Difference between revisions of "Equipment (TFTD)"
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Bomb Bloke (talk | contribs) (Moving armour stuff to dedicated page, fixing medkit link) |
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== Armor == |
== Armor == |
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+ | :''Main article:'' [[Armour (TFTD)]] |
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− | <!-- Todo: Armour needs its own section, to encapsulate anything and jolly well everything you need to know about armour, and its managment - with bits from the damage -vs- armour discussion --> |
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+ | Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic diving suits that provide some minimal level of defense, as your technology progresses your [[aquanauts]] will be able to survive significant levels of damage without injury. |
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− | [[Diving Suit]] - Armored diving gear allowing X-COM agents to perform underwater operations at any depth. |
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− | [[Plastic Aqua Armor]] - New diving gear incorporating Aqua Plastics for greater defensive abilities. |
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− | [[Ion Armor]] - Heavy plates with Zrbite-powered muscle assist and air-filtering system. |
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− | [[Magnetic Ion Armor]] - Ion Armor with Magnetic Navigation system. |
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− | ===Armor Quick Comparison=== |
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− | <table {{StdCenterTable}} width="40%"> |
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− | <tr {{StdDescTable_Heading}}><th>Armour</th><th width="50">Front</th><th width="50">Left</th><th width="50">Right</th><th width="50">Rear</th><th width="50">Under</th></tr> |
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− | <tr><td>Diving Suit</td><td>12</td><td>8</td><td>8</td><td>5</td><td>2</td></tr> |
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− | <tr><td>Plastic Aqua Armor*</td><td>60</td><td>35</td><td>35</td><td>30</td><td>25</td></tr> |
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− | <tr><td>Ion Armor**</td><td>132</td><td>70</td><td>70</td><td>100</td><td>55</td></tr> |
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− | <tr><td>Magnetic Ion Armor**</td><td>142</td><td>80</td><td>80</td><td>110</td><td>65</td></tr> |
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− | </table> |
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− | <nowiki>*</nowiki> Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.<br> |
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− | <nowiki>**</nowiki> Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage. <br> |
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== Portable Equipment == |
== Portable Equipment == |
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* [[Dye Grenade]] |
* [[Dye Grenade]] |
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* [[Particle Disturbance Sensor]] |
* [[Particle Disturbance Sensor]] |
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− | * [[Medi-Kit]] |
+ | * [[Medi-Kit (TFTD)|Medi-Kit]] |
* [[Chemical-flare]] |
* [[Chemical-flare]] |
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* [[M.C. Disruptor]] |
* [[M.C. Disruptor]] |
Revision as of 03:07, 18 December 2009
Armor
- Main article: Armour (TFTD)
Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic diving suits that provide some minimal level of defense, as your technology progresses your aquanauts will be able to survive significant levels of damage without injury.
Portable Equipment
General Equipment Reference
See Also