Difference between revisions of "Equipment (TFTD)"

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m (Added note about fire/phosphor negation)
(Expanded table, and armor descriptions)
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<!-- Todo: Armour needs its own section, to encapsulate anything and jolly well everything you need to know about armour, and its managment - with bits from the damage -vs- armour discussion -->
 
<!-- Todo: Armour needs its own section, to encapsulate anything and jolly well everything you need to know about armour, and its managment - with bits from the damage -vs- armour discussion -->
  
[[Diving Suit]] - ???
+
[[Diving Suit]] - Armored diving gear allowing X-COM agents to perform underwater operations at any depth.
  
[[Plastic Aqua Armor]] - Incorporating Aqua Plastics.
+
[[Plastic Aqua Armor]] - New diving gear incorporating Aqua Plastics for greater defensive abilities.
  
 
[[Ion Armor]] - Heavy plates with Zrbite-powered muscle assist and air-filtering system.
 
[[Ion Armor]] - Heavy plates with Zrbite-powered muscle assist and air-filtering system.
  
[[Magnetic Ion Armor]] - Ion Armor with Anti-grav harness.
+
[[Magnetic Ion Armor]] - Ion Armor with Magnetic Navigation system.
  
 
===Armor Quick Comparison===
 
===Armor Quick Comparison===
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<tr {{StdDescTable_Heading}}><th>Armour</th><th width="50">Front</th><th width="50">Left</th><th width="50">Right</th><th width="50">Rear</th><th width="50">Under</th></tr>
 
<tr {{StdDescTable_Heading}}><th>Armour</th><th width="50">Front</th><th width="50">Left</th><th width="50">Right</th><th width="50">Rear</th><th width="50">Under</th></tr>
 
<tr><td>Diving Suit</td><td>12</td><td>8</td><td>8</td><td>5</td><td>2</td></tr>
 
<tr><td>Diving Suit</td><td>12</td><td>8</td><td>8</td><td>5</td><td>2</td></tr>
<tr><td>Plastic Aqua Armor</td><td>60</td><td>35</td><td>35</td><td>30</td><td>25</td></tr>
+
<tr><td>Plastic Aqua Armor*</td><td>60</td><td>35</td><td>35</td><td>30</td><td>25</td></tr>
<tr><td>Ion Armor*</td><td>132</td><td>70</td><td>70</td><td>100</td><td>55</td></tr>
+
<tr><td>Ion Armor**</td><td>132</td><td>70</td><td>70</td><td>100</td><td>55</td></tr>
<tr><td>Magnetic Ion Armor*</td><td>142</td><td>80</td><td>80</td><td>110</td><td>65</td></tr>
+
<tr><td>Magnetic Ion Armor**</td><td>142</td><td>80</td><td>80</td><td>110</td><td>65</td></tr>
 
</table>
 
</table>
  
<nowiki>*</nowiki> Protects the wearer against all Fire/Phosphor damage. <br>
+
<nowiki>*</nowiki> Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.<br>
 
+
<nowiki>**</nowiki> Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage. <br>
  
  

Revision as of 20:52, 12 September 2007

Armor

Diving Suit - Armored diving gear allowing X-COM agents to perform underwater operations at any depth.

Plastic Aqua Armor - New diving gear incorporating Aqua Plastics for greater defensive abilities.

Ion Armor - Heavy plates with Zrbite-powered muscle assist and air-filtering system.

Magnetic Ion Armor - Ion Armor with Magnetic Navigation system.

Armor Quick Comparison

ArmourFrontLeftRightRearUnder
Diving Suit128852
Plastic Aqua Armor*6035353025
Ion Armor**132707010055
Magnetic Ion Armor**142808011065

* Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.
** Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage.


Portable Equipment

Weapons

See Weapons (Tftd)

General Equipment Reference