Difference between revisions of "Equipment (Piratez)"

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Revision as of 18:38, 23 November 2015

This page may be outdated. It is up-to-date for version 0.96. The latest version is v.N1.


Equipment takes on the form in three essential types: Thrown (explosives), Restorative, and Utility.

Thrown explosives are very important in Piratez, as they are a major complement to the lack of powerful firearms until your headquarters has established adequate manufacturing capabilities and decent technological understanding of components. Grenades will continue to be very useful throughout your campaign of piracy, so don't neglect your hands from being able to utilize thrown explosives.

Restorative equipment are the items most resembling the vanilla X-Com Medi-Kit and typically come in two types: Medkits and Alcohol. Medkits is similar to the vanilla X-Com Medi-Kit but generally lack Pain Killers or Stimulants and the advanced forms can restore a substantial amount of Health. Alcohol, on the other hand, typically fills the gap of the Medkits and utilizes Pain Killers and Stimulants, although a few have limited Heal capabilities. Either way, plan for all your hands to have a bottle of brew on themselves, and a select few carrying Medkits for the severe trauma.

Lastly, Utility items are the ones that don't really do damage or act as a restorative, instead offering some unique or advantageous ability or capacity to improve your tactical standing. The practicality of each item is on a case-by-case basis, and requires experience to utilize to full effect.

Quick Reference Guide

Inflicts Damage? Restorative?
Equipment Type Weight Size Usage Type Amount Type Amount Additional Effect(s)
Acid Grenade Thrown 3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
Stun40 No Inflicts 100% Acid Damage, 25% Stun Damage, 150% Damage to Items, 100% Damage to Terrain
Reduces Armor of Affected by (Damage*(TFTD Damage Formula [50% to 150%]))
Black Powder Bomb Thrown 4 1x1 Aimed Shot - 60% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Concussive60 No Limited Range (16 tiles)
Crate of Violence Thrown 10 2x2 Prime - 50% base TUs
Throw - 25% base TUs, 20 Energy
Concussive99 No Reduces Current Morale of Affected by 5%
May Set Target(s) on Fire if Damage Inflicted Greater Than 30
Demonic Essence Thrown 3 2x2 Aimed Shot - 45% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Acid200 No None
Dynamite Thrown 5 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 10 Energy
Concussive82 No None
Elerium Grenade Thrown 3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
Concussive90 No None
Flask o' Acid Thrown 3 1x1 Aimed Shot - 40% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Acid40 No Reduces Armor of Affected by (Damage*(Default Damage Formula [UFO (0% to 200%) or TFTD (50% to 150%)]))
Limited Range (16 tiles)
Frag Grenade Thrown 4 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 8 Energy
Concussive65 No None
Fusion Grenade Thrown 4 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 8 Energy
Concussive125 No None
HE Grenade Thrown 3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
Concussive50 No None
High Explosive Thrown 6 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 12 Energy
Concussive110 No None
Landmine Thrown 6 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 12 Energy
Concussive90 No Explodes when Activated by Unit(s) within Range (1 tile)
Molotov Cocktail Thrown 3 1x1 Aimed Shot - 55% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Incendiary30 No Reduces Current Morale of Affected by 30%
Limited Range (20 tiles)
Nuclear Demo Charge Thrown 10 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 20 Energy
Concussive200 No None
Proxy Grenade Thrown 3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
Concussive90 No Explodes when Activated by Unit(s) within Range (1 tile)
Satchel Charge Thrown 15 2x2 Prime - 50% base TUs
Throw - 25% base TUs, 20 Energy
Concussive150 No None
Spiced Landmine Thrown 6 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 14 Energy
Concussive128 No Explodes when Activated by Unit(s) within Range (1 tile)
Spikeball Thrown 4 1x1 Aimed Shot - 40% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Concussive80 No Limited Range (12 tiles)
Stick Grenade Thrown 3 1x1 Aimed Shot - 45% base TUs, 6
Throw - 25% base TUs, 6 Energy
Concussive50 No Limited Range (24 tiles)
Stun Grenade Thrown 3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
Stun50 No -50% Reduced Damage against Armor
Willie Pete Thrown 3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
Incendiary60 No Reduces Current Morale of Affected by 20%
Atom Beer Restorative 2 2x1 Use - 8 TUs
Throw - 25% base TUs, 4 Energy
No ---
Stimulant (3 Uses)
---
---
+20 Energy, -10 Stun Dmg per Use
---
None
Bandages Restorative 3 1x1 Use - 15 TUs
Throw - 25% base TUs, 6 Energy
No ---
---
Heal (3 Uses)
---
---
-1 Wound, +3 HP per Use
None
Combat Drugs Restorative 3 1x1 Use - 15 TUs
Throw - 25% base TUs, 6 Energy
No ---
Stimulant (3 Uses)
---
---
+50 Energy, -30 Stun Dmg per Use
---
None
Field Surgery Kit Restorative 12 2x2 Use - 25 TUs
Throw - 25% base TUs, 20 Energy
No ---
---
Heal (10 Uses)
---
---
-1 Wound, +6 HP per Use
None
Finely Distilled Rum Restorative 5 2x1 Use - 10 TUs
Throw - 25% base TUs, 10 Energy
No Pain Killer (6 Uses)
Stimulant (6 Uses)
Heal (6 Uses)
Restore Morale (100%*Total HP Lost) per Use
+25 Energy, -12 Stun Dmg per Use
-1 Wound, +5 HP per Use
None
First Aid Kit Restorative 4 1x1 Use - 15 TUs
Throw - 25% base TUs, 8 Energy
No Pain Killer (2 Uses)
Stimulant (4 Uses)
Heal (5 Uses)
Restore Morale (100%*Total HP Lost) per Use
-20 Stun Dmg per Use
-1 Wound, +3 HP per Use
None
Kosmoportovaya Vodka Restorative 4 2x1 Use - 10 TUs
Throw - 25% base TUs, 8 Energy
No Pain Killer (5 Uses)
---
Heal (5 Uses)
Restore Morale (100%*Total HP Lost) per Use
---
-1 Wound per Use
None
Nano-Surgery Device Restorative 16 2x2 Use - 20 TUs
Throw - 25% base TUs, 20 Energy
No ---
---
Heal (12 Uses)
---
---
-1 Wound, +10 HP per Use
None
X-Grog Restorative 30 3x2 Use - 12 TUs
Throw - 25% base TUs, 20 Energy
No Pain Killer (30 Uses)
Stimulant (30 Uses)
Heal (30 Uses)
Restore Morale (100%*Total HP Lost) per Use
+25 Energy, -12 Stun Dmg per Use
-1 Wound, +3 HP per Use
None
Apple Utility 2 1x1 Aimed Shot - 15% base TUs
Throw - 15% base TUs, 4 Energy
Stun5 Energy +10 Boosts Thrower's Energy by +10
Item Destroyed upon Successful Aimed Shot
Aye-Phone Utility 3 1x1 Aye? - 20 TUs
Throw - 25% base TUs, 6 Energy
No No Detects Moving Units when Activated
Battle Flag Utility 15 3x2 Aimed Shot - 90% base TUs, 20 Energy, 60 Morale
Throw - 15% base TUs
Unknown0 Morale ((Damage*1.0)+(Bravery*2.0)) Restores Current Morale of Affected by ((Damage*1.0)+(Bravery*2.0))
Limited Range (3 tiles)
Battle Pipes Utility 10 2x2 Aimed Shot - 80% base TUs, 20 Energy, 60 Morale
Throw - 15% base TUs
Unknown0 Morale ((Damage*1.0)+(Bravery*3.0)) Restores Current Morale of Affected by ((Damage*1.0)+(Bravery*3.0))
Limited Range (6 tiles)
Electro-flare Utility 2 1x1 Throw - 25% base TUs, 4 Energy No No Produces Light in a Moderate Radius
Knockout Grenade Utility 3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
Stun60 No Inflicts 60% Stun Damage
Light Crystal Utility 6 1x1 Throw - 25% base TUs, 12 Energy No No Produces Intense Light that Penetrates Objects and Terrain in a Huge Radius
Mind Probe Utility 5 2x2 Examine - 50% base TUs
Throw - 25% base TUs, 10 Energy
No No Displays Detailed Information regarding Target
Mushroom Beer Utility 4 2x1 Aimed Shot - 50% base TUs, 40 Energy, 80 Morale
Throw - 25% base TUs
Cutting 20 Health +40 Boosts Thrower's Health by +40
Reduces Thrower's Energy by -40 and Morale by -80
Item Destroyed upon Successful Aimed Shot
Smoke Grenade Utility 3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
Smoke 60 No None
Tear Gas Can Utility 3 1x1 Aimed Shot - 25% base TUs
Throw - 25% base TUs
Smoke20 No Reduces Time Units of Affected by (Damage*(RNG Formula*1.0)), Inflicts Stun Dmg by (Damage*(RNG Formula/0.5))
Limited Range (2 tiles); Two Uses

Thrown

Acid Grenade
Acid Grenade

A type of grenade that sprays everything with highly corrosive acid. Highly damaging to terrain and items, living targets are usually mobile enough to avoid the majority of the splash, but they still will loose extra 2-6 points of armor, and the intense pain may cause them to faint.
Special: Extra Damage (Stun: 25%, Items: 50%, Demolition: 100%)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
None Stun 40 None 4 Inflicts 100% Acid Damage, 25% Stun Damage, 150% Damage to Items, 100% Damage to Terrain
Reduces Armor of Affected by (Damage*(TFTD Damage Formula [50% to 150%]))


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Black Powder Bomb
Black Powder Bomb

Caution: contains large doses of pure, concentrated anarchy. Use with care to avoid starting an accidental social upheaval.
Max Range: 16.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
4 1x1 Aimed Shot - 60% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
0.9*(Throwing*1.0) Concussive 60 None 3 Limited Range (16 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Crate of Violence
Crate of Violence

Very unwieldy to throw (weight = 10), but still goes a long way. Literally: the shrapnel remains dangerous in a far wider area that you'd think.
Special: Extra Fire Damage

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
10 2x2 Prime - 50% base TUs
Throw - 25% base TUs, 20 Energy
None Concussive 99 None 9 Reduces Current Morale of Affected by 5%
May Set Target(s) on Fire if Damage Inflicted Greater Than 30


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Demonic Essence
Demonic Essence

This flask contains what we believe is the soul of a demon. Just don't ask too many questions. The stuff is unspeakably vile so we think throwing it at an enemy will have rather sad consequences to the latter.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 2x2 Aimed Shot - 45% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
0.9*(Throwing*1) Acid 200 None Target None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Dynamite
Dynamite

A home-made high explosive, for those special situations where you absolutely, positively need something blown to kingdom come. Can't be thrown as far as a grenade, so make sure you put it into worthy hands.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
5 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 10 Energy
None Concussive 82 None 6 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Elerium Grenade
Elerium Grenade

These nuclear grenades are secured by a simple electronic lock. By employing a Slave AI, we were able to break the code quite easily and now we can use these grenades at will - they pack quite a punch for their small size.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
None Concussive 90 None 5 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flask o' Acid
Flask o' Acid

Single-use, easily breakable glass object containing a highly reactive substance. Do not ingest. Seriously.
Max Range: 16.
Special: Instant Armor Damage (0-16)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Aimed Shot - 40% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
1.0*(Throwing*1.0) Acid 40 None Target Reduces Armor of Affected by (Damage*(Default Damage Formula [UFO (0% to 200%) or TFTD (50% to 150%)]))
Limited Range (16 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Frag Grenade
Frag Grenade

A strong explosive charge, contained within a fragmentating metal shell. It brings more violence to your doorstep than a HE grenade, but weighs more.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
4 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 8 Energy
None Concussive 65 None 5 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fusion Grenade
Fusion Grenade

Our own version of a vanilla Elerium Grenade, stronger and heavier than the tiny original, and with no stupid code-locks. Also, unlimited supply!

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
4 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 8 Energy
None Concussive 125 None 7 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


HE Grenade
HE Grenade

Light and convenient tool for exploding people. Results not guaranteed when used for demolition or against modern body armor, but it can be thrown pretty far. Provided with a sophisticated, unerring timer that, as research shows, is almost never used.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
None Concussive 50 None 4 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


High Explosive
High Explosive

With the power to blow most buildings to kingdom come, occupants included, this handheld problem solver is sometimes named 'a perfect gift for a girl who has everything'. It wasn't designed as a thrown weapon, though, so high Strength is a must if you plan to use it offensively, Cap'n.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
6 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 12 Energy
None Concussive 110 None 7 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Landmine
Landmine

As the old saying goes, few things can sneak up to someone as good as a landmine. This time-honored and ever-popular device of war has a proximity fuse that will detonate as soon as something enters a 1 meter circle around it (note that it can't detect movement above or below it). The force of the explosion is concentrated upwards, so the blast is contained within a 2-meter radius.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
6 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 12 Energy
None Concussive 90 None 2 Explodes when Activated by Unit(s) within Range (1 tile)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Molotov Cocktail
Molotov Cocktail

Fire and forget, but don't forget to light it up before throwing (a common swabbie mistake). It's not a grenade!
Max Range: 20.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Aimed Shot - 55% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
0.8*(Throwing*1.0) Incendiary 30 None 1 Reduces Current Morale of Affected by 30%
Limited Range (20 tiles)


Notes:
Need corrected morale damage formula
Source: Piratez Bootypedia


Nuclear Demo Charge
Nuclear Demo Charge

An explosive pack powerful enough to break the outer hull of a warship. After setting this up, it is generally advisable to get the hell out of there. The blast radius is truly awesome.

Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
10 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 20 Energy
None Concussive 200 None 19 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Proxy Grenade
Proxy Grenade

An Elerium explosive of our own design, it is fitted with a crystal-based proximity fuse. Powerful yet lightweight. It has a blast radius of 3 metres.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
None Concussive 90 None 3 Explodes when Activated by Unit(s) within Range (1 tile)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Satchel Charge
Satchel Charge

A satchel filled with high explosives. Used by peaceful folks for mining, demolition and mass carnage purposes.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
15 2x2 Prime - 50% base TUs
Throw - 25% base TUs, 20 Energy
None Concussive 150 None 7 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spiced Landmine
Spiced Landmine

This mine has been laced with Elerium, and a special fuse has been developed to make it explode. Dirty and inefficient, but effective design. The explosion is much more powerful, so the kill radius stretches to 4 tiles.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
6 1x2 Prime - 50% base TUs
Throw - 25% base TUs, 14 Energy
None Concussive 128 None 4 Explodes when Activated by Unit(s) within Range (1 tile)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spikeball
Spikeball

Lo Wang's Bang.
Max Range: 12.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
4 1x1 Aimed Shot - 40% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
1.25*(Throwing*1.0) Concussive 80 None 4 Limited Range (12 tiles)


Notes:
Purchased through the Black Market once research topic "Contacts: Dr. Wang's Death Emporium" has been completed.
Source: Piratez Bootypedia


Stick Grenade
Stick Grenade

No timer, no hassle, just pull the pin and throw. The ingenious stick device assures it can be thrown pretty far even by weak people.
Max Range: 24.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Aimed Shot - 45% base TUs, 6
Throw - 25% base TUs, 6 Energy
1.1*(Throwing*1.0) Concussive 50 None 2 Limited Range (24 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Stun Grenade
Stun Grenade

It makes bang loud enough to likely stun an unarmored human target.
Special: Armor +50%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
None Stun 50 None 3 -50% Reduced Damage against Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Willie Pete
Willie Pete

Burn baby burn, flames are getting higher! Causes very intense incineration within a limited radius (3); unlike normal fire weapons, WP causes high initial damage to the target. The Mortar WP shells work in a similar fashion.

Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
None Incendiary 60 None 3 Reduces Current Morale of Affected by 20%


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Restorative

Atom Beer
Atom Beer

Tastes like piss but possesses a pretty solid kick. Quickly downing restores 20 Energy & 10 Stun Damage. 3 use per battle.

Restoration
Weight Size Usage Type Amount Additional Effect(s)
2 2x1 Use - 8 TUs
Throw - 25% base TUs, 4 Energy
---
Stimulant (3 Uses)
---
---
+20 Energy, -10 Stun Dmg per Use
---
None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bandages
Bandages

Allows to bandage Fatal Wounds before ye bleed to death. 3 uses per battle. 3 HP healed per Wound. Cannot be used on oneself.

Restoration
Weight Size Usage Type Amount Additional Effect(s)
3 1x1 Use - 15 TUs
Throw - 25% base TUs, 6 Energy
---
---
Heal (3 Uses)
---
---
-1 Wound, +3 HP per Use
None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Combat Drugs
Combat Drugs

Injecting this vile stuff gives you an euphoric feeling of invincibility, instantly restoring 30 Stun & 50 Energy (Stamina). 3 uses per battle. Just remember: winners don't do drugs!

Restoration
Weight Size Usage Type Amount Additional Effect(s)
3 1x1 Use - 15 TUs
Throw - 25% base TUs, 6 Energy
---
Stimulant (3 Uses)
---
---
+50 Energy, -30 Stun Dmg per Use
---
None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Field Surgery Kit
Field Surgery Kit

Much more effective than Bandages, yet much less wieldy and takes a lot of time to use. 6 HP healed per Wound, 10 uses per battle. Cannot be used on oneself.

Restoration
Weight Size Usage Type Amount Additional Effect(s)
12 2x2 Use - 25 TUs
Throw - 25% base TUs, 20 Energy
---
---
Heal (10 Uses)
---
---
-1 Wound, +6 HP per Use
None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Finely Distilled Rum
Finely Distilled Rum

More potent than Grog - this bottle is nothing short of a wonder! 6 uses per battle of each of the following:
HEALING> Removes one Fatal Wound per use and restores 5 Health per Wound.
STIMULANT> Restores 12 Stun & 25 Energy.
PAIN KILLER> Restores Morale lost due to injuries.

Restoration
Weight Size Usage Type Amount Additional Effect(s)
5 2x1 Use - 10 TUs
Throw - 25% base TUs, 10 Energy
Pain Killer (6 Uses)
Stimulant (6 Uses)
Heal (6 Uses)
Restore Morale (100%*Total HP Lost) per Use
+25 Energy, -12 Stun Dmg per Use
-1 Wound, +5 HP per Use
None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


First Aid Kit
First Aid Kit

A more advanced healing kit than simple bandages, it has 5 uses per battle (3 HP healed per Wound). In addition, holds 2 doses of painkiller (to restore Morale loss caused by Wounds) and 4 shots of Stimulant (20 Stun damage removed per shot). All in a single, neat package. Cannot be used on oneself.

Restoration
Weight Size Usage Type Amount Additional Effect(s)
4 1x1 Use - 15 TUs
Throw - 25% base TUs, 8 Energy
Pain Killer (2 Uses)
Stimulant (4 Uses)
Heal (5 Uses)
Restore Morale (100%*Total HP Lost) per Use
-20 Stun Dmg per Use
-1 Wound, +3 HP per Use
None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Kosmoportovaya Vodka
Kosmoportovaya Vodka

A popular human brand of strong beverage, it allows to quickly kill off the pain caused by injury and disinfect the wound, therefore stopping further health loss. It doesn't replenish your hit points, though; 5 uses per battle.

Restoration
Weight Size Usage Type Amount Additional Effect(s)
4 2x1 Use - 10 TUs
Throw - 25% base TUs, 8 Energy
Pain Killer (5 Uses)
---
Heal (5 Uses)
Restore Morale (100%*Total HP Lost) per Use
---
-1 Wound per Use
None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Nano-Surgery Device
Nano-Surgery Device

This device works miracles, instantly knitting flesh and restoring lost health that'd take weeks to return normally. 10 HP healed per Wound, 12 uses per battle. Cannot be used on oneself. Requires Surgery Room to manufacture.

Restoration
Weight Size Usage Type Amount Additional Effect(s)
16 2x2 Use - 20 TUs
Throw - 25% base TUs, 20 Energy
---
---
Heal (12 Uses)
---
---
-1 Wound, +10 HP per Use
None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


X-Grog
X-Grog

It's crucial to keep high spirits during a battle! Since no pirate will drink alone, this barrel holds enough liqour for the whole crew! 30 uses per battle of EACH of the following applications:
HEALING> Removes one Fatal Wound per use and restores 3 HP per Wound.
STIMULANT> Restores a lot of Energy (Stamina) and brings Stunned pirates back to vertical position (12 Stun & 25 Energy).
PAIN KILLER> Restores Morale lost due to injuries. Does not restore Morale lost due to other causes.

Restoration
Weight Size Usage Type Amount Additional Effect(s)
30 3x2 Use - 12 TUs
Throw - 25% base TUs, 20 Energy
Pain Killer (30 Uses)
Stimulant (30 Uses)
Heal (30 Uses)
Restore Morale (100%*Total HP Lost) per Use
+25 Energy, -12 Stun Dmg per Use
-1 Wound, +3 HP per Use
None


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Utility

Apple
Apple

We've discovered a legend that Old Earth people were using this strange fruit to construct their most sophisticated electronics. The story turned out to be a hoax - when we connected the apple to standard superconductive electrodes and engaged high voltage, it exploded and covered the whole room with fine mash. By brilliantly not cleaning it up, we've found out it undergoes fermentation! No it totally wasn't laziness!

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
2 1x1 Aimed Shot - 15% base TUs
Throw - 15% base TUs, 4 Energy
1.1*(Throwing*1.0) Stun 5 Damage+(Strength*0.1) Target Boosts Thrower's Energy by +10
Item Destroyed upon Successful Aimed Shot


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Aye-Phone
Aye-Phone

This tricky device's function is to detect moving enemy units. However, it requires some practice to use effectively. Activate it by clicking 'Aye?'. The display shows an arrow in the center which is the direction your gal is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected.

Weight Size Usage Effect(s)
3 1x1 Aye? - 20 TUs
Throw - 25% base TUs, 6 Energy
Detects Moving Units when Activated


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Battle Flag
Battle Flag

Use the flag to restore squad morale! Those wearing improper uniforms will benefit less, as will those who are inherently brave. Wt: 15.
Skill: BRAVERY*2.0
POWER Bonus: BRAVERY*2.0

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
15 3x2 Aimed Shot - 90% base TUs, 20 Energy, 60 Morale
Throw - 15% base TUs
1.0*(Bravery*2.0) Unknown 0 Damage+(Bravery*2.0) 3 Restores Current Morale of Affected by ((Damage*1.0)+(Bravery*2.0))
Limited Range (3 tiles)


Notes:
User does not seem to benefit from the morale restoration.
Source: Piratez Bootypedia


Battle Pipes
Battle Pipes

Works like the Battle Flag, but is more powerful - and makes hell of a noise, too. Requires Library to be manufactured - you need to get musical inspiration somewhere! Wt: 10.
Skill: BRAVERY*3.0
POWER Bonus: BRAVERY*3.0

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
10 2x2 Aimed Shot - 80% base TUs, 20 Energy, 60 Morale
Throw - 15% base TUs
1.0*(Bravery*3.0) Unknown 0 Damage+(Bravery*3.0) 3 Restores Current Morale of Affected by ((Damage*1.0)+(Bravery*3.0))
Limited Range (6 tiles)


Notes:
User does not seem to benefit from the morale restoration.
Source: Piratez Bootypedia


Electro-flare
Electro-flare

This compact device produces a bright flare light when it is thrown. This will highlight enemy units in the vicinity of the electro flare during night time missions.

Weight Size Usage Effect(s)
2 1x1 Throw - 25% base TUs, 4 Energy Produces Light in a Moderate Radius


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Knockout Grenade
Knockout Grenade

Works exactly like a Smoke Grenade, with a twist - it's filled with a drugged gas, that delivers about quadruple Stun damage to those who are hit by the initial explosion. No more dangerous than a standard smoke after that. It won't have any effect on enemies who are immune to smoke.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
None Stun 60 None 5 Inflicts 60% Stun Damage


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Light Crystal
Light Crystal

Lorem ipsum

Weight Size Usage Effect(s)
6 1x1 Throw - 25% base TUs, 12 Energy Produces Intense Light that Penetrates Objects and Terrain in a Huge Radius


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mind Probe
Mind Probe

This strange device allows you to scan the very soul of your target, and it works even in the hands of magical laymen! Upon using it, you will learn enemy's vital statistics, as well as their rank and health. Scary, isn't it? But there is more to it - like the possibility of using this mind-reading technology to construct weapons and other devices that can be manipulated with a mere thought...

Weight Size Usage Effect(s)
5 2x2 Examine - 50% base TUs
Throw - 25% base TUs, 10 Energy
Displays Detailed Information regarding Target


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mushroom Beer
Mushroom Beer

A secret recipe we have learned from an old Mechtoid, brewed from various unspeakable stuff. Drink it and throw the bottle anywhere (including at the enemy). If you're brave enough, that is. It gives you an instant boost of +40 Health, even beyond the maximum, but might cause hallucinations and other predictable side effects.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
4 2x1 Aimed Shot - 50% base TUs, 40 Energy, 80 Morale
Throw - 25% base TUs
0.8*(Throwing*1.0) Cutting 20 None Target Boosts Thrower's Health by +40
Reduces Thrower's Energy by -40 and Morale by -80
Item Destroyed upon Successful Aimed Shot


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smoke Grenade
Smoke Grenade

Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Prime - 50% base TUs
Throw - 25% base TUs, 6 Energy
None Smoke 60 None 5 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tear Gas Can
Tear Gas Can

Go for their eyes! An amazing solution for boarding actions! Any target caught in the attack zone has their TUs reduced by 20-40 (assuming standard 400% smoke vulnerability), and suffers half as much Stun damage. The can is good for 2 attacks, and has an effective attack range of 2.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Blast Radius (tiles) Additional Effect(s)
3 1x1 Aimed Shot - 25% base TUs
Throw - 25% base TUs
1.5*Firing Smoke 20 None 2 Reduces Time Units of Affected by (Damage*(RNG Formula*1.0)), Inflicts Stun Dmg by (Damage*(RNG Formula/0.5))
Limited Range (2 tiles); Two Uses


Notes:
Need corrected formula for RNG RandomType:4
Source: Piratez Bootypedia

Miscellaneous

$200 Red Credit Chip
$200 Red Credit Chip

Lorem ipsum

Weight Size Usage
1 1x1 Unusable


Notes:
Economic item to be sold on the Black Market.
Source: Piratez Bootypedia


$1000 Blue Credit Chip
$1000 Blue Credit Chip

Lorem ipsum

Weight Size Usage
1 1x1 Unusable


Notes:
Economic item to be sold on the Black Market or used for forging counterfeit credit chips by the Mint.
Source: Piratez Bootypedia


$2000 Purple Credit Chip
$2000 Purple Credit Chip

Lorem ipsum

Weight Size Usage
1 1x1 Unusable


Notes:
Economic item to be sold on the Black Market or used for forging counterfeit credit chips by the Mint.
Source: Piratez Bootypedia


$5000 Silver Credit Chip
$5000 Silver Credit Chip

Lorem ipsum

Weight Size Usage
1 1x1 Unusable


Notes:
Economic item to be sold on the Black Market or used for forging counterfeit credit chips by the Mint.
Source: Piratez Bootypedia


$20000 Golden Credit Chip
$20000 Golden Credit Chip

Lorem ipsum

Weight Size Usage
1 1x1 Unusable


Notes:
Economic item to be sold on the Black Market.
Source: Piratez Bootypedia


$50000 Obsidian Credit Chip
$50000 Obsidian Credit Chip

Lorem ipsum

Weight Size Usage
1 1x1 Unusable


Notes:
Economic item to be sold on the Black Market.
Source: Piratez Bootypedia


Crack
Crack

Used by those particularly downed by our crapsack reality to leave it for a better world. With continued usage, permanently so.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with Combat Drugs.
Source: Piratez Bootypedia


Broken BFG Battery
Broken BFG Battery

Lorem ipsum

Weight Size Usage
10 2x2 Unusable


Notes:
Material item associated with BFG Battery.
Source: Piratez Bootypedia


Broken UAC Battery
Broken UAC Battery

Lorem ipsum

Weight Size Usage
3 1x1 Unusable


Notes:
Material item associated with UAC Plasmagun Battery.
Source: Piratez Bootypedia


Jewelry
Jewelry

Made of precious metal and gems, not extremely valuable due to low mass, but quite inspiring worksmanship-wise.

Weight Size Usage
1 1x1 Unusable


Notes:
Material item associated with the Seductress and Witch uniforms.
Source: Piratez Bootypedia


Exquisite Gem
Exquisite Gem

It is so bright it shines in the dark. I want more.

Weight Size Usage
3 1x1 Unusable


Notes:
Economic item to be sold on the Black Market.
Source: Piratez Bootypedia


Exquisite Lingerie
Exquisite Lingerie

We have procured this... well, we all know the story. I'm not sure what practical purpose does this serve, but it looks really snappy - if not too comfy.

Weight Size Usage
3 2x2 Unusable


Notes:
Material item associated with the Seductress uniform.
Source: Piratez Bootypedia


Gold Bar
Gold Bar

A standarized chunk of heavy, malleable metal, which can be exchanged for $40k worth of goods & services.

Weight Size Usage
5 1x1 Unusable


Notes:
Economic item to be sold on the Black Market.
Source: Piratez Bootypedia


Encrypted Data Disc
Encrypted Data Disc

Lorem ipsum

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with Decrypted Data Discs.
Source: Piratez Bootypedia


Govt Papers
Govt Papers

A locked briefcase filled with 'top secret' papers. We can read them to learn about Earth's countries and shipping activities, or fence the thing away on the Black Market for some good coin (only unopened briefcases sell, since broken ones are seen as fraudulent; people are so mean and untrusting these days!).

Weight Size Usage
8 2x2 Unusable


Notes:
Research item associated with Governments and Mission Types.
Source: Piratez Bootypedia


Gun Almanach
Gun Almanach

Lorem ipsum

Weight Size Usage
3 1x2 Unusable


Notes:
Research item associated with various weapons.
Source: Piratez Bootypedia


Liber Occultus
Liber Occultus

This ancient tome is written in an ancient tongue. We don't really understand it, but we get better at pretending to (e.g., hours of learned dispute about correct declinations). With a few candles, a slave, and more of these books we might be able to summon an arcane being. It will either fight our enemies deliciously or bake delicious cookies for us - depends on whether this blot here is an umlaut mark or just a squashed insect. Oh, right, and we'll need a professional summoning circle, too.

Weight Size Usage
8 2x2 Unusable


Notes:
Research item associated with translating the Liber Occultus.
Source: Piratez Bootypedia


Mutant Porn
Mutant Porn

We have taken a closer look at these zines and we found a lot of anatomically very correct and detailed drawings of naked people. This particular issue features multi limbed people. You wouldn't guess, what a lad with three arms can do. Or perhaps you would. Anyways, after exposing this issue to some of the gals, they felt inspired to drag a few three armed persons into our hideout for further anatomical studies. Therefore we reclassify this reading material as educational instead of recreational.

Weight Size Usage
3 3x2 Unusable


Notes:
Research item associated with the Swimsuit uniform and Old Earth VooDoo.
Source: Piratez Bootypedia


The Solar Courier
The Solar Courier

The leading newspaper in the whole Solar System. A bull-horn of Star Gods' propaganda, printed by the Traders Guild. But it has news on celebrities! And sports!

Weight Size Usage
3 3x2 Unusable


Notes:
Research item associated with various world news articles.
Source: Piratez Bootypedia


Assault Transport Documentation
Assault Transport Documentation

See Assault Transport for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Assault Transport briefing.
Source: Piratez Bootypedia


Battleship Documentation
Battleship Documentation

See Battleship for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Battleship briefing.
Source: Piratez Bootypedia


Boarding Torpedo Documentation
Boarding Torpedo Documentation

See Boarding Torpedo for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Boarding Torpedo briefing.
Source: Piratez Bootypedia


Bomber Documentation
Bomber Documentation

See Bomber for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Bomber briefing.
Source: Piratez Bootypedia


Breaker Documentation
Breaker Documentation

See Breaker for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Breaker briefing.
Source: Piratez Bootypedia


Corvette Documentation
Corvette Documentation

See Corvette for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Corvette briefing.
Source: Piratez Bootypedia


Courier Documentation
Courier Documentation

See Courier for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Courier briefing.
Source: Piratez Bootypedia


Cruiser Documentation
Cruiser Documentation

See Cruiser for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Cruiser briefing.
Source: Piratez Bootypedia


Cutter Documentation
Cutter Documentation

See Cutter for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Cutter briefing.
Source: Piratez Bootypedia


Destroyer Documentation
Destroyer Documentation

See Destroyer for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Destroyer briefing.
Source: Piratez Bootypedia


Envoy Documentation
Envoy Documentation

See Envoy for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Envoy briefing.
Source: Piratez Bootypedia


Escort Documentation
Escort Documentation

See Escort for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Escort briefing.
Source: Piratez Bootypedia


Excavator Documentation
Excavator Documentation

See Excavator for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Excavator briefing.
Source: Piratez Bootypedia


Fighter Documentation
Fighter Documentation

See Fighter for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Fighter briefing.
Source: Piratez Bootypedia


Freighter Documentation
Freighter Documentation

See Freighter for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Freighter briefing.
Source: Piratez Bootypedia


Frigate Documentation
Frigate Documentation

See Frigate for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Frigate briefing.
Source: Piratez Bootypedia


Gunboat Documentation
Gunboat Documentation

See Gunboat for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Gunboat briefing.
Source: Piratez Bootypedia


Gunship Documentation
Gunship Documentation

See Gunship for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Gunship briefing.
Source: Piratez Bootypedia


Heavy Gunship Documentation
Heavy Gunship Documentation

See Heavy Gunship for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Heavy Gunship briefing.
Source: Piratez Bootypedia


Hopper Documentation
Hopper Documentation

See Hopper for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Hopper briefing.
Source: Piratez Bootypedia


Light Gunboat Documentation
Light Gunboat Documentation

See Light Gunboat for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Light Gunboat briefing.
Source: Piratez Bootypedia


Military Transport Documentation
Military Transport Documentation

See Military Transport for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Military Transport briefing.
Source: Piratez Bootypedia


Runabout Documentation
Runabout Documentation

See Runabout for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Runabout briefing.
Source: Piratez Bootypedia


Scout Documentation
Scout Documentation

See Scout for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Scout briefing.
Source: Piratez Bootypedia


Sentry Documentation
Sentry Documentation

See Scout for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Sentry briefing.
Source: Piratez Bootypedia


Shrine Ship Documentation
Shrine Ship Documentation

See Shrine Ship for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Shrine Ship briefing.
Source: Piratez Bootypedia


Supply Ship Documentation
Supply Ship Documentation

See Supply Ship for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Supply Ship briefing.
Source: Piratez Bootypedia


Terror Ship Documentation
Terror Ship Documentation

See Terror Ship for declassified reconnaissance and visual surveillance.

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with the Terror Ship briefing.
Source: Piratez Bootypedia


UAC Weapons Documentation
UAC Weapons Documentation

Lorem ipsum

Weight Size Usage
1 1x1 Unusable


Notes:
Research item associated with Magnetic Containment Field, BFG Battery and UAC Plasmagun Battery.
Source: Piratez Bootypedia


Uranium Weapons
Uranium Weapons

It appears that the humans were once in possession of fabled weapons of mass destruction, able to destroy whole cities. They manufactured these weapons from a rare earth element, called 'Uranium'. Tragically, seems that the technology has been lost forever, and the Star Gods made sure the existing fission weapons stockpiles disappeared. The 'Baby Nukes' we've found are amongst the last of their kind, and their replication seems impossible.

Weight Size Usage
1 1x1 Unusable


Notes:
Flavor item associated with Baby Nukes.
Source: Piratez Bootypedia

Uniform Exclusive

Medical Bag
Medical Bag

This Medical bag is integral to the Nurse's Outfit.

Restoration
Weight Size Usage Type Amount Additional Effect(s)
20 2x2 Use - 20 TUs
Throw - 25% base TUs
Pain Killer (20 Uses)
Stimulant (20 Uses)
Heal (20 Uses)
Restore Morale (100%*Total HP Lost) per Use
-20 Stun Dmg per Use
-1 Wound, +6 HP per Use
None


Notes:
Restorative item exclusive to the Nurse uniform.
Source: Piratez Bootypedia


VooDoo Rod
VooDoo Rod

Only those trained in magic and wearing a proper dress (which we need to figure out separately) can touch their VooDoo rods.
Wicked things can be done to the enemy, but at a price of taking Energy and Stun damage (16, 8). Also, the range is limited to 13.
TERROR> Fills the mind of the hapless victim with images of absolute horror and dread. If the attack is successful it will reduce the target's morale and may cause it to panic.
POSSESS> The sorcerer tries to completely dominate target's will, which is a more difficult trick than the previous one. If this is successful then you will gain immediate control of the enemy unit as if it was one of your own.

Weight Size Usage Additional Effect(s)
10 3x1 Terror - 25 TUs
Possession - 25 TUs
None


Notes:
Utility item exclusive to the Witch uniform.
Source: Piratez Bootypedia