Difference between revisions of "Equipment (TFTD)"

From UFOpaedia
Jump to navigation Jump to search
m
(Moving armour stuff to dedicated page, fixing medkit link)
Line 1: Line 1:
 
== Armor ==
 
== Armor ==
<!-- Todo: Armour needs its own section, to encapsulate anything and jolly well everything you need to know about armour, and its managment - with bits from the damage -vs- armour discussion -->
+
:''Main article:'' [[Armour (TFTD)]]
 
+
Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic diving suits that provide some minimal level of defense, as your technology progresses your [[aquanauts]] will be able to survive significant levels of damage without injury.
[[Diving Suit]] - Armored diving gear allowing X-COM agents to perform underwater operations at any depth.
 
 
 
[[Plastic Aqua Armor]] - New diving gear incorporating Aqua Plastics for greater defensive abilities.
 
 
 
[[Ion Armor]] - Heavy plates with Zrbite-powered muscle assist and air-filtering system.
 
 
 
[[Magnetic Ion Armor]] - Ion Armor with Magnetic Navigation system.
 
 
 
===Armor Quick Comparison===
 
 
 
<table {{StdCenterTable}} width="40%">
 
<tr {{StdDescTable_Heading}}><th>Armour</th><th width="50">Front</th><th width="50">Left</th><th width="50">Right</th><th width="50">Rear</th><th width="50">Under</th></tr>
 
<tr><td>Diving Suit</td><td>12</td><td>8</td><td>8</td><td>5</td><td>2</td></tr>
 
<tr><td>Plastic Aqua Armor*</td><td>60</td><td>35</td><td>35</td><td>30</td><td>25</td></tr>
 
<tr><td>Ion Armor**</td><td>132</td><td>70</td><td>70</td><td>100</td><td>55</td></tr>
 
<tr><td>Magnetic Ion Armor**</td><td>142</td><td>80</td><td>80</td><td>110</td><td>65</td></tr>
 
</table>
 
 
 
<nowiki>*</nowiki> Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.<br>
 
<nowiki>**</nowiki> Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage. <br>
 
 
 
  
 
== Portable Equipment ==
 
== Portable Equipment ==
Line 28: Line 7:
 
* [[Dye Grenade]]
 
* [[Dye Grenade]]
 
* [[Particle Disturbance Sensor]]
 
* [[Particle Disturbance Sensor]]
* [[Medi-Kit]]
+
* [[Medi-Kit (TFTD)|Medi-Kit]]
 
* [[Chemical-flare]]
 
* [[Chemical-flare]]
 
* [[M.C. Disruptor]]
 
* [[M.C. Disruptor]]

Revision as of 02:07, 18 December 2009

Armor

Main article: Armour (TFTD)

Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic diving suits that provide some minimal level of defense, as your technology progresses your aquanauts will be able to survive significant levels of damage without injury.

Portable Equipment

General Equipment Reference

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons