https://www.ufopaedia.org/index.php?title=Experience_Training&feed=atom&action=historyExperience Training - Revision history2024-03-28T13:35:14ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Experience_Training&diff=47142&oldid=prevHobbes: categorizing2013-07-23T04:03:47Z<p>categorizing</p>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Experience_Training&diff=46678&oldid=prevGrilse: /* Reactions training (TFTD) */2013-07-14T19:25:05Z<p><span dir="auto"><span class="autocomment">Reactions training (TFTD)</span></span></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Reactions training ===</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Reactions training<ins class="diffchange diffchange-inline"> (EU)</ins> ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can train your soldiers' [[Reactions]] stat by leaving an armed but non-mind-controlled alien within their field of view. If the alien moves, this will trigger reaction shots, thereby scoring your soldiers a Reactions "action". (See [[Reaction Training]] for more details.)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can train your soldiers' [[Reactions]] stat by leaving an armed but non-mind-controlled alien within their field of view. If the alien moves, this will trigger reaction shots, thereby scoring your soldiers a Reactions "action". (See [[Reaction Training]] for more details.)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can arm the alien with a standard pistol as well -- but a Laser Pistol is best as it does not require any ammo. A Laser Pistol in the hands of your troops is not recommended, as it will kill the aliens more quickly.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can arm the alien with a standard pistol as well -- but a Laser Pistol is best as it does not require any ammo. A Laser Pistol in the hands of your troops is not recommended, as it will kill the aliens more quickly.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Reactions training (TFTD) ===</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:TFTD reactions training.png|thumb|upright=1.5|[[Reactions]] training in [[TFTD]] using [[Dart Gun|Dart Guns]] on an unarmed [[Lobsterman]].]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The training technique in [[TFTD]] is similar to that in [[X-COM|EU]], except that it is not possible to give aliens a weak weapon since their inventory is not accessible. The Lobsterman's melee attack can be used as a substitute.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Disarm the Lobsterman (using M.C.) and position it directly in front of an aquanaut in Magnetic Ion Armor. Have the other aquanauts hover overhead, facing the alien.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Often, the Lobsterman will perform five melee attacks on your aquanaut, then turn or walk one square. The melee attacks won't trigger reaction fire directly, but as soon as the alien moves, your aquanauts will unload their clips - even the ones with terrible reaction skills.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Dart Guns will not harm the Lobsterman or your aquanaut. The Lobsterman's melee attack is will not harm your aquanaut as long as it's a frontal attack.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sometimes the alien decides to walk around and/or attack from the side. In that case, M.C. it again and walk it back, or load your save game.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As long as the rest of your squad is floating overhead, the alien will not use [[Sonic Pulser|Sonic Pulsers]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Firing Accuracy training ===</div></td>
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</table>Grilsehttps://www.ufopaedia.org/index.php?title=Experience_Training&diff=21250&oldid=prevJasonred: /* Training methods not involving psionics */2009-04-28T09:42:22Z<p><span dir="auto"><span class="autocomment">Training methods not involving psionics</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have lost [[unconscious|consciousness]] will drop all their weapons, including grenades. Aliens will never pick up objects, so once they regain consciousness (due to a treatment with [[Medi-Kit|Medi-Kit stimulants]], perhaps?), they cannot harm X-COM units. Terror units with a built-in attack (primarily [[Chryssalid]]s and [[Celatid]]s) remain dangerous at all times, however. 4-space terror units -- [[Reaper]], [[Sectopod]], and [[Cyberdisc]] -- will never regain consciousness once stunned.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have lost [[unconscious|consciousness]] will drop all their weapons, including grenades. Aliens will never pick up objects, so once they regain consciousness (due to a treatment with [[Medi-Kit|Medi-Kit stimulants]], perhaps?), they cannot harm X-COM units. Terror units with a built-in attack (primarily [[Chryssalid]]s and [[Celatid]]s) remain dangerous at all times, however. 4-space terror units -- [[Reaper]], [[Sectopod]], and [[Cyberdisc]] -- will never regain consciousness once stunned.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ethereals and Sectoid Leaders/Commanders can still perform psi-attacks when disarmed, and are dangerous to engage in general except with soldiers known to be resistant to psionic attacks.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ethereals and Sectoid Leaders/Commanders can still perform psi-attacks when disarmed, and are dangerous to engage in general except with soldiers known to be resistant to psionic attacks<ins class="diffchange diffchange-inline">. Anti-psi tactics can lead to rich training opportunities here though, allowing relatively safe bravery, reaction and accuracy training, since alien Psi attacks do appear to draw reaction fire</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Silacoid]]s, because of their slow speed and lack of ranged attacks, can also be used to safely train your troops. Be sure your troops keep at least 12 spaces away to avoid their attacks (or simply hover off the ground in a [[Flying Suit]]). Silacoids' high armor (50 on Experienced level or above) also makes them excellent for Firing Accuracy and Reactions training -- a Pistol will seldom damage them, allowing many soldiers to get in some training before it dies. [[Incendiary]] rounds are particularly effective for training on a live Silacoid, as they will not harm a Silacoid at all. Incendiary rounds will also never harm a soldier wearing [[Personal Armor]] or better -- an added benefit in the event of stray shots.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Silacoid]]s, because of their slow speed and lack of ranged attacks, can also be used to safely train your troops. Be sure your troops keep at least 12 spaces away to avoid their attacks (or simply hover off the ground in a [[Flying Suit]]). Silacoids' high armor (50 on Experienced level or above) also makes them excellent for Firing Accuracy and Reactions training -- a Pistol will seldom damage them, allowing many soldiers to get in some training before it dies. [[Incendiary]] rounds are particularly effective for training on a live Silacoid, as they will not harm a Silacoid at all. Incendiary rounds will also never harm a soldier wearing [[Personal Armor]] or better -- an added benefit in the event of stray shots.</div></td>
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</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Experience_Training&diff=21071&oldid=prevSpike: /* Training methods not involving psionics */ Additional considerations with stun-based training. Tidied up spelling and style.2009-04-08T00:28:02Z<p><span dir="auto"><span class="autocomment">Training methods not involving psionics: </span> Additional considerations with stun-based training. Tidied up spelling and style.</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have panicked and dropped their weapons are often still carrying an [[Alien Grenade]], which they will use, so approach unarmed aliens with caution. However, grenades cannot be targeted at "mid-air" and will only damage units on the level where they explode, so soldiers hovering off the ground in Flying Suits can approach such aliens safely.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have panicked and dropped their weapons are often still carrying an [[Alien Grenade]], which they will use, so approach unarmed aliens with caution. However, grenades cannot be targeted at "mid-air" and will only damage units on the level where they explode, so soldiers hovering off the ground in Flying Suits can approach such aliens safely.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have lost [[unconscious|consciousness]] will drop all their weapons, including grenades. Aliens will never pick up objects, so once they regain consciousness (due to a treatment with [[Medi-Kit|stimulants]], perhaps?), they cannot harm X-COM units. Terror units with a built-in attack (primarily [[Chryssalid]]s and [[Celatid]]s) remain dangerous at all times, however. 4-space terror units -- [[Reaper]], [[Sectopod]], and [[Cyberdisc]] -- will never regain consciousness once stunned.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have lost [[unconscious|consciousness]] will drop all their weapons, including grenades. Aliens will never pick up objects, so once they regain consciousness (due to a treatment with [[Medi-Kit|<ins class="diffchange diffchange-inline">Medi-Kit </ins>stimulants]], perhaps?), they cannot harm X-COM units. Terror units with a built-in attack (primarily [[Chryssalid]]s and [[Celatid]]s) remain dangerous at all times, however. 4-space terror units -- [[Reaper]], [[Sectopod]], and [[Cyberdisc]] -- will never regain consciousness once stunned.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ethereals and Sectoid Leaders/Commanders can still perform psi-attacks when disarmed, and are dangerous to engage in general except with soldiers known to be resistant to psionic attacks.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ethereals and Sectoid Leaders/Commanders can still perform psi-attacks when disarmed, and are dangerous to engage in general except with soldiers known to be resistant to psionic attacks.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Silacoid]]s, because of their slow speed and lack of ranged attacks, can also be used to safely train your troops. Be sure your troops keep at least 12 spaces away to avoid their attacks (or simply hover off the ground in a [[Flying Suit]]). Silacoids' high armor (50 on Experienced level or above) also makes them excellent for Firing Accuracy and Reactions training -- a Pistol will seldom damage them, allowing many soldiers to get in some training before it dies. [[Incendiary]] rounds are particularly effective for training on a live Silacoid, as they will not harm a Silacoid at all. Incendiary rounds will also never harm a soldier wearing [[Personal Armor]] or better -- an added benefit in the event of stray shots.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Silacoid]]s, because of their slow speed and lack of ranged attacks, can also be used to safely train your troops. Be sure your troops keep at least 12 spaces away to avoid their attacks (or simply hover off the ground in a [[Flying Suit]]). Silacoids' high armor (50 on Experienced level or above) also makes them excellent for Firing Accuracy and Reactions training -- a Pistol will seldom damage them, allowing many soldiers to get in some training before it dies. [[Incendiary]] rounds are particularly effective for training on a live Silacoid, as they will not harm a Silacoid at all. Incendiary rounds will also never harm a soldier wearing [[Personal Armor]] or better -- an added benefit in the event of stray shots.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have only a melee attack (Reapers, Chryssalids, and Silacoids) can also be attacked safely by any troops hovering in a Flying Suit.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have only a melee attack (Reapers, Chryssalids, and Silacoids) can also be attacked safely by any troops hovering in a Flying Suit<ins class="diffchange diffchange-inline"> (or by going up stairs and then destroying the stairs)</ins>.<ins class="diffchange diffchange-inline"> If you can kill all the weapon-carrying aliens first, you can then have a good training session with the remaining terrorists. </ins></div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">STUNNING</del> <del class="diffchange diffchange-inline">weapon</del> carrying aliens will make them drop all their <del class="diffchange diffchange-inline">stuff</del>. Wake them up with <del class="diffchange diffchange-inline">medkits</del>, and let the now helpless aliens run around the place, drawing reaction fire from X-<del class="diffchange diffchange-inline">com</del>. This allows training of Soldiers right from day 1, since you <del class="diffchange diffchange-inline">theoratically</del> only need <del class="diffchange diffchange-inline">stun</del> <del class="diffchange diffchange-inline">rods</del> and patience for the alien to wake up naturally.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">As</ins> <ins class="diffchange diffchange-inline">noted</ins> <ins class="diffchange diffchange-inline">above, stunning weapon-</ins>carrying aliens will make them drop all their <ins class="diffchange diffchange-inline">equipment</ins>. Wake them up with <ins class="diffchange diffchange-inline">Medi-Kits</ins>, and let the now helpless aliens run around the place, drawing reaction<ins class="diffchange diffchange-inline"> fire and deliberate</ins> fire from X-<ins class="diffchange diffchange-inline">Com</ins>. This allows training of Soldiers right from day 1, since you <ins class="diffchange diffchange-inline">theoretically</ins> only need <ins class="diffchange diffchange-inline">[[Stun</ins> <ins class="diffchange diffchange-inline">Rod]]s,</ins> and patience for the alien to wake up naturally<ins class="diffchange diffchange-inline">. Possibly '''lots''' of patience or '''lots''' of Medi-Kits, since an alien can easily be at perhaps -100 Stun after a [[Stun Bomb]] hit, or perhaps -50 Stun after a Stun Rod hit. Since you can't stun or kill all the hostiles (otherwise the mission will end), you need to be on the look out for threats during the training, but you also may need to hold your fire to keep the 'training mission' going. (Once some unarmed aliens have woken up, you can stun the rest with impunity, and relax). For the very patient, this makes the Small Launcher possibly a powerful training tool. Rush small launcher research and bring plenty of pistols and pistol clips into combat</ins>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Actually, this makes the Small Launcher a very very powerful training tool. Rush small launcher research and bring plenty of pistols and pistol clips into combat. Hmm.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td>
</tr>
</table>Spikehttps://www.ufopaedia.org/index.php?title=Experience_Training&diff=21066&oldid=prevJasonred: /* Training methods not involving psionics */2009-04-08T00:02:54Z<p><span dir="auto"><span class="autocomment">Training methods not involving psionics</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have only a melee attack (Reapers, Chryssalids, and Silacoids) can also be attacked safely by any troops hovering in a Flying Suit.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Aliens which have only a melee attack (Reapers, Chryssalids, and Silacoids) can also be attacked safely by any troops hovering in a Flying Suit.</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>STUNNING weapon carrying aliens will make them drop all their stuff. Wake them up with medkits, and let the now helpless aliens run around the place, drawing reaction fire from X-com. This allows training of Soldiers right from day 1, since you theoratically only need stun rods and patience for the alien to wake up naturally.</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Actually, this makes the Small Launcher a very very powerful training tool. Rush small launcher research and bring plenty of pistols and pistol clips into combat. Hmm.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td>
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</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Experience_Training&diff=20846&oldid=prevJasonred: ALRIGHT. I have confirmed a working bravery training technique. It abuses a glitch though, well, maybe it makes sense for a Chryssalid to be zombified... It doesn't? Oh dear...2009-03-31T22:03:35Z<p>ALRIGHT. I have confirmed a working bravery training technique. It abuses a glitch though, well, maybe it makes sense for a Chryssalid to be zombified... It doesn't? Oh dear...</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A TRULY outlandish but effective way of training bravery is through an exploit and bug. [[Exploiting Mind Control]], you allow the Commander and Colonels to be zombified, once all Snakemen have been killed. (Make sure everyone is using flying armor) This will WRECK everyone else's morale, much worse than 10 rookies being killed. Don't mess up and end up not resurrecting your top troops!</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A TRULY outlandish but effective way of training bravery is through an exploit and bug. [[Exploiting Mind Control]], you allow the Commander and Colonels to be zombified, once all Snakemen have been killed. (Make sure everyone is using flying armor) This will WRECK everyone else's morale, much worse than 10 rookies being killed. Don't mess up and end up not resurrecting your top troops!</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Alternatively, I have found a disgustingly easy technique, which can be used to train your entire squad's (-1 volunteer) bravery at once. Kill all aliens except for 1 Chryssalid. Now, feed one of your soldiers to the Chryssalid, while having everyone else in a safe spot, facing away from the alien/s. Next turn, 1 unit turns around, spots the aliens, mind control the zombie, turn around again. End turn. Turn around, spot aliens, mind control the zombie, turn around again. Repeat add infinitum. Result: Eventually, entire squad turns into chickens. Disadvantage: You will end up with a REALLY bad score for that mission, since it will count as having many many soldiers dying over and over.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing Accuracy training ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing Accuracy training ===</div></td>
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</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Experience_Training&diff=20632&oldid=prevJasonred: Incendiery Rocket Gifts!2009-03-18T17:59:09Z<p>Incendiery Rocket Gifts!</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A soldier does not have to hit an alien to score a Reactions action -- merely taking a reaction shot will increase the actions counter by one. Occasionally the counter will increase without even taking a shot; see Note 3 at [[User_talk:MikeTheRed#Tips on Increasing Skills]]. (There are several other good tips on that page as well.)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A soldier does not have to hit an alien to score a Reactions action -- merely taking a reaction shot will increase the actions counter by one. Occasionally the counter will increase without even taking a shot; see Note 3 at [[User_talk:MikeTheRed#Tips on Increasing Skills]]. (There are several other good tips on that page as well.)</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This latest information has led me to develop a new, possibly better way of training... the INCENDIERY ROCKET gift!!! Which will be on the same page as Laser Pistol Gifts, for now.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can arm the alien with a standard pistol as well -- but a Laser Pistol is best as it does not require any ammo. A Laser Pistol in the hands of your troops is not recommended, as it will kill the aliens more quickly.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can arm the alien with a standard pistol as well -- but a Laser Pistol is best as it does not require any ammo. A Laser Pistol in the hands of your troops is not recommended, as it will kill the aliens more quickly.</div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Experience_Training&diff=20442&oldid=prevJasonred: Added an alternative, possibly better, solution. And a horrificly bad solution too.2009-03-15T09:20:54Z<p>Added an alternative, possibly better, solution. And a horrificly bad solution too.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:20, 15 March 2009</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Bravery training ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Bravery training ===</div></td>
</tr>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Either you gain 10 bravery, or 0, per mission. Your soldiers will only gain [[Bravery]] experience when their [[Morale]] drops below 50. Morale is lost when X-COM units die -- <del class="diffchange diffchange-inline">but</del> letting soldiers die is not a practical way to train<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">Much</del> <del class="diffchange diffchange-inline">easier</del> <del class="diffchange diffchange-inline">and</del> <del class="diffchange diffchange-inline">safer</del> is to expose your troops to psi-enabled aliens. See [[Bravery#Improvement]] for full details.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Either you gain 10 bravery, or 0, per mission. Your soldiers will only gain [[Bravery]] experience when their [[Morale]] drops below 50. Morale is lost when X-COM<ins class="diffchange diffchange-inline"> *controlled*</ins> units die -- <ins class="diffchange diffchange-inline">since</ins> letting soldiers die is not a practical way to train<ins class="diffchange diffchange-inline">,</ins> <ins class="diffchange diffchange-inline">one</ins> <ins class="diffchange diffchange-inline">way</ins> <ins class="diffchange diffchange-inline">of</ins> <ins class="diffchange diffchange-inline">doing</ins> <ins class="diffchange diffchange-inline">this is to MC aliens, then shoot them while still under X-com control. Another way</ins> is to expose your troops to psi-enabled aliens. See [[Bravery#Improvement]] for full details.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you have the resources to spare, a distastefully crude but effective method of artificially reducing morale for the purpose of bravery training is to hire a large contingent of throw-away rookies, gather them up and drop a high explosive amongst them and then let your trainees run around in a panic. Remember to take other precautions before attempting this, such as clearing the map and disarming the troops that are being trained in case they go berserk.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you have the resources to spare, a distastefully crude but effective method of artificially reducing morale for the purpose of bravery training is to hire a large contingent of throw-away rookies, gather them up and drop a high explosive amongst them and then let your trainees run around in a panic. Remember to take other precautions before attempting this, such as clearing the map and disarming the troops that are being trained in case they go berserk.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A TRULY outlandish but effective way of training bravery is through an exploit and bug. [[Exploiting Mind Control]], you allow the Commander and Colonels to be zombified, once all Snakemen have been killed. (Make sure everyone is using flying armor) This will WRECK everyone else's morale, much worse than 10 rookies being killed. Don't mess up and end up not resurrecting your top troops!</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing Accuracy training ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing Accuracy training ===</div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Experience_Training&diff=20439&oldid=prevJasonred: /* Bravery training */2009-03-15T09:03:14Z<p><span dir="auto"><span class="autocomment">Bravery training</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:03, 15 March 2009</td>
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<td colspan="2" class="diff-lineno">Line 73:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Bravery training ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Bravery training ===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Your soldiers will only gain [[Bravery]] experience when their [[Morale]] drops below 50. Morale is lost when X-COM units die -- but letting soldiers die is not a practical way to train. Much easier and safer is to expose your troops to psi-enabled aliens. See [[Bravery#Improvement]] for full details.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Either you gain 10 bravery, or 0, per mission. </ins>Your soldiers will only gain [[Bravery]] experience when their [[Morale]] drops below 50. Morale is lost when X-COM units die -- but letting soldiers die is not a practical way to train. Much easier and safer is to expose your troops to psi-enabled aliens. See [[Bravery#Improvement]] for full details.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you have the resources to spare, a distastefully crude but effective method of artificially reducing morale for the purpose of bravery training is to hire a large contingent of throw-away rookies, gather them up and drop a high explosive amongst them and then let your trainees run around in a panic. Remember to take other precautions before attempting this, such as clearing the map and disarming the troops that are being trained in case they go berserk.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you have the resources to spare, a distastefully crude but effective method of artificially reducing morale for the purpose of bravery training is to hire a large contingent of throw-away rookies, gather them up and drop a high explosive amongst them and then let your trainees run around in a panic. Remember to take other precautions before attempting this, such as clearing the map and disarming the troops that are being trained in case they go berserk.</div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Experience_Training&diff=20437&oldid=prevArrow Quivershaft: /* Bravery training */ Spelling2009-03-15T06:30:03Z<p><span dir="auto"><span class="autocomment">Bravery training: </span> Spelling</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:30, 15 March 2009</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 75:</td>
<td colspan="2" class="diff-lineno">Line 75:</td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your soldiers will only gain [[Bravery]] experience when their [[Morale]] drops below 50. Morale is lost when X-COM units die -- but letting soldiers die is not a practical way to train. Much easier and safer is to expose your troops to psi-enabled aliens. See [[Bravery#Improvement]] for full details.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your soldiers will only gain [[Bravery]] experience when their [[Morale]] drops below 50. Morale is lost when X-COM units die -- but letting soldiers die is not a practical way to train. Much easier and safer is to expose your troops to psi-enabled aliens. See [[Bravery#Improvement]] for full details.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you have the resources to spare, a distastefully crude <del class="diffchange diffchange-inline">buy</del> effective method of artificially reducing morale for the purpose of bravery training is to hire a large contingent of throw-away rookies, gather them up and drop a high explosive amongst them and then let your trainees run around in a panic. Remember to take other precautions before attempting this, such as clearing the map and disarming the troops that are being trained in case they go berserk.<del class="diffchange diffchange-inline"> </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you have the resources to spare, a distastefully crude <ins class="diffchange diffchange-inline">but</ins> effective method of artificially reducing morale for the purpose of bravery training is to hire a large contingent of throw-away rookies, gather them up and drop a high explosive amongst them and then let your trainees run around in a panic. Remember to take other precautions before attempting this, such as clearing the map and disarming the troops that are being trained in case they go berserk.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing Accuracy training ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing Accuracy training ===</div></td>
</tr>
</table>Arrow Quivershaft