Difference between revisions of "Equipment (TFTD)"
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m (Added note about fire/phosphor negation) |
(Expanded table, and armor descriptions) |
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<!-- Todo: Armour needs its own section, to encapsulate anything and jolly well everything you need to know about armour, and its managment - with bits from the damage -vs- armour discussion --> | <!-- Todo: Armour needs its own section, to encapsulate anything and jolly well everything you need to know about armour, and its managment - with bits from the damage -vs- armour discussion --> | ||
− | [[Diving Suit]] - | + | [[Diving Suit]] - Armored diving gear allowing X-COM agents to perform underwater operations at any depth. |
− | [[Plastic Aqua Armor]] - | + | [[Plastic Aqua Armor]] - New diving gear incorporating Aqua Plastics for greater defensive abilities. |
[[Ion Armor]] - Heavy plates with Zrbite-powered muscle assist and air-filtering system. | [[Ion Armor]] - Heavy plates with Zrbite-powered muscle assist and air-filtering system. | ||
− | [[Magnetic Ion Armor]] - Ion Armor with | + | [[Magnetic Ion Armor]] - Ion Armor with Magnetic Navigation system. |
===Armor Quick Comparison=== | ===Armor Quick Comparison=== | ||
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<tr {{StdDescTable_Heading}}><th>Armour</th><th width="50">Front</th><th width="50">Left</th><th width="50">Right</th><th width="50">Rear</th><th width="50">Under</th></tr> | <tr {{StdDescTable_Heading}}><th>Armour</th><th width="50">Front</th><th width="50">Left</th><th width="50">Right</th><th width="50">Rear</th><th width="50">Under</th></tr> | ||
<tr><td>Diving Suit</td><td>12</td><td>8</td><td>8</td><td>5</td><td>2</td></tr> | <tr><td>Diving Suit</td><td>12</td><td>8</td><td>8</td><td>5</td><td>2</td></tr> | ||
− | <tr><td>Plastic Aqua Armor</td><td>60</td><td>35</td><td>35</td><td>30</td><td>25</td></tr> | + | <tr><td>Plastic Aqua Armor*</td><td>60</td><td>35</td><td>35</td><td>30</td><td>25</td></tr> |
− | <tr><td>Ion Armor*</td><td>132</td><td>70</td><td>70</td><td>100</td><td>55</td></tr> | + | <tr><td>Ion Armor**</td><td>132</td><td>70</td><td>70</td><td>100</td><td>55</td></tr> |
− | <tr><td>Magnetic Ion Armor*</td><td>142</td><td>80</td><td>80</td><td>110</td><td>65</td></tr> | + | <tr><td>Magnetic Ion Armor**</td><td>142</td><td>80</td><td>80</td><td>110</td><td>65</td></tr> |
</table> | </table> | ||
− | <nowiki>*</nowiki> Protects the wearer against all Fire/Phosphor damage. <br> | + | <nowiki>*</nowiki> Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.<br> |
− | + | <nowiki>**</nowiki> Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage. <br> | |
Revision as of 20:52, 12 September 2007
Armor
Diving Suit - Armored diving gear allowing X-COM agents to perform underwater operations at any depth.
Plastic Aqua Armor - New diving gear incorporating Aqua Plastics for greater defensive abilities.
Ion Armor - Heavy plates with Zrbite-powered muscle assist and air-filtering system.
Magnetic Ion Armor - Ion Armor with Magnetic Navigation system.
Armor Quick Comparison
Armour | Front | Left | Right | Rear | Under |
---|---|---|---|---|---|
Diving Suit | 12 | 8 | 8 | 5 | 2 |
Plastic Aqua Armor* | 60 | 35 | 35 | 30 | 25 |
Ion Armor** | 132 | 70 | 70 | 100 | 55 |
Magnetic Ion Armor** | 142 | 80 | 80 | 110 | 65 |
* Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.
** Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage.
Portable Equipment
Weapons
See Weapons (Tftd)