Difference between revisions of "Ethereal"

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[[Category:Alien life forms]]
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{{EU2012Version}}
== General Information ==
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{{BureauVersion}}
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'''In other languages: [[에테리얼|한국어]], [[Etéreo|Español]].'''
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[[Image:ethereal.png|right|Ethereal]]
 
[[Image:ethereal.png|right|Ethereal]]
The Ethereal race is arguably the most dangerous species that X-COM forces faced during the First Alien War.
 
  
Ethereals are rarely seen on Earth as they prefer to send other races (especially [[Muton]]s) to carry out missions on their behalf.
 
  
Every member of the Ethereal race possesses very powerful [[Psionics|psionic abilities]] that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us.
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The '''Ethereal''' race is arguably the most dangerous species that X-COM forces faced during the First Alien War.
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As the masterminds controlling the [[Muton]] race, and apparently the leaders of the entire alien invasion, Ethereals are rarely seen on Earth. They will not ordinarily be encountered before July 1999, and will only deign to appear personally for the most important missions - [[Alien Base|building bases]], [[Alien Terror|spreading fear]], [[Alien Infiltration|diplomatic negotiations]] and [[Alien Retaliation|attacks on X-Com]].
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The Ethereals' terror unit is the robotic, nigh-indestructible [[Sectopod]].
  
If X-COM ground forces encounter Ethereals on Earth, it will usually be at an [[Alien Base Assault|Alien Base]], or [[Terror Mission|terror site]]. Terror attacks by Ethereals are the most dangerous for both [[Civilian]]s and X-COM units - apart from having to deal with their psionic abilities, we also have to fight against [[Sectopod]]s.
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==Statistics==
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'''TUs:'''              68-78
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'''Health:'''            55
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'''Energy:'''            96-111
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'''Reactions:'''        75-93
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'''Strength:'''          48-51
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'''Bravery:'''          80
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'''Firing Accuracy:'''  37-91
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'''Throwing Accuracy:''' 80
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'''Psi Skill:'''        40-46, 45-52, 50-58
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'''Psi Strength:'''      50-58, 60-69, 65-75
  
Be aware of the fact that ethereals can fly, giving them access to just about anywhere on the map. [[Night Missions]] ARE A PAIN, especially since their nightvision is far superior to humans on the harder difficulties. Plus, flares and incendiaries aren't useful for illuminating empty air.
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==Special abilities==
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Every member of the Ethereal race possesses very powerful [[Psionics|psionic abilities]] that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us. Only the most [[Psionic Strength|psionically resistant]] troops should be used against Ethereals.
  
If an ethereal is "spotting" for his pals from around level 9 of the map and you can't find him, and his friends are all bombarding you with psi, you will probably have to abort... if you still can.
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The psionic prowess of Ethereals also grants them the ability to fly. This protects them from [[Grenade]]s, and provides some protection from the [[Blaster Launcher]].
  
== Live Specimen ==
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Note also that while Ethereals have only moderate [[Health]], they are exceedingly-well armoured. Plasma weapons are strongly recommended for skirmishes with Ethereals, as weaker weapons will struggle to harm them.
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== Live specimen ==
 
This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.
 
This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.
  
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The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support.
 
The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support.
  
==See Also==
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==Notes==
[[Sectopod]]
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The following are some miscellaneous notes on the Ethereal:
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* The Ethereal takes 0.7x damage from [[Incendiary|fire]], and 0.8x [[stun]] damage.
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* There are no Ethereal Navigators, Engineers, or Medics.  Ethereal Leaders will be used in their place.
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* Scheduled [[Alien Retaliation|Retaliation]] missions always have a possibility of being Ethereal, regardless of the month. This can produce "early" Ethereals if [[The Martian Solution]] is researched in May or earlier.
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[[Category:Alien life forms]]
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==See also==
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{{Aliens Navbar}}
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[[Category:Alien Life Forms]]
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[[Category:Research (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Revision as of 14:58, 20 July 2018

For the XCOM: Enemy Unknown (2012) version, see Ethereal (EU2012)
For the version that appears in The Bureau, see Ethereal (Bureau)

In other languages: 한국어, Español.

Ethereal


The Ethereal race is arguably the most dangerous species that X-COM forces faced during the First Alien War.

As the masterminds controlling the Muton race, and apparently the leaders of the entire alien invasion, Ethereals are rarely seen on Earth. They will not ordinarily be encountered before July 1999, and will only deign to appear personally for the most important missions - building bases, spreading fear, diplomatic negotiations and attacks on X-Com.

The Ethereals' terror unit is the robotic, nigh-indestructible Sectopod.

Statistics

TUs:               68-78
Health:            55
Energy:            96-111
Reactions:         75-93
Strength:          48-51
Bravery:           80
Firing Accuracy:   37-91
Throwing Accuracy: 80
Psi Skill:         40-46, 45-52, 50-58
Psi Strength:      50-58, 60-69, 65-75 

Special abilities

Every member of the Ethereal race possesses very powerful psionic abilities that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us. Only the most psionically resistant troops should be used against Ethereals.

The psionic prowess of Ethereals also grants them the ability to fly. This protects them from Grenades, and provides some protection from the Blaster Launcher.

Note also that while Ethereals have only moderate Health, they are exceedingly-well armoured. Plasma weapons are strongly recommended for skirmishes with Ethereals, as weaker weapons will struggle to harm them.

Live specimen

This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.

The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them.

They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on Earth since they seem to rely on other races to pursue their objectives.

Autopsy

Ethereal - Autopsy

This being is physically retarded and seems incapable of sustaining any life functions.

The muscles are severely atrophied and the internal organs appear to be under-developed. The sensory organs, including the eyes, do not appear to function at all.

The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support.

Notes

The following are some miscellaneous notes on the Ethereal:

  • The Ethereal takes 0.7x damage from fire, and 0.8x stun damage.
  • There are no Ethereal Navigators, Engineers, or Medics. Ethereal Leaders will be used in their place.
  • Scheduled Retaliation missions always have a possibility of being Ethereal, regardless of the month. This can produce "early" Ethereals if The Martian Solution is researched in May or earlier.


See also

UFO BadgeX-COM: Enemy Unknown/UFO Defense
X-COM SoldiersHeavy Weapons Platforms
Aliens: FloaterSectoidSnakemanEtherealMuton

Terror Units: ReaperCyberdiscChryssalidZombieSectopodCelatidSilacoid

Stats Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing AccuracyStrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds
Data Alien StatsDamage ModifiersAlien Appearance RatiosAlien Weapon Loadouts