There are a number of base facilities that you can place in your installations. Some of these are available from the beginning of the game, others are gained through research. With the exception of the Access Lift, and the facilites you start the game with, all require an amount of time to be built and will charge you a monthly maintanance fee on top of the initial construction costs.
All base facilities are linked, either directly or via other base facilities, to the Access Lift - in Apocalypse, because all bases are constructed in pre-exsting corridor layouts. You cannot dismantle a base facility that is in use. Up to now, there are no known methods or confirmed methods of destroying base modules through combat.
Security Stations are available from the start. When building up a new base, make a line of these defenses to separate the Vehicle Repair Bay and lift from the rest of the base. Keep those invaders slamming into those defenses!
Initial Base Facilities:
- Access Lift
- Living Quarters
- Biochemistry Lab
- Quantum Physics Lab
- Alien Containment
- Security Station
- Training Area
- Medical Bay
Researchable Base Facilities:
Reason as to why everything ends in the name (Apocalypse) and the Grav Lift thing before I, UltimateKane99, came into the picture and revamped the site.
[ NKF: Easy, let's call it the Grav Lift, as Grav-Lifts were only in use exclusively by the aliens in the first war. We can use an alias to call it Access Lift where necessary. Those that don't have different names to describe them may want to have (Apocalypse) appended to their names, then use an alias to shorten them - unless someone can come up with a more elegant solution. Come on you lot, fess up! There's some clever person out there with a solution, I'm sure of it. ]
I think that the best solution would be to have (Apocalypse) appended to the page names - I've noticed that there are a few pages like this for TFTD and - personally - I think that they are tidier looking - Phoenix