Difference between revisions of "Ethereal"

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{{BureauVersion}}
 
{{BureauVersion}}
  
'''In other languages: [[에테리얼|한국어]].'''
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[[Image:ethereal.png|right|Ethereal]]
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The '''Ethereal''' race is arguably the most dangerous species that X-COM forces faced during the First Alien War.
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As the masterminds controlling the [[Muton]] race, and apparently the leaders of the entire alien invasion, Ethereals are rarely seen on Earth. They will not ordinarily be encountered before July 1999, and will only deign to appear personally for the most important missions - [[Alien Base|building bases]], [[Alien Terror|spreading fear]], [[Alien Infiltration|diplomatic negotiations]] and [[Alien Retaliation|attacks on X-Com]].
  
[[Image:ethereal.png|right|Ethereal]]
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The Ethereals' terror unit is the robotic, nigh-indestructible [[Sectopod]].
La raza de los Etéreos es posiblemente la especie más peligrosa a la que las fuerzas del X-COM tuvieron que hacer frente durante la primera guerra alienígena.
 
Los Etéreos son raramente vistos en la Tierra, pues prefieren enviar otras razas (especialmente Mutones)para realizar misiones en su nombre.
 
  
==Estadísticas==
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==Statistics==
  '''TUs:'''              68-79
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  '''TUs:'''              68-78
 
  '''Health:'''            55
 
  '''Health:'''            55
 
  '''Energy:'''            96-111
 
  '''Energy:'''            96-111
 
  '''Reactions:'''        75-93
 
  '''Reactions:'''        75-93
  '''Strength:'''          48-52
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  '''Strength:'''          48-51
 
  '''Bravery:'''          80
 
  '''Bravery:'''          80
  '''Firing Accuracy:'''  37-92
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  '''Firing Accuracy:'''  37-91
 
  '''Throwing Accuracy:''' 80
 
  '''Throwing Accuracy:''' 80
 
  '''Psi Skill:'''        40-46, 45-52, 50-58
 
  '''Psi Skill:'''        40-46, 45-52, 50-58
  '''Psi Strength:'''      50-58, 60-70, 65-75  
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  '''Psi Strength:'''      50-58, 60-69, 65-75  
 
 
==Habilidades especiales==
 
Cada miembro de la raza de los Etéreos posee poderosas habilidades psíquicas [[(Psionics|psionic abilities)]] que pueden causar el pánico a nuestros soldados X-COM. Incluso es posible que puedan tomar el control de nuestras unidades y las usen contra nosotros.
 
 
 
Los ataques a ciudades por los Etéreos son especialmente peligrosas para los Ciudadanos [[(Civilian)]] y nuestras unidades X-COM pues además de tener que luchar contra sus habilidades psíquicas tendremos que lidiar con los Sectópodos [[Sectopod]]s que los acompañan. [[Sectopod]]s.
 
  
Be aware of the fact that ethereals can fly, giving them access to just about anywhere on the map. They often use this to set up midair sniping positions, especially  on the harder difficulties but not as much for across-the-map movement. [[Night Missions]] ARE A PAIN, especially since their nightvision is far superior to humans. Plus, flares and incendiaries aren't useful for illuminating empty air.
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==Special abilities==
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Every member of the Ethereal race possesses very powerful [[Psionics|psionic abilities]] that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us. Only the most [[Psionic Strength|psionically resistant]] troops should be used against Ethereals.
  
If an ethereal is "spotting" for his pals from around level 9 of the map and you can't find him, and his friends are all bombarding you with psi, you will probably have to abort... if you still can.
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The psionic prowess of Ethereals also grants them the ability to fly. This protects them from [[Grenade]]s, and provides some protection from the [[Blaster Launcher]].
  
Despite having powerful psionic abilities, Ethereals are armed and most Ethereals wield [[Heavy Plasma]].
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Note also that while Ethereals have only moderate [[Health]], they are exceedingly-well armoured. Plasma weapons are strongly recommended for skirmishes with Ethereals, as weaker weapons will struggle to harm them.
  
 
== Live specimen ==
 
== Live specimen ==
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The following are some miscellaneous notes on the Ethereal:
 
The following are some miscellaneous notes on the Ethereal:
 
* The Ethereal takes 0.7x damage from [[Incendiary|fire]], and 0.8x [[stun]] damage.  
 
* The Ethereal takes 0.7x damage from [[Incendiary|fire]], and 0.8x [[stun]] damage.  
* Very high Firing and Throwing Accuracy.
 
* Is very fast (very high TUs).
 
* High Health.
 
* Very high Energy.
 
* Very high Reactions.
 
* High Strength.
 
* Very high Psi Strength.
 
 
* There are no Ethereal Navigators, Engineers, or Medics.  Ethereal Leaders will be used in their place.
 
* There are no Ethereal Navigators, Engineers, or Medics.  Ethereal Leaders will be used in their place.
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* Scheduled [[Alien Retaliation|Retaliation]] missions always have a possibility of being Ethereal, regardless of the month. This can produce "early" Ethereals if [[The Martian Solution]] is researched in May or earlier.
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==See also==
 
==See also==

Latest revision as of 11:54, 17 October 2021

For the XCOM: Enemy Unknown (2012) version, see Ethereal (EU2012)
For the version that appears in The Bureau, see Ethereal (Bureau)
Ethereal


The Ethereal race is arguably the most dangerous species that X-COM forces faced during the First Alien War.

As the masterminds controlling the Muton race, and apparently the leaders of the entire alien invasion, Ethereals are rarely seen on Earth. They will not ordinarily be encountered before July 1999, and will only deign to appear personally for the most important missions - building bases, spreading fear, diplomatic negotiations and attacks on X-Com.

The Ethereals' terror unit is the robotic, nigh-indestructible Sectopod.

Statistics

TUs:               68-78
Health:            55
Energy:            96-111
Reactions:         75-93
Strength:          48-51
Bravery:           80
Firing Accuracy:   37-91
Throwing Accuracy: 80
Psi Skill:         40-46, 45-52, 50-58
Psi Strength:      50-58, 60-69, 65-75 

Special abilities

Every member of the Ethereal race possesses very powerful psionic abilities that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us. Only the most psionically resistant troops should be used against Ethereals.

The psionic prowess of Ethereals also grants them the ability to fly. This protects them from Grenades, and provides some protection from the Blaster Launcher.

Note also that while Ethereals have only moderate Health, they are exceedingly-well armoured. Plasma weapons are strongly recommended for skirmishes with Ethereals, as weaker weapons will struggle to harm them.

Live specimen

This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.

The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them.

They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on Earth since they seem to rely on other races to pursue their objectives.

Autopsy

Ethereal - Autopsy

This being is physically retarded and seems incapable of sustaining any life functions.

The muscles are severely atrophied and the internal organs appear to be under-developed. The sensory organs, including the eyes, do not appear to function at all.

The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support.

Notes

The following are some miscellaneous notes on the Ethereal:

  • The Ethereal takes 0.7x damage from fire, and 0.8x stun damage.
  • There are no Ethereal Navigators, Engineers, or Medics. Ethereal Leaders will be used in their place.
  • Scheduled Retaliation missions always have a possibility of being Ethereal, regardless of the month. This can produce "early" Ethereals if The Martian Solution is researched in May or earlier.


See also

UFO BadgeX-COM: Enemy Unknown/UFO Defense
X-COM SoldiersHeavy Weapons Platforms
Aliens: FloaterSectoidSnakemanEtherealMuton

Terror Units: ReaperCyberdiscChryssalidZombieSectopodCelatidSilacoid

Stats Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing AccuracyStrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds
Data Alien StatsDamage ModifiersAlien Appearance RatiosAlien Weapon Loadouts