Difference between revisions of "Explosions (UFO2000)"
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− | In short | + | '''In short''' |
* items have health and are damaged only with explosions, | * items have health and are damaged only with explosions, | ||
* item health is viewable by pressing LEFT ALT in inventory screen, | * item health is viewable by pressing LEFT ALT in inventory screen, | ||
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* items' location on a soldier affects damage reduction (soldier's armour does not matter). | * items' location on a soldier affects damage reduction (soldier's armour does not matter). | ||
− | Carrying places | + | |
+ | '''Carrying places''' | ||
+ | |||
Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug. | Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug. |
Revision as of 13:55, 16 October 2009
In short
- items have health and are damaged only with explosions,
- item health is viewable by pressing LEFT ALT in inventory screen,
- item health does not affect its efficiency,
- only prime-able items detonate upon destruction,
- items' location on a soldier affects damage reduction (soldier's armour does not matter).
Carrying places
Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.