy cover Replaces HE Grenade via Foundry Project. |
? |
Alien Grenades |
-
|
Flashbang Grenade |
-1 |
All |
Incurs -50% Aim, -40% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. Most synthetic/cybernetic and psionic enemies are immune. |
? |
- |
-
|
Smoke Grenade |
-1 |
All |
Confers +20 Defense to units in radius for two turns. |
? |
- |
-
|
Chem Grenade |
-1 |
All |
Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. |
? |
Thin Man Autopsy |
20 |
0 |
0 |
0 |
5 |
3x Thin Man Corpse
|
Psi Grenade |
-1 |
Psionic |
Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. |
? |
Xenopsionics |
50 |
3 |
1 |
2 |
7 |
-
|
Ghost Grenade |
-1 |
Psionic |
Grants stealth to units in an area for one turn. Confers a 10 Will penalty when equipped. Unique item, 1 per character. |
? |
Xenopsionics |
150 |
5 |
15 |
10 |
14 |
-
|
Ammunition
|
Rocket |
-2 |
Rocketeer |
Grants one additional rocket. |
? |
- |
-
|
Shredder Rocket |
-2 |
Rocketeer |
Grants one additional shredder rocket. |
? |
- |
-
|
Hi Cap Mags |
-1 |
All |
+1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. |
? |
- |
-
|
Shredder Ammo |
-1 |
Assault |
Grants the Shredder Ammunition perk. |
? |
Experimental Warfare |
30 |
3 |
0 |
0 |
5 |
-
|
Armor Piercing Ammo |
-1 |
Gunner |
Reduces enemy damage reduction (including that from cover) by 1.33 |
? |
Experimental Warfare |
25 |
5 |
0 |
0 |
5 |
-
|
Breaching Ammo |
-1 |
Assault |
Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. |
? |
Experimental Warfare |
35 |
3 |
0 |
0 |
5 |
-
|
Reaper Rounds |
-1 |
All |
Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon's effective range. |
? |
Experimental Warfare |
20 |
0 |
0 |
0 |
7 |
-
|
Alloy-Jacketed Rounds |
-1 |
All |
Increases Ballistic and Gauss weapon damage by 1. |
? |
Enhanced Ballistics |
20 |
3 |
0 |
0 |
5 |
-
|
Optics and weapon attachments
|
Laser Sight |
-1 |
All |
+5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. |
? |
- |
-
|
SCOPE |
-1 |
All |
Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade |
? |
Alien Weaponry |
80 |
0 |
0 |
0 |
6 |
-
|
Targeting Module |
-1 |
All |
Provides +7 Critical Hit Chance to a soldiers primary weapon. |
? |
Xenobiology |
20 |
0 |
0 |
0 |
7 |
-
|
Smartgun Kit |
-1 |
Gunner |
Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. |
? |
Experimental Warfare |
55 |
0 |
0 |
0 |
7 |
-
|
Marksman Scope |
-1 |
Scout |
Grants Squadsight to scouts (useful only when they equip Marksman's/Strike Rifles). |
? |
Experimental Warfare |
80 |
0 |
0 |
0 |
7 |
-
|
Alloy Bipod |
0 |
Gunner |
Confers Platform Stability perk. |
? |
Experimental Warfare |
25 |
2 |
0 |
0 |
5 |
-
|
Neural Gunlink |
-1 |
Psionic |
Grants +10 Aim and +10 Crit, but -12 Will. Stacks with SCOPE and Laser Sight. |
? |
Xenopsionics |
75 |
3 |
8 |
8 |
7 |
-
|
EXALT HQ Loot
|
Illuminator Gunsight |
-1 |
None |
Confers Executioner perk and +10% to both Aim and Critical Chance. |
? |
EXALT Base Assault Loot |
200 |
- |
- |
- |
- |
-
|
Cognitive Enhancer |
-1 |
None |
Confers +20% Experience. |
? |
EXALT Base Assault Loot |
200 |
- |
- |
- |
- |
-
|
Neuroregulator |
-1 |
None |
Confers +20% Psi XP |
? |
EXALT Base Assault Loot |
200 |
- |
- |
- |
- |
-
|