Equipment (Long War)

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This page may be outdated. It is up-to-date for version b14. The latest version is 1.0.


In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier's mobility by 1 per weight (a soldier's base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the "empty hand" button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight. Note that many items listed require Foundry projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn without ending the turn (e.g. a Support may throw a Smoke Grenade and then perform another action).

Soldier Equipment

Items for XCom operatives
Name Mobility
Classes Effect Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Other
Miscellaneous Items
Alien Trophy Long War.png
Alien Trophy
-1 All Grants immunity to panic, except Psi Panic 0 - N/A
Medkit Long War.png
Medikit
-1 All Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) 0 - N/A
Combat Stims Long War.png
Combat Stims
-1 All Strengthens user's will, grants 40% damage reduction, increased mobility and immunity to critical hits for the next 2 turns 40 Muton Berserker Autopsy 180 0 0 2 10 1xBerserker corpse
Arc Thrower Long War.png
Arc Thrower
-2 All Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% 20 Xenoneurology 100 0 0 0 10 -
Walker Servos Long War.png
Walker Servos
+2 All Grants +2 Mobility. 45 Advanced Servomotors 100 5 5 5 10 -
Protective Items
Ceramic Plates Long War.png
Ceramic Plates
-1 All Provides +1 Armor HP. Cannot be stacked with other plating items. ? - -
Alloy Plating Long War.png
Alloy Plating
-1 All Provides +2 Armor HP. Cannot be stacked with other plating items. ? Alien Materials 50 5 0 0 6 -
Chittin Plating Long War.png
Chitin Plating
-2 All Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. ? Chryssalid Autopsy 100 20 0 0 10 10x Chryssalid Carcass
Reinforced Armor Long War.png
Reinforced Armor
-2 All Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. ? Alien Materials 70 10 0 0 6 -
Chameleon Suit Long War.png
Chameleon Suit
-1 Scout Grants +5 Defense and extra defense during Lighning Reflexes. ? Seeker Autopsy 60 3 2 5 7 -
Respirator Implant Long War.png
Respirator Implant
-1 All Grants immunity to strangulation and partial immunity to acid. ? Seeker Autopsy 15 0 0 0 3 -
Impact Vest Long War.png
Impact Vest
-1 Assault Confers +1 Armor HP. Grants the Shock-Absorbent Armor perk. ? Mobile Power Armor 100 10 5 5 10 -
Mind Shield Long War.png
Mind Shield
-1 Psionic Provides +25 Will, Grants immunity to strangulation and panic, except Psi Panic ? Sectoid Commander Autopsy 200 20 30 5 20 5x Sectoid Commander Corpse
Psi Screen Long War.png
Psi Screen
-1 Psionic Provides +1 DR vs. Psionic, but draws -12 Will when equipped ? Mechtoid Autopsy 85 10 5 10 10 1x Mechtoid Core
Thrown Devices
Battle Scanner Long War.png
Battle Scanner
-1 All Can be thrown to provide vision for two turns. ? - -
Mimic Beacon Long War.png
Mimic Beacon
-1 All When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. ? Alien Communications
Psi Warfare Systems (Foundry)
15 0 0 0 7 -
Grenades
AP Grenade Long War.png
AP Grenade
-1 All Deals 2-6 damage to units not in cover relative to the center of the blast radius. ? - -
HE Grenade Long War.png
HE Grenade
-1 All Deals 1-5 damage to units in blast radius and can destroy cover ? - -
Alien Grenade Long War.png
Alien Grenade
-1 All Deals 3-7 damage to units in blast radius and can destroy cover Replaces HE Grenade via Foundry Project. ? Alien Grenades -
Flashbang Grenade Long War.png
Flashbang Grenade
-1 All Incurs -50% Aim, -40% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.
Most synthetic/cybernetic and psionic enemies are immune.
? - -
Smoke Grenade Long War.png
Smoke Grenade
-1 All Confers +20 Defense to units in radius for two turns. ? - -
Chem Grenade Long War.png
Chem Grenade
-1 All Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. ? Thin Man Autopsy 20 0 0 0 5 3x Thin Man Corpse
Psi Grenade Long War.png
Psi Grenade
-1 Psionic Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. ? Xenopsionics 50 3 1 2 7 1x Sectoid Corpse
Ghost Grenade Long War.png
Ghost Grenade
-1 Psionic Grants stealth to units in an area for one turn. Confers a 10 Will penalty when equipped. Unique item, 1 per character. ? Xenopsionics 150 5 15 10 14 5x Seeker Wreck
Ammunition
Rocket Long War.png
Rocket
-2 Rocketeer Grants one additional rocket. ? - -
Shredder Rocket Long War.png
Shredder Rocket
-2 Rocketeer Grants one additional shredder rocket. ? - -
Hi Cap Mags Long War.png
Hi Cap Mags
-1 All +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. ? - -
Shredder Ammo.png
Shredder Ammo
-1 Assault Grants the Shredder Ammunition perk. ? Experimental Warfare 30 3 0 0 5 -
Armor Piercing Ammo Long War.png
Armor Piercing Ammo
-1 Gunner Reduces enemy damage reduction (including that from cover) by 1.33 ? Experimental Warfare 25 5 0 0 5 -
Breaching Ammo Long War.png
Breaching Ammo
-1 Assault Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. ? Experimental Warfare 35 3 0 0 5 -
Reaper Rounds Long War.png
Reaper Rounds
-1 All Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon's effective range. ? Experimental Warfare 20 0 0 0 7 -
Alloy Jacketed Rounds Long War.png
Alloy-Jacketed Rounds
-1 All Increases Ballistic and Gauss weapon damage by 1. ? Enhanced Ballistics 20 3 0 0 5 -
Optics and weapon attachments
Laser Sight Long War.png
Laser Sight
-1 All +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. ? - -
SCOPE Long War.png
SCOPE
-1 All Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade ? Alien Weaponry 80 0 0 0 6 -
Targeting Module Long War.png
Targeting Module
-1 All Provides +7 Critical Hit Chance to a soldiers primary weapon. ? Xenobiology 20 0 0 0 7 -
Smartgun Kit Long War.png
Smartgun Kit
-1 Gunner Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. ? Experimental Warfare 55 0 0 0 7 -
Marksman Scope Long War.png
Marksman Scope
-1 Scout Grants Squadsight to scouts (useful only when they equip Marksman's/Strike Rifles). ? Experimental Warfare 80 0 0 0 7 -
Alloy Bipod Long War.png
Alloy Bipod
0 Gunner Confers Platform Stability perk. ? Experimental Warfare 25 2 0 0 5 -
Neural Gunlink Long War.png
Neural Gunlink
-1 Psionic Grants +10 Aim and +10 Crit, but -12 Will. Stacks with SCOPE and Laser Sight. ? Xenopsionics 75 3 8 8 7 -
EXALT HQ Loot
Illuminator Gunsight Long War.png
Illuminator Gunsight
-1 None Confers Executioner perk and +10% to both Aim and Critical Chance. ? EXALT Base Assault Loot 200 - - - - -
Cognitive Enchancer Long War.png
Cognitive Enhancer
-1 None Confers +20% Experience. ? EXALT Base Assault Loot 200 - - - - -
Neuroregulator Long War.png
Neuroregulator
-1 None Confers +20% Psi XP ? EXALT Base Assault Loot 200 - - - - -

MEC and SHIV Equipment

Items for mechanized units
Name MEC SHIV Weight Research Effect Cost
Credits
Alien Alloys
Elerium
Meld
Days
Miscellaneous Equipment
Weapon Gyros Long War.png
Weapon Gyros
Yes Yes -1 Alien Weaponry Provides +5 aim and +5 crit. 30 0 0 0 7
Battle Computer Long War.png
Battle Computer
Yes Yes -1 Sectopod Autopsy Provides +10 aim, crit chance and defence. Requires a UFO Flight Computer. 200 5 5 20 12
Elerium Turbos Long War.png
Elerium Turbos
Yes Yes +2 Advanced Servomotors Increases SHIV/MEC mobility by 2 points. 30 8 15 10 7
Alloy Carbide Plating Long War.png
Alloy Carbide Plating
Yes Yes -1 Heavy Floater Autopsy Increases both DR and HP of the equipped unit by +1. 90 10 0 5 10
Perk Granting Equipment
Autoloader Long War.png
Autoloader
Yes Yes -1 - Grants Lock N' Load perk, allowing for additional shots to be fired before reloading is required. 30 0 0 0 7
Alloy Belt Long War.png
Alloy Belt
Yes Yes -1 Alien Materials Grants Extra Conditioning perk. 40 12 0 0 7
HEAT Ammo Long War.png
HEAT Ammo
No Yes -1 Alien Materials Grants HEAT Ammo perk, providing additional damage against mechanized units. 30 3 0 0 5
Smartshell Pod Long War.png
Smartshell Pod
No Yes -1 Experimental Warfare Grants the Flush ability and provides +5 aim . 30 0 0 0 7
Counterfire Pod Long War.png
Counterfire Pod
No Yes -1 Mechtoid Autopsy Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. 120 0 0 0 10
Adaptive Tracking Pod Long War.png
Adaptive Tracking Pod
No Yes -1 Experimental Warfare Grants the Advanced Fire Control perk. 55 0 0 0 7
Damage Control Pod Long War.png
'Damage Control Pod
No Yes -1 SHIV Defenses Grants the Damage Control perk, reducing oncoming damage by 1 or 2 for several turns after first being struck. 65 5 2 0 10
Holo Targeter Long War.png
Holo-Targeter
Yes Yes -1 Drone Autopsy Grants Holo-Targeting perk and provides +5 aim. 40 0 0 0 7
Weapon Supercooler Long War.png
Weapon Supercooler
No Yes -1 Sectopod Autopsy Grants Light 'Em Up perk, allowing a second shot or action after firing the main weapon as the first action. 130 10 5 0 10
Autosentry Turret Long War.png
Autosentry Turret
No Yes -1 Cyberdisc Autopsy Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. 75 5 0 0 10
Core Armoring Long War.png
Core Armoring
No Yes -1 SHIV Defenses Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. 65 5 0 0 7
Tactical Sensors Long War.png
Tactical Sensors
Yes No -1 Mechtoid Autopsy Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20) 65 0 0 0 7
Damage Enhancing Equipment
Depleted Elerium Rounds Long War.png
Depleted Elerium Rounds
Yes Yes -1 Enhanced Ballistics Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. 50 5 1 0 7
Laser Pumper Long War.png
Laser Pumper
Yes Yes -1 Enhanced Lasers Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. 75 10 5 0 10
Zevatron Booster Long War.png
Zevatron Booster
Yes Yes -1 Precision Plasma Weapons Increases Particle Cannon and Superheavy Plasma damage by 1. 180 20 20 10 14
The Thumper Long War.png
The Thumper
Yes No -1 Antigrav Systems Increases Kinetic Strike Damage by 3. 85 20 15 1 12