Equipment (Long War)
Jump to navigation
Jump to search
Basic items | ||||||
---|---|---|---|---|---|---|
Name | Prerequisite | Effect | Cost | |||
$ | E | A | T | |||
Alien Trophy | - | Grants Steadfast | - | |||
Battle scanner | - | Can be thrown to provide vision for two turns. | - | |||
Ceramic plating | - | Provides +1 Armor HP | - | |||
AP grenade | - | Deals 2-6 damage to units not in cover relative to the center of the blast radius. | - | |||
Flashbang grenade | - | Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. | - | |||
Smoke grenade | - | Confers +20 Defense to units in radius for two turns. | - | |||
HE grenade | - | Deals 1-5 damage to units in blast radius and destroyes cover | - | |||
Hi cap mags | - | +1 ammo capacity | - | |||
Laser sight | - | +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. | - | |||
Medikit | - | Confers partial acid immunity, neutralizes acid, heals 3 HP. Upgraded with Improved Medikit | - | |||
Rocket | - | Allows a Rocketeer to fire one additional rocket. -6 Aim. Rocketeer only. | - | |||
Shredder rocket | - | Allows a Rocketeer to fire one additional shredder rocket. -3 Aim. Rocketeer only. | - |