Difference between revisions of "Facilities (LWOTC)"

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!Facility !! Cost/Upgrades !! Time !! Power !! Staff !! Upkeep !! Notes
 
!Facility !! Cost/Upgrades !! Time !! Power !! Staff !! Upkeep !! Notes
 
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|-
|GTS              ||$150/35/35      ||14d    ||-2/3/4  || -       ||$0 ||2 Rookie Training Stations; upgrades are Officer Training Stations
+
|[[Guerrilla Tactics School (LWOTC)|Guerrilla Tactics School]]      ||$150/35/35      ||14d    ||-2/3/4  ||-         ||$0 ||2 Rookie Training Stations. Upgrades are Officer Training Stations.
 
|-
 
|-
|Resistance Ring ||$80/100        ||12d    ||-3/5    ||S 2       ||$0 ||Enables more Covert Misssions; upgrades reduce mission time
+
|[[Resistance Ring (LWOTC)|Resistance Ring]]    ||$80/100        ||12d    ||-3/5    ||E 1/2     ||$0 ||Can start Covert Actions as soon as previous one finishes. More Covert Action choices. Each staffed engineer increases CA completion rate.
 
|-
 
|-
|Infirmary       ||$150           ||14d    ||-3       ||S 1      ||$0 || Scientist increases wound recovery speed by 50% (100% on Rookie difficulty)
+
|[[Infirmary (LWOTC)|Infirmary]]                ||$150/80        ||14d    ||-3/5    ||S 1      ||$0 ||Scientist increases wound recovery speed by 50% (100% on Rookie difficulty). Can place soldiers to heal negative traits. Can upgrade to use the hypervital module, once per soldier per campaign instant recovery.
 
|-
 
|-
|Training Center ||$150            ||14d     ||-3      ||         ||$0 ||Allows purchase of special abilities with skill points, and advanced bond training
+
|[[Training Center (LWOTC)|Training Center]]    ||$150            ||12d     ||-3      ||-        ||$0 ||Allows purchase of special abilities with skill points, and advanced bond training.
 
|-
 
|-
|Laboratory       ||$150/60/60/60  ||14d    ||-3/5/7/9 ||S 1/2/3/4 ||$0 ||Each staffed scientist doubles their output
+
|Laboratory                                     ||$150/60/60/60  ||14d    ||-3/5/7/9 ||S 1/2/3/4 ||$0 ||Each staffed scientist doubles their output.
 
|-
 
|-
|Workshop         ||$100/40        ||14d    ||+1      ||E 1/2    ||$0 ||Each engineer grants 2 workshop gremlins that can staff adjacent facilities as an engineer
+
|Workshop                                       ||$100/40        ||14d    ||+1      ||E 1/2    ||$0 ||Each engineer grants 2 workshop gremlins that can staff adjacent facilities as an engineer. The Workshop counts as 1 engineer for item requirements.
 
|-
 
|-
|Power Relay     ||$100/60/60      ||10d    ||+4/6/11  ||E 1/2/2  ||$0 ||Each engineer gives Power +5; 2nd upgrade also costs 1xAA 10xEC 1xECore
+
|Power Relay                                   ||$120/60/60      ||10d    ||+4/6/11  ||E 1/2/2  ||$0 ||Each engineer gives +5 Power. 2nd upgrade also costs 1 Alloy, 10 Elerium, and 1 Core.
 
|-
 
|-
|Resistance Comms ||$150/125        ||14d    ||-4/7    ||E 1/2    ||$0 ||1/2 Contacts; each engineer gives +2 Contacts
+
|Resistance Comms                               ||$150/125        ||14d    ||-4/7    ||E 1/2    ||$0 ||1/2 Contacts. Each engineer gives +2 Contacts.
 
|-
 
|-
|Proving Ground   ||$50            ||14d    ||-2      ||E 2      ||$0 || Each engineer reduces project time by 50%
+
|[[Proving Ground (LWOTC)|Proving Ground]]      ||$50            ||14d    ||-2      ||E 2      ||$0 ||Each engineer increases project completion rate by 100%.
 
|-
 
|-
|Defense Matrix   ||$50/35          ||14d    ||-1/2    ||E 1      ||$0 ||2/4 Turrets; engineer improves Turret stats
+
|Defense Matrix                                 ||$50/35          ||14d    ||-1/2    ||E 1      ||$0 ||2/4 Turrets. Staffed engineer improves Turret stats.
 
|-
 
|-
|Psi Lab         ||$150/100        ||14d    ||-3/5    ||S 2      ||$0 ||Build and upgrade also cost 1xECore; scientists reduce psi training time 50%/66%
+
|[[Psionic Labs (LWOTC)|Psionic Labs]]         ||$150/100        ||14d    ||-3/5    ||S 2      ||$0 ||Build and upgrade also cost 1 Core. Each scientist increases psi training rate by 100%.
 
|-
 
|-
|Shadow Chamber   ||$250/250        ||45d    ||-8/14    ||-       ||$0 ||Build also costs 10xAA 20xEC 3xECore
+
|[[Shadow Chamber (LWOTC)|Shadow Chamber]]      ||$250/250        ||45d    ||-8/14    ||-         ||$0 ||Build also costs 10 Alloys, 20 Elerium, 3 Cores. Psi Gate upgrade also costs 1 Core.
 
|}
 
|}
  
 
[[Category:Facilities (LWOTC)| ]]
 
[[Category:Facilities (LWOTC)| ]]

Latest revision as of 23:05, 28 February 2024

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The Avenger starts with 5/12 power due to existing facilities.

This table summarizes the purchasable facilities and upgrades as of version 1.5. (E = engineer, S = scientist)
Facility Cost/Upgrades Time Power Staff Upkeep Notes
Guerrilla Tactics School $150/35/35 14d -2/3/4 - $0 2 Rookie Training Stations. Upgrades are Officer Training Stations.
Resistance Ring $80/100 12d -3/5 E 1/2 $0 Can start Covert Actions as soon as previous one finishes. More Covert Action choices. Each staffed engineer increases CA completion rate.
Infirmary $150/80 14d -3/5 S 1 $0 Scientist increases wound recovery speed by 50% (100% on Rookie difficulty). Can place soldiers to heal negative traits. Can upgrade to use the hypervital module, once per soldier per campaign instant recovery.
Training Center $150 12d -3 - $0 Allows purchase of special abilities with skill points, and advanced bond training.
Laboratory $150/60/60/60 14d -3/5/7/9 S 1/2/3/4 $0 Each staffed scientist doubles their output.
Workshop $100/40 14d +1 E 1/2 $0 Each engineer grants 2 workshop gremlins that can staff adjacent facilities as an engineer. The Workshop counts as 1 engineer for item requirements.
Power Relay $120/60/60 10d +4/6/11 E 1/2/2 $0 Each engineer gives +5 Power. 2nd upgrade also costs 1 Alloy, 10 Elerium, and 1 Core.
Resistance Comms $150/125 14d -4/7 E 1/2 $0 1/2 Contacts. Each engineer gives +2 Contacts.
Proving Ground $50 14d -2 E 2 $0 Each engineer increases project completion rate by 100%.
Defense Matrix $50/35 14d -1/2 E 1 $0 2/4 Turrets. Staffed engineer improves Turret stats.
Psionic Labs $150/100 14d -3/5 S 2 $0 Build and upgrade also cost 1 Core. Each scientist increases psi training rate by 100%.
Shadow Chamber $250/250 45d -8/14 - $0 Build also costs 10 Alloys, 20 Elerium, 3 Cores. Psi Gate upgrade also costs 1 Core.