Difference between revisions of "Equipment (Long War)"
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|[[Image: Chem Grenade Long War.png|center|128x64px]]'''Chem Grenade''' || -1 || All || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. || ? || Thin Man Autopsy || 20 || 0 || 0 || 0 || 5 || 3x Thin Man Corpse | |[[Image: Chem Grenade Long War.png|center|128x64px]]'''Chem Grenade''' || -1 || All || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. || ? || Thin Man Autopsy || 20 || 0 || 0 || 0 || 5 || 3x Thin Man Corpse | ||
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− | |[[Image: Psi Grenade Long War.png|center|128x64px]]'''Psi Grenade''' || -1 || Psionic || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. || ? || Xenopsionics || 50 || 3 || 1 || 2 || 7 || | + | |[[Image: Psi Grenade Long War.png|center|128x64px]]'''Psi Grenade''' || -1 || Psionic || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. || ? || Xenopsionics || 50 || 3 || 1 || 2 || 7 || 1x Sectoid Corpse |
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− | |[[Image: Ghost Grenade Long War.png|center|128x64px]]'''Ghost Grenade''' || -1 || Psionic || Grants stealth to units in an area for one turn. Confers a 10 Will penalty when equipped. Unique item, 1 per character. || ? || Xenopsionics || 150 || 5 || 15 || 10 || 14 || | + | |[[Image: Ghost Grenade Long War.png|center|128x64px]]'''Ghost Grenade''' || -1 || Psionic || Grants stealth to units in an area for one turn. Confers a 10 Will penalty when equipped. Unique item, 1 per character. || ? || Xenopsionics || 150 || 5 || 15 || 10 || 14 || 5x Seeker Wreck |
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!colspan="12" | Ammunition | !colspan="12" | Ammunition |
Revision as of 11:14, 27 October 2014
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier's mobility by 1 per weight (a soldier's base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the "empty hand" button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.
Note that many items listed require Foundry projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn without ending the turn (e.g. a Support may throw a Smoke Grenade and then perform another action).