Difference between revisions of "Explosions (UFO2000)"

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= Information from the source code =
 
= Information from the source code =
  
'''In short'''
+
== In short ==
 
* items have health and are damaged only with explosions,  
 
* items have health and are damaged only with explosions,  
 
* item health is viewable by pressing LEFT ALT in inventory screen,
 
* item health is viewable by pressing LEFT ALT in inventory screen,
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'''Carrying places'''
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== Carrying places ==
  
 
Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.
 
Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.

Revision as of 14:19, 16 October 2009

Information from "Unit Editor" screen

Blast range

For example, fragmentation grenade. It has "Blast range = 3". It means, that the blast radius is 3 tiles including the central tile. The blast diameter will be 5 = (3 + 3 - 1) tiles.

Information from the source code

In short

  • items have health and are damaged only with explosions,
  • item health is viewable by pressing LEFT ALT in inventory screen,
  • item health does not affect its efficiency,
  • only prime-able items detonate upon destruction,
  • items' location on a soldier affects damage reduction (soldier's armour does not matter).


Carrying places

Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.