Equipment (TFTD)
Revision as of 21:17, 1 October 2007 by Zombie (talk | contribs) (Equipment (Tftd) moved to Equipment (TFTD): Standardizing.)
Armor
Diving Suit - Armored diving gear allowing X-COM agents to perform underwater operations at any depth.
Plastic Aqua Armor - New diving gear incorporating Aqua Plastics for greater defensive abilities.
Ion Armor - Heavy plates with Zrbite-powered muscle assist and air-filtering system.
Magnetic Ion Armor - Ion Armor with Magnetic Navigation system.
Armor Quick Comparison
Armour | Front | Left | Right | Rear | Under |
---|---|---|---|---|---|
Diving Suit | 12 | 8 | 8 | 5 | 2 |
Plastic Aqua Armor* | 60 | 35 | 35 | 30 | 25 |
Ion Armor** | 132 | 70 | 70 | 100 | 55 |
Magnetic Ion Armor** | 142 | 80 | 80 | 110 | 65 |
* Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.
** Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage.
Portable Equipment
Weapons
See Weapons (Tftd)