Difference between revisions of "Explosions (UFO2000)"
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= Information from the source code = | = Information from the source code = | ||
− | + | == In short == | |
* items have health and are damaged only with explosions, | * items have health and are damaged only with explosions, | ||
* item health is viewable by pressing LEFT ALT in inventory screen, | * item health is viewable by pressing LEFT ALT in inventory screen, | ||
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− | + | == Carrying places == | |
Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug. | Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug. |
Revision as of 14:19, 16 October 2009
Information from "Unit Editor" screen
Blast range
For example, fragmentation grenade. It has "Blast range = 3". It means, that the blast radius is 3 tiles including the central tile. The blast diameter will be 5 = (3 + 3 - 1) tiles.
Information from the source code
In short
- items have health and are damaged only with explosions,
- item health is viewable by pressing LEFT ALT in inventory screen,
- item health does not affect its efficiency,
- only prime-able items detonate upon destruction,
- items' location on a soldier affects damage reduction (soldier's armour does not matter).
Carrying places
Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.