Difference between revisions of "Explosions (UFO2000)"

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(New page: In short 1) items have health and are damaged only with explosions, 2) item health is viewable by pressing LEFT ALT in inventory screen, 3) item health does not affect its efficiency, 4...)
 
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In short  
 
In short  
1) items have health and are damaged only with explosions,  
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* items have health and are damaged only with explosions,  
2) item health is viewable by pressing LEFT ALT in inventory screen,
+
* item health is viewable by pressing LEFT ALT in inventory screen,
3) item health does not affect its efficiency,  
+
* item health does not affect its efficiency,  
4) only prime-able items detonate upon destruction,  
+
* only prime-able items detonate upon destruction,  
5) items' location on a soldier affects damage reduction (soldier's armour does not matter).
+
* items' location on a soldier affects damage reduction (soldier's armour does not matter).
  
 
Carrying places
 
Carrying places
Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage.
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Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.

Revision as of 13:54, 16 October 2009

In short

  • items have health and are damaged only with explosions,
  • item health is viewable by pressing LEFT ALT in inventory screen,
  • item health does not affect its efficiency,
  • only prime-able items detonate upon destruction,
  • items' location on a soldier affects damage reduction (soldier's armour does not matter).

Carrying places Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.