Difference between revisions of "Ethereal (EU2012)"

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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Ethereal (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|bonus reduction]] on all technology.  
 
*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Ethereal (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|bonus reduction]] on all technology.  
 
==Trivia==
 
==Trivia==
* The [[Ethereal (Bureau)|Ethereals]] of [[The Bureau: XCOM Declassified|The Bureau]] may be related to these with the others being the Ethereals that transcended while theses did not.
+
* The [[Ethereal (Bureau)|Ethereals]] of [[The Bureau: XCOM Declassified|The Bureau]] may be related to these with the others being the Ethereals that transcended.
  
 
== See Also ==
 
== See Also ==

Revision as of 14:40, 17 November 2013

For the original UFO: Enemy Unknown (1994) version, see Ethereal
For the version that appears in The Bureau, see Ethereal (Bureau)


Ethereal

The Ethereals are some of, if not the most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.

Dr. Vahlen identifies a specimen to be centuries old. Despite this Ethereals actually have a ton of health. (20 health points in total on Classic and below difficulties) Do not expect them to turn into a pile of dust when you shoot them.

You will only find Ethereals in UFO assaults or on the final mission. They prefer to send their underlings such as Mutons to do their dirty work.

Stats

Ethereal (EU2012).png
1st Appearance {{{appears}}}
HP 20/20/20/25
Aim N/A
Defense 40
Will 120/120/145/155
Movement 12
Easy/Normal/Classic/Impossible


Abilities:

  • Psi Lance: offensive Psi ability (9 damage) and that deals more damage if the target fails a will challenge.
  • Mindfray: offensive psionic ability (5 damage) that causes damage and lowers will/mobility/aim.
  • Can Mind Control.
  • Psi Drain: drains up to 5 points worth of health from a friendly organic target. Can kill target (can be used on mind-linked targets such as mind controlled squaddie)
  • Rift: powerful AoE attack that inflicts more damage if they fail a will challenge. It has the potential to do from 4 damage (if resisted) to 20+ (to S.H.I.V.s, since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters.
  • Chance to reflect physical projectiles back at the attacker. The reflected attack deals reduced damage.
  • Hardened: Hardened units receive extra protection against critical hits (-60% crit chance)
  • High Will: resistant to psionic attacks.
  • Ethereals explode upon death, dealing damage to all units within a fairly small radius.


Notes

Trivia

  • The Ethereals of The Bureau may be related to these with the others being the Ethereals that transcended.

See Also


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment