Equipment (Long War)

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Revision as of 06:25, 24 June 2014 by Xuncu (talk | contribs)
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Basic items
Name Research Engineers Effect Cost
§  E   A   T 
Alien Trophy - - Grants immunity to panic, except Psi Panic -
Battle scanner - - Can be thrown to provide vision for two turns. -
Ceramic plating - - Provides +1 Armor HP -
AP grenade - - Deals 2-6 damage to units not in cover relative to the center of the blast radius. -
Flashbang grenade - - Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. -
Smoke grenade - - Confers +20 Defense to units in radius for two turns. -
HE grenade - - Deals 1-5 damage to units in blast radius and destroyes cover -
Hi cap mags - - +1 ammo capacity -
Laser sight - - +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. -
Medikit - - Confers partial acid immunity, neutralizes acid, heals 3 HP. Upgraded with Improved Medikit -
Rocket - - Allows a Rocketeer to fire one additional rocket. -6 Aim. Rocketeer only. -
Shredder rocket - - Allows a Rocketeer to fire one additional shredder rocket. -3 Aim. Rocketeer only. -
Arc Thrower Xenoneurology 20 Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% §/0/0/10