Difference between revisions of "Faceless (XCOM2)"

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A hulking sack of flesh and internal chitin, this enemy accomplishes what the Thin man failed to do: perfect mimicry of human appearances. Indeed, your first encounter will be in the new variant of the Terror Mission, the Reprisal Mission. On the field, they will resemble civilians for rescue: when approached for evac, they will change into their true form. With high levels of health, they are a force to be reckoned with, with a surprising amount of movement, and a claw attack that appears to have some amount of reach. As you'll often discover them right in front of the solider who just tried to rescue it, they are highly dangerous traps set out for you. Battle Scanners (unlocked by completing the ADVENT Trooper autopsy) can reveal their true form ahead of time, giving you some room to bring them down: at least they don't use cover, so then it's just a matter of getting enough guns to bear before it makes meatpuppets out of XCOM's units.
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A hulking sack of flesh and internal chitin, this enemy accomplishes what the Thin man failed to do: perfect mimicry of human appearances. Faceless appear in Reprisal missions, mimicing civilians to be rescued. when approached for evac, they will change into their true form. With high levels of health, they are a force to be reckoned with, with a surprising amount of movement, and a claw attack. As you'll often discover them right in front of the soldier who just tried to rescue it, they are highly dangerous traps set out for you.
  
 
To detect them ahead of time:
 
To detect them ahead of time:
 
*Use a Battle Scanner or the GREMLIN scan ability.
 
*Use a Battle Scanner or the GREMLIN scan ability.
*Use a free-aim/AoE attack on a suspect civilian:
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*If there's an alien or ADVENT trooper nearby who is curiously uninterested in shooting at them, they're probably a Faceless. You can reveal it with an AOE attack.
**If there's an alien or ADVENT trooper nearby, that's ''not'' shooting at them...
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*Faceless don't count towards the counter of unrescued civilians in a mission, so if the green counter says there's one civilian left, and there are two in front of you...
**If there's no other living and un-rescued civilians on the counter, but you see one on the field...
 
*Occasionally, if an XCOM soldier is in line of sight, they'll transform during Alien Activity. Do note that they have a good movement rate, and can jump.
 
 
*Cheat like a little bitch and reload your last save after getting surprised by one.
 
*Cheat like a little bitch and reload your last save after getting surprised by one.
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Faceless will transform on your turn if you try to rescue them. If an XCOM soldier is close but hasn't come close enough to rescue, they'll transform during Alien Activity, and can immediately act on the turn they reveal.

Revision as of 16:00, 8 February 2016

A hulking sack of flesh and internal chitin, this enemy accomplishes what the Thin man failed to do: perfect mimicry of human appearances. Faceless appear in Reprisal missions, mimicing civilians to be rescued. when approached for evac, they will change into their true form. With high levels of health, they are a force to be reckoned with, with a surprising amount of movement, and a claw attack. As you'll often discover them right in front of the soldier who just tried to rescue it, they are highly dangerous traps set out for you.

To detect them ahead of time:

  • Use a Battle Scanner or the GREMLIN scan ability.
  • If there's an alien or ADVENT trooper nearby who is curiously uninterested in shooting at them, they're probably a Faceless. You can reveal it with an AOE attack.
  • Faceless don't count towards the counter of unrescued civilians in a mission, so if the green counter says there's one civilian left, and there are two in front of you...
  • Cheat like a little bitch and reload your last save after getting surprised by one.


Faceless will transform on your turn if you try to rescue them. If an XCOM soldier is close but hasn't come close enough to rescue, they'll transform during Alien Activity, and can immediately act on the turn they reveal.