Difference between revisions of "Evac (LWOTC)"

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(add relocating evac mechanic/turn timer)
 
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:1. Throwing the evac flare will break concealment and creates some sound allowing enemies to enter yellow alert and approach the evac.
 
:1. Throwing the evac flare will break concealment and creates some sound allowing enemies to enter yellow alert and approach the evac.
:2. Evac is no longer immediate, you will have to wait several turns for the skyranger to arrive based on the following factors:
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:2. Evac can be freely re-thrown any number of times but has a 1-turn cooldown and relocating will require the skyranger to take 2 more turns to arrive.
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:3. Evac is no longer immediate, you will have to wait several turns for the skyranger to arrive based on the following factors:
  
 
=== Skyranger Evac Delay ===
 
=== Skyranger Evac Delay ===

Latest revision as of 15:06, 17 November 2023

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In Long War of the Chosen, evacuating a mission via skyranger will be a common occurrence due to some missions having infinite alien reinforcements. A few things have changed about the way EVAC works that the savvy commander should know.

1. Throwing the evac flare will break concealment and creates some sound allowing enemies to enter yellow alert and approach the evac.
2. Evac can be freely re-thrown any number of times but has a 1-turn cooldown and relocating will require the skyranger to take 2 more turns to arrive.
3. Evac is no longer immediate, you will have to wait several turns for the skyranger to arrive based on the following factors:

Skyranger Evac Delay

Base Delay

  • Rookie: 1 turn
  • Veteran: 3 turns
  • Commander: 3 turns
  • Legend: 4 turns

Squad Size

  • 1-3 soldiers: -1 turn
  • 4-7 soldiers: no change
  • 8 soldiers: +1 turn
  • 9-10 soldiers: +2 turns
  • 11-12 soldiers: +3 turns

Infiltration

  • 0-29%: +3 turns
  • 30-59%: +2 turns
  • 60-99%: +1 turn
  • 100-149%: no change
  • 150-199%: -1 turn
  • 200%: -2 turns

Active Infiltrations

7 or more infiltration missions including the current mission: +1 turn.