Equipment (Long War)

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In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier's mobility by 1 per weight (a soldier's base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the "empty hand" button in the item slot.

Basic items
Name Weight Research Engineers Effect Cost
§  E   A   T 
Alien Trophy 1 - - Grants immunity to panic, except Psi Panic -
Battle scanner 1 - - Can be thrown to provide vision for two turns. -
Ceramic plating 1 - - Provides +1 Armor HP -
AP grenade 1 - - Deals 2-6 damage to units not in cover relative to the center of the blast radius. -
Flashbang grenade 1 - - Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. -
Smoke grenade 1 - - Confers +20 Defense to units in radius for two turns. -
HE grenade 1 - - Deals 1-5 damage to units in blast radius and destroys cover -
Hi cap mags 1 - - +1 ammo capacity -
Laser sight 1 - - +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. -
Medikit 1 - - Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) -
Rocket 2 - - Allows a Rocketeer to fire one additional rocket. -
Shredder rocket 2 - - Allows a Rocketeer to fire one additional shredder rocket. -
Arc Thrower ? Xenoneurology 20 Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% §/0/0/10