Difference between revisions of "Evac (LW2)"

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m (Binkyuk moved page EVAC (LW2) to Evac (LW2): This isn't an acronym.)
(View LW2 1.1 Changelog)
 
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* 60-99%: +1 turn
 
* 60-99%: +1 turn
 
* 100-149%: no change
 
* 100-149%: no change
* 150-189%: -1 turn
+
* 150-199%: -1 turn
* 190-200%: -2 turns
+
* 200%: -2 turns
  
 
'''Active Infiltrations'''
 
'''Active Infiltrations'''

Latest revision as of 01:05, 29 January 2017

In Long War 2, evacuating a mission via skyranger will be a common occurrence due to some missions having infinite alien reinforcements. A few things have changed about the way EVAC works that the savvy commander should know.

1. Throwing the evac flare will break concealment, and enemy forces will actively converge on the evac zone.
2. Evac is no longer immediate, you will have to wait several turns for the skyranger to arrive based on the following factors:

Skyranger Evac Delay

Base Delay

  • Rookie: 1 turn
  • Veteran: 3 turns
  • Commander: 3 turns
  • Legend: 4 turns

Squad Size

  • 1-3 soldiers: -1 turn
  • 4-7 soldiers: no change
  • 8 soldiers: +1 turn
  • 9-10 soldiers: +2 turns
  • 11-12 soldiers: +3 turns

Infiltration

  • 0-29%: +3 turns
  • 30-59%: +2 turns
  • 60-99%: +1 turn
  • 100-149%: no change
  • 150-199%: -1 turn
  • 200%: -2 turns

Active Infiltrations

7 or more infiltration missions including the current mission: +1 turn.