Difference between revisions of "Evac (LW2)"
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m (Binkyuk moved page EVAC (LW2) to Evac (LW2): This isn't an acronym.) |
Mineben256 (talk | contribs) (View LW2 1.1 Changelog) |
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* 60-99%: +1 turn |
* 60-99%: +1 turn |
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* 100-149%: no change |
* 100-149%: no change |
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− | * 150- |
+ | * 150-199%: -1 turn |
− | * |
+ | * 200%: -2 turns |
'''Active Infiltrations''' |
'''Active Infiltrations''' |
Latest revision as of 02:05, 29 January 2017
In Long War 2, evacuating a mission via skyranger will be a common occurrence due to some missions having infinite alien reinforcements. A few things have changed about the way EVAC works that the savvy commander should know.
- 1. Throwing the evac flare will break concealment, and enemy forces will actively converge on the evac zone.
- 2. Evac is no longer immediate, you will have to wait several turns for the skyranger to arrive based on the following factors:
Skyranger Evac Delay
Base Delay
- Rookie: 1 turn
- Veteran: 3 turns
- Commander: 3 turns
- Legend: 4 turns
Squad Size
- 1-3 soldiers: -1 turn
- 4-7 soldiers: no change
- 8 soldiers: +1 turn
- 9-10 soldiers: +2 turns
- 11-12 soldiers: +3 turns
Infiltration
- 0-29%: +3 turns
- 30-59%: +2 turns
- 60-99%: +1 turn
- 100-149%: no change
- 150-199%: -1 turn
- 200%: -2 turns
Active Infiltrations
7 or more infiltration missions including the current mission: +1 turn.