Difference between revisions of "Ethereal"

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(Corrected stats, removed redundant notes.)
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[[Image:ethereal.png|right|Ethereal]]
 
[[Image:ethereal.png|right|Ethereal]]
  
''If it bleeds, we can kill it.''
 
  
— Arnold Schwarzenegger, ''Predator.''
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The '''Ethereal''' race is arguably the most dangerous species that X-COM forces faced during the First Alien War.
  
The '''Ethereal''' race is arguably the most dangerous species that X-COM forces faced during the First Alien War.
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As the masterminds controlling the [[Muton]] race, and apparently the leaders of the entire alien invasion, Ethereals are rarely seen on Earth. They will not ordinarily be encountered before July 1999, and will only deign to appear personally for the most important missions - [[Alien Base|building bases]], [[Alien Terror|spreading fear]], [[Alien Infiltration|diplomatic negotiations]] and [[Alien Retaliation|attacks on X-Com]].
  
Ethereals are rarely seen on Earth as they prefer to send other races (especially [[Muton]]s) to carry out missions on their behalf.
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The Ethereals' terror unit is the robotic, nigh-indestructible [[Sectopod]].
  
 
==Statistics==
 
==Statistics==
  '''TUs:'''              68-79
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  '''TUs:'''              68-78
 
  '''Health:'''            55
 
  '''Health:'''            55
 
  '''Energy:'''            96-111
 
  '''Energy:'''            96-111
 
  '''Reactions:'''        75-93
 
  '''Reactions:'''        75-93
  '''Strength:'''          48-52
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  '''Strength:'''          48-51
 
  '''Bravery:'''          80
 
  '''Bravery:'''          80
  '''Firing Accuracy:'''  37-92
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  '''Firing Accuracy:'''  37-91
 
  '''Throwing Accuracy:''' 80
 
  '''Throwing Accuracy:''' 80
 
  '''Psi Skill:'''        40-46, 45-52, 50-58
 
  '''Psi Skill:'''        40-46, 45-52, 50-58
  '''Psi Strength:'''      50-58, 60-70, 65-75  
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  '''Psi Strength:'''      50-58, 60-69, 65-75  
  
 
==Special abilities==
 
==Special abilities==
Ethereals are the race who are most directly in charge of the entire alien invasion.  They are terrifying if you are not familiar with them, but still a teeth-grinding pain in the rear if you are.
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Every member of the Ethereal race possesses very powerful [[Psionics|psionic abilities]] that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us. Only the most [[Psionic Strength|psionically resistant]] troops should be used against Ethereals.
 
 
Every member of the Ethereal race possesses very powerful [[Psionics|psionic abilities]] that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us. Soldiers with less than probably 80 PSI strength should not be used against them; but assuming you do, Ethereals are essentially flying Space Jesuits with guns.  Even without their PSI, however, they're well enough armoured that you won't want to use less than plasma pistols against them, they have much higher firing accuracy than you, they're resistant to incendiaries, and they love sniping.
 
 
 
Terror attacks by Ethereals are the most dangerous for both [[Civilian]]s and X-COM units - apart from having to deal with their psionic abilities, we also have to fight against [[Sectopod]]s.
 
  
Be aware of the fact that Ethereals can fly, giving them access to just about anywhere on the map.  They often use this to set up midair sniping positions, especially  on the harder difficulties but not as much for across-the-map movement. [[Night Missions]] ARE A PAIN, especially since their night vision is far superior to humans. Plus, flares and incendiaries aren't useful for illuminating empty air.
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The psionic prowess of Ethereals also grants them the ability to fly. This protects them from [[Grenade]]s, and provides some protection from the [[Blaster Launcher]].
  
If an Ethereal is "spotting" for his pals from around level 9 of the map and you can't find him, and his friends are all bombarding you with psi, you will probably have to abort... if you still can.
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Note also that while Ethereals have only moderate [[Health]], they are exceedingly-well armoured. Plasma weapons are strongly recommended for skirmishes with Ethereals, as weaker weapons will struggle to harm them.
 
 
Despite having powerful psionic abilities, Ethereals are armed and most Ethereals wield [[Heavy Plasma]].
 
  
 
== Live specimen ==
 
== Live specimen ==
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The following are some miscellaneous notes on the Ethereal:
 
The following are some miscellaneous notes on the Ethereal:
 
* The Ethereal takes 0.7x damage from [[Incendiary|fire]], and 0.8x [[stun]] damage.  
 
* The Ethereal takes 0.7x damage from [[Incendiary|fire]], and 0.8x [[stun]] damage.  
* Very high Firing and Throwing Accuracy.
 
* Is very fast (very high TUs).
 
* High Health.
 
* Very high Energy.
 
* Very high Reactions.
 
* High Strength.
 
* Very high Psi Strength.
 
 
* There are no Ethereal Navigators, Engineers, or Medics.  Ethereal Leaders will be used in their place.
 
* There are no Ethereal Navigators, Engineers, or Medics.  Ethereal Leaders will be used in their place.
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* Scheduled [[Alien Retaliation|Retaliation]] missions always have a possibility of being Ethereal, regardless of the month. This can produce "early" Ethereals if [[The Martian Solution]] is researched in May or earlier.
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==See also==
 
==See also==

Revision as of 14:58, 20 July 2018

For the XCOM: Enemy Unknown (2012) version, see Ethereal (EU2012)
For the version that appears in The Bureau, see Ethereal (Bureau)

In other languages: 한국어, Español.

Ethereal


The Ethereal race is arguably the most dangerous species that X-COM forces faced during the First Alien War.

As the masterminds controlling the Muton race, and apparently the leaders of the entire alien invasion, Ethereals are rarely seen on Earth. They will not ordinarily be encountered before July 1999, and will only deign to appear personally for the most important missions - building bases, spreading fear, diplomatic negotiations and attacks on X-Com.

The Ethereals' terror unit is the robotic, nigh-indestructible Sectopod.

Statistics

TUs:               68-78
Health:            55
Energy:            96-111
Reactions:         75-93
Strength:          48-51
Bravery:           80
Firing Accuracy:   37-91
Throwing Accuracy: 80
Psi Skill:         40-46, 45-52, 50-58
Psi Strength:      50-58, 60-69, 65-75 

Special abilities

Every member of the Ethereal race possesses very powerful psionic abilities that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us. Only the most psionically resistant troops should be used against Ethereals.

The psionic prowess of Ethereals also grants them the ability to fly. This protects them from Grenades, and provides some protection from the Blaster Launcher.

Note also that while Ethereals have only moderate Health, they are exceedingly-well armoured. Plasma weapons are strongly recommended for skirmishes with Ethereals, as weaker weapons will struggle to harm them.

Live specimen

This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.

The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them.

They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on Earth since they seem to rely on other races to pursue their objectives.

Autopsy

Ethereal - Autopsy

This being is physically retarded and seems incapable of sustaining any life functions.

The muscles are severely atrophied and the internal organs appear to be under-developed. The sensory organs, including the eyes, do not appear to function at all.

The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support.

Notes

The following are some miscellaneous notes on the Ethereal:

  • The Ethereal takes 0.7x damage from fire, and 0.8x stun damage.
  • There are no Ethereal Navigators, Engineers, or Medics. Ethereal Leaders will be used in their place.
  • Scheduled Retaliation missions always have a possibility of being Ethereal, regardless of the month. This can produce "early" Ethereals if The Martian Solution is researched in May or earlier.


See also

UFO BadgeX-COM: Enemy Unknown/UFO Defense
X-COM SoldiersHeavy Weapons Platforms
Aliens: FloaterSectoidSnakemanEtherealMuton

Terror Units: ReaperCyberdiscChryssalidZombieSectopodCelatidSilacoid

Stats Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing AccuracyStrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds
Data Alien StatsDamage ModifiersAlien Appearance RatiosAlien Weapon Loadouts