Equipment (Long War)
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In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier's mobility by 1 per weight (a soldier's base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the "empty hand" button in the item slot.
Basic items | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Weight | Research | Engineers | Effect | Cost | |||
§ | E | A | T | |||||
Alien Trophy | 1 | - | - | Grants immunity to panic, except Psi Panic | - | |||
Battle scanner | 1 | - | - | Can be thrown to provide vision for two turns. | - | |||
Ceramic plating | 1 | - | - | Provides +1 Armor HP | - | |||
AP grenade | 1 | - | - | Deals 2-6 damage to units not in cover relative to the center of the blast radius. | - | |||
Flashbang grenade | 1 | - | - | Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. | - | |||
Smoke grenade | 1 | - | - | Confers +20 Defense to units in radius for two turns. | - | |||
HE grenade | 1 | - | - | Deals 1-5 damage to units in blast radius and destroys cover | - | |||
Hi cap mags | 1 | - | - | +1 ammo capacity | - | |||
Laser sight | 1 | - | - | +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. | - | |||
Medikit | 1 | - | - | Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) | - | |||
Rocket | 2 | - | - | Allows a Rocketeer to fire one additional rocket. | - | |||
Shredder rocket | 2 | - | - | Allows a Rocketeer to fire one additional shredder rocket. | - | |||
Arc Thrower | ? | Xenoneurology | 20 | Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% | §/0/0/10 |