Difference between revisions of "Ethereal"

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  '''Psi Strength:'''      50-58, 60-70, 65-75  
 
  '''Psi Strength:'''      50-58, 60-70, 65-75  
  
==Special Abilities==
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==Special abilities==
 
Every member of the Ethereal race possesses very powerful [[Psionics|psionic abilities]] that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us.
 
Every member of the Ethereal race possesses very powerful [[Psionics|psionic abilities]] that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us.
  
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If an ethereal is "spotting" for his pals from around level 9 of the map and you can't find him, and his friends are all bombarding you with psi, you will probably have to abort... if you still can.
 
If an ethereal is "spotting" for his pals from around level 9 of the map and you can't find him, and his friends are all bombarding you with psi, you will probably have to abort... if you still can.
  
== Live Specimen ==
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== Live specimen ==
 
This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.
 
This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.
  
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* There are no Ethereal Navigators, Engineers, or Medics.  Ethereal Leaders will be used in their place.
 
* There are no Ethereal Navigators, Engineers, or Medics.  Ethereal Leaders will be used in their place.
  
==See Also==
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==See also==
 
{{Aliens Navbar}}
 
{{Aliens Navbar}}
 
[[Category:Alien Life Forms]]
 
[[Category:Alien Life Forms]]
 
[[Category:Research (EU)]]
 
[[Category:Research (EU)]]

Revision as of 14:06, 14 February 2012

Ethereal

The Ethereal race is arguably the most dangerous species that X-COM forces faced during the First Alien War.

Ethereals are rarely seen on Earth as they prefer to send other races (especially Mutons) to carry out missions on their behalf.

Statistics

TUs:               68-79
Health:            55
Energy:            96-111
Reactions:         75-93
Strength:          48-52
Bravery:           80
Firing Accuracy:   37-92
Throwing Accuracy: 80
Psi Skill:         40-46, 45-52, 50-58
Psi Strength:      50-58, 60-70, 65-75 

Special abilities

Every member of the Ethereal race possesses very powerful psionic abilities that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us.

Terror attacks by Ethereals are the most dangerous for both Civilians and X-COM units - apart from having to deal with their psionic abilities, we also have to fight against Sectopods.

Be aware of the fact that ethereals can fly, giving them access to just about anywhere on the map. They often use this to set up midair sniping positions, especially on the harder difficulties but not as much for across-the-map movement. Night Missions ARE A PAIN, especially since their nightvision is far superior to humans. Plus, flares and incendiaries aren't useful for illuminating empty air.

If an ethereal is "spotting" for his pals from around level 9 of the map and you can't find him, and his friends are all bombarding you with psi, you will probably have to abort... if you still can.

Live specimen

This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.

The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them.

They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on Earth since they seem to rely on other races to pursue their objectives.

Autopsy

Ethereal - Autopsy

This being is physically retarded and seems incapable of sustaining any life functions.

The muscles are severely atrophied and the internal organs appear to be under-developed. The sensory organs, including the eyes, do not appear to function at all.

The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support.

Notes

The following are some miscellaneous notes on the Ethereal:

  • The Ethereal takes 0.7x damage from fire, and 0.8x stun damage.
  • Very high Firing and Throwing Accuracy.
  • Is very fast (very high TUs).
  • High Health.
  • Very high Energy.
  • Very high Reactions.
  • High Strength.
  • Very high Psi Strength.
  • There are no Ethereal Navigators, Engineers, or Medics. Ethereal Leaders will be used in their place.

See also

UFO BadgeX-COM: Enemy Unknown/UFO Defense
X-COM SoldiersHeavy Weapons Platforms
Aliens: FloaterSectoidSnakemanEtherealMuton

Terror Units: ReaperCyberdiscChryssalidZombieSectopodCelatidSilacoid

Stats Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing AccuracyStrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds
Data Alien StatsDamage ModifiersAlien Appearance RatiosAlien Weapon Loadouts