Difference between revisions of "Factions (Chimera)"

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(Created page with "Reclamation has identified three criminal organizations active in City 31. All are suspected to have the means and motives to have Mayor Nightingale assassinated, and it is up...")
 
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*[[Violet]]: The Progeny's leader. She can use all of the Sorcerer's abilities, and is also immune to Bind and Tongue Pull. She will automatically teleport when hit.  
 
*[[Violet]]: The Progeny's leader. She can use all of the Sorcerer's abilities, and is also immune to Bind and Tongue Pull. She will automatically teleport when hit.  
  
==Gray Phoenix==
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==[[Gray Phoenix]]==
 
Gray Phoenix are a medley of alien scavengers, fielding primarily Mutons backed up by Viper skirmishers and Sectoids for psionic support. While their goals are unclear, they have recently been stockpiling large quantities of Elerium and contraband weaponry.  
 
Gray Phoenix are a medley of alien scavengers, fielding primarily Mutons backed up by Viper skirmishers and Sectoids for psionic support. While their goals are unclear, they have recently been stockpiling large quantities of Elerium and contraband weaponry.  
  
 
They are dangerous in close quarters, especially when deploying Faceless and Berserkers.
 
They are dangerous in close quarters, especially when deploying Faceless and Berserkers.
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===Units===
 
===Units===
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*[[Legionnaire]]: A basic Muton soldier with a shotgun. Their Demolition ability deals no damage but is guaranteed to destroy cover.
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*[[Adder]]: A Viper skirmisher. It gains a significant bonus to Dodge and Mobility as a free action after moving or attacking, and has a poisonous melee attack.
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*[[Python]]: A Viper that specializes in the use of Tongue Pull and Bind.
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*[[Paladin (Chimera)|Paladin]]: A Sectoid with supportive psionic abilities. It can mind link with allies to grant them bonuses to Aim and HP, but like EU (2012)'s Mind Merge killing the Paladin will also kill whoever it has mind linked with.
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*[[Dominator]]: An offensively focused Sectoid psionicist that can stun or mind control agents.
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*[[Faceless (Chimera)|Faceless]]: The Faceless no longer disguise themselves, but retain their HP regeneration and sweeping melee strikes.
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*[[Berserker (Chimera)|Berserker]]: Similar to its XCOM2 appearance and can now disorient with its melee attacks in addition to stunning targets or knocking them unconscious. May go Berserk if damaged, causing them to attack the nearest available target even if that target is an ally.
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*[[Sectopod (Chimera)|Sectopod]]: Virtually identical to its XCOM2 appearance.
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*[[Praetorian]]: An elite Muton soldier with heavy armor who can boost its allies' armor once per mission; its armor level also gets passively buffed each time it is attacked (by +1 per stack until the end of the turn). Its melee attacks can stun or disorient, and it can challenge an agent to a Duel to guarantee its attacks will never miss that agent. However, the challenged agent will also be guaranteed to hit the Praetorian.
  
 
==[[Sacred Coil]]==
 
==[[Sacred Coil]]==

Revision as of 15:49, 5 May 2020

Reclamation has identified three criminal organizations active in City 31. All are suspected to have the means and motives to have Mayor Nightingale assassinated, and it is up to Chimera Squad to stop their plans and discover the truth behind the mayor's murder.

The Progeny

The Progeny are mostly human psionics, backed up by brainwashed Thralls who provide muscle. They envision a wholly psionic future for City 31, one that they will force upon it if necessary. To fund their schemes, they mind-control citizens into giving up their valuables and then erase their memories of the experience to cover their tracks.

Flashbangs and Burning are highly effective to disable their psionic abilities, but their psionics still carry pistols, so don't expect them to be helpless after a Flash Bomb.

Units

  • Thrall: A mind-controlled hybrid with a shotgun, used solely as cannon fodder.
  • Acolyte: The basic Progeny soldier. In addition to their pistols, they can use Soulfire to inflict armor-ignoring damage and Psionic Suplex to lift an agent out of cover, slamming them to the ground on the next turn to inflict damage.
  • Brute: A mind-controlled Muton that can stun enemies in melee. After moving or shooting, it can enter Melee Stance to attack nearby enemies as a free action. When damaged, it triggers Bloodlust to move towards the attacker.
  • Resonant: A mind-controlled Sectoid with an assault rifle and supportive psionic abilities. Soul Siphon causes the Resonant to damage itself in order to heal a nearby ally, and and Psi Domain enhances the attack power of all Progeny psionic attacks. If killed, they release a psionic burst that makes nearby agents panic.
  • Codex: Similar to its XCOM2 appearance, retaining its ability to teleport and/or clone itself when damaged along with Psionic Bomb. Stunning, disorientation, and Torque's Bind can all prevent it from using its abilities.
  • Archon: Similar to its XCOM2 appearance, though it should be noted that Burnout (formerly Blazing Pinions) now works indoors. Burnout targets the position of three of your agents, but can be cancelled by stunning the Archon before the next turn begins. A damaged Archon will use Battle Frenzy as a free action to move and potentially perform a melee attack.
  • Sorcerer: Elite Progeny psionicists that can teleport and are immune to all mental effects (including disorientation and stuns). They can use Tyranny to grant an ally an extra action, and their Subservience ability transfers all damage that the Sorcerer takes to a chosen ally. Offensively, they can damage multiple agents at once with Force Lance and heal themselves with Writhe.
  • Violet: The Progeny's leader. She can use all of the Sorcerer's abilities, and is also immune to Bind and Tongue Pull. She will automatically teleport when hit.

Gray Phoenix

Gray Phoenix are a medley of alien scavengers, fielding primarily Mutons backed up by Viper skirmishers and Sectoids for psionic support. While their goals are unclear, they have recently been stockpiling large quantities of Elerium and contraband weaponry.

They are dangerous in close quarters, especially when deploying Faceless and Berserkers.

Units

  • Legionnaire: A basic Muton soldier with a shotgun. Their Demolition ability deals no damage but is guaranteed to destroy cover.
  • Adder: A Viper skirmisher. It gains a significant bonus to Dodge and Mobility as a free action after moving or attacking, and has a poisonous melee attack.
  • Python: A Viper that specializes in the use of Tongue Pull and Bind.
  • Paladin: A Sectoid with supportive psionic abilities. It can mind link with allies to grant them bonuses to Aim and HP, but like EU (2012)'s Mind Merge killing the Paladin will also kill whoever it has mind linked with.
  • Dominator: An offensively focused Sectoid psionicist that can stun or mind control agents.
  • Faceless: The Faceless no longer disguise themselves, but retain their HP regeneration and sweeping melee strikes.
  • Berserker: Similar to its XCOM2 appearance and can now disorient with its melee attacks in addition to stunning targets or knocking them unconscious. May go Berserk if damaged, causing them to attack the nearest available target even if that target is an ally.
  • Sectopod: Virtually identical to its XCOM2 appearance.
  • Praetorian: An elite Muton soldier with heavy armor who can boost its allies' armor once per mission; its armor level also gets passively buffed each time it is attacked (by +1 per stack until the end of the turn). Its melee attacks can stun or disorient, and it can challenge an agent to a Duel to guarantee its attacks will never miss that agent. However, the challenged agent will also be guaranteed to hit the Praetorian.

Sacred Coil

Sacred Coil is an Elder-worshipping cult, founded by former high-ranking ADVENT officers. By taking advantage of The Fade, an incurable wasting disease that only affects hybrids, they play to the bitterness and resentment of those who benefitted from ADVENT's rule and claim that those who fight X-COM will receive salvation.

Sacred Coil fields hybrid soldiers of varying sorts with a great deal of mechanised support. They notably lack psionic support, though they compensate by fielding Chryssalids and Andromedons.

Units

Shrike (SPOILERS)

A paramilitary organization composed mainly of former Resistance members and disgruntled X-COM soldiers "upset that the war didn't end with the conquest of the stars", who split off from X-COM over irreconcilable differences on how Earth's society should be rebuilt after the war's end.

While initially seeming to be just a mercenary force and indeed acted as peacekeepers for City 31 before Reclamation, it is eventually revealed that they were the ones who had the mayor assassinated and funneled resources to the other three factions in the hope of provoking a crackdown from X-COM, forcing it to take the authoritarian stance that they believe is necessary to ensure that the Elders cannot return.

Their units are heavily armored, and many have multiple special abilities.

Units