Equipment (Long War)

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Revision as of 19:42, 12 June 2014 by Hobbes (talk | contribs) (categorizing)
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Basic items
Name Prerequisite Effect Cost
$ E A T
Alien Trophy - Grants Steadfast -
Battle scanner - Can be thrown to provide vision for two turns. -
Ceramic plating - Provides +1 Armor HP -
AP grenade - Deals 2-6 damage to units not in cover relative to the center of the blast radius. -
Flashbang grenade - Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. -
Smoke grenade - Confers +20 Defense to units in radius for two turns. -
HE grenade - Deals 1-5 damage to units in blast radius and destroyes cover -
Hi cap mags - +1 ammo capacity -
Laser sight - +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. -
Medikit - Confers partial acid immunity, neutralizes acid, heals 3 HP. Upgraded with Improved Medikit -
Rocket - Allows a Rocketeer to fire one additional rocket. -6 Aim. Rocketeer only. -
Shredder rocket - Allows a Rocketeer to fire one additional shredder rocket. -3 Aim. Rocketeer only. -