Difference between revisions of "File:UFOLoader.zip"

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This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI.
 
This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI.
  
<b>Version 1.31.5:</b>
+
'''Version 1.32'''
 +
*New INI format and options: Starting new games recommended.
  
*Fixed the crash when researching a medic
+
<u>Video</u>
*Players will be taken to the base editor screen before the equip phase to manage what items are available for the soldiers in base defence missions.
+
*Delay option for interception routine to slow animation for faster machines. See [Video] section in INI.
*Appropriate walls now block fire and smoke for both propagation and explosion effects.  This also fixes the problem with a blaster bomb's explosion extending past the north and west walls of a UFO as well.
+
*The animation for alien throwing items should be slower.
*Terror mission scoring focuses on civilians:  Each civilian is worth [1008 / (num of civilians spawned)].
 
*The penalty for alien bases increases the longer the base is active.
 
*Fixed the problem of throwing items indoors and under overhangs with high strength characters.
 
*Changes to UFO attacking bases and Base Defense missions:
 
**The type of ship making a base attack depends on game time.
 
**UFOs counterattack base defenses.
 
**Fusion Defense requires Blaster Bombs to be available in base stores.  Missile Defense will spend money. Laser and Plasma Defenses unchanged.
 
**Ability to bypass base defenses by right-clicking on the mouse.
 
*Aliens use grenades more. Some alien’s behavior in Terror missions adjusted slightly.
 
*"Heavy Laser" mod special attacks impart a different "recharge time" before either of them can be used again.
 
*New addition to "Know Thy Enemy":
 
**=1 affects how damage is applied to an alien’s health.
 
**=2 Damage range for weapons is altered: until an alien engineer can provide data on UFO weaknesses, the damage range is (0-100%). After an alien engineer provides X-com with data, the damage range for that UFO goes to 25~125%
 
*'''Human Limits''': Scientiests and engineers only work in twelve hours shifts. The assignment screen will assign two people per mouse click but only one space will be needed between them.
 
*'''Alternate Research Tree''':
 
:=1
 
:*Laser cannon requires research into E-115 and UFO power to produce and E-115 is a production material.
 
:*Plasma weapons and Blaster Bombs require "help" from various alien engineers to obtain the knowledge to produce.
 
:*Hyperwave may require multiple species navigators to be interrogated in order to be finally unlocked. (depending on game difficulty)
 
:*Only a Etheral can give the required technology to unlock Psionics.
 
:*Sectoids provide other options.
 
:=2            Alternate progression for laser weapons
 
:*The first breakthrough allows the production of Heavy Lasers but damage is minimal.
 
:*Each new level researched allows a new item to be made and increases the damage for the prevous stage(s) items.
 
* The chance for a weapon to remain after the alien is killed has been reduced with the "EU2012 Item Rules" mod.
 
* Lowered the delay for the slower time rates on the Geoscape Clock mod. People reported too much mouse lag with the initial settings. These changes do make the clock run faster at those settings.
 
* In the Alterernate Research Tree mod: added a synergy effect from several technologies in relation to Sectoids that will allow the soldiers' Psi Strength to be known without the need for a Psi Lab.
 
* Set the proper sound for the Mind Probe when it is used.
 
* The aspect ratio made easier to set: Just use common ratio terminology (16:10, 16:9, 4:3, etc.)
 
  
 +
<u>Battlescape</u>
 +
*'''Psionics'''
 +
**aliens now randomly select targets, giving preference to those in line of sight.
 +
**higher chance that aliens only panic targets not in line of sight.
 +
**Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty]
 +
*Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty.
 +
*Terror mission scoring: the value of each civilian increases with difficulty.
 +
 +
<u>Geoscape</u>
 +
*North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone.
 +
*Game ends when too many nations sign pacts. This limit depends on game difficulty
 +
*Number of terror missions increases as time passes, depending on game difficulty
 +
*Terror ships and Battleships will perform terror missions, depending on game difficulty
 +
*Terror site may expire even if craft assigned to intercept, depending on game difficulty
 +
 +
<u>Base</u>
 +
*You can manage the alien prisoners by "transferring" them to bases without alien containment. ''These aliens are automatically killed and their bodies sold.''
 +
*Economic model changed
 +
**Costs of production and sell prices changed.
 +
**Sell price of alien items decreases as world's status declines.
 +
**All craft have a maintenance cost per month.
 +
*Know Thy Enemy options changed:
 +
**= 1: Damage to alien health affected by autopsy status.
 +
**= 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data.
 +
**= 3: Both 1&2.
 +
 +
<u>Interception</u>
 +
*All craft & UFO weapons do 50~150% damage.
 +
*Firestorm and lightning have different stats - see ingame ufopaedia.
 +
*Option to make the firestorm smaller to allow two per hanger.
 +
*Weapons stats changed:
 +
**stingray: accuracy 80%
 +
**avalanche: damage 125, accuracy special- 70% base but very poor against small craft.
 +
**laser: 30 damage, range 60, 80% accuracy
 +
**plasma: 60 damage
 +
**fusion: increased ammo to 3.
 +
 +
*'''UFO'''
 +
**All ships do 60 points of damage.
 +
**Range of weapon has been standardized: either short or long.
 +
**Larger ships are given more attacks.
 +
**UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty.
 +
**UFO closing speed delta in interceptions depends on UFO type.
  
  
 
file available at [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/#entry122467 Strategy Core Forums-UFO Extender]
 
file available at [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/#entry122467 Strategy Core Forums-UFO Extender]

Revision as of 14:46, 7 March 2014

Official UFO Extender Page

This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the UFO Extender information page for details on each setting in the loader's INI.

Version 1.32

  • New INI format and options: Starting new games recommended.

Video

  • Delay option for interception routine to slow animation for faster machines. See [Video] section in INI.
  • The animation for alien throwing items should be slower.

Battlescape

  • Psionics
    • aliens now randomly select targets, giving preference to those in line of sight.
    • higher chance that aliens only panic targets not in line of sight.
    • Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty]
  • Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty.
  • Terror mission scoring: the value of each civilian increases with difficulty.

Geoscape

  • North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone.
  • Game ends when too many nations sign pacts. This limit depends on game difficulty
  • Number of terror missions increases as time passes, depending on game difficulty
  • Terror ships and Battleships will perform terror missions, depending on game difficulty
  • Terror site may expire even if craft assigned to intercept, depending on game difficulty

Base

  • You can manage the alien prisoners by "transferring" them to bases without alien containment. These aliens are automatically killed and their bodies sold.
  • Economic model changed
    • Costs of production and sell prices changed.
    • Sell price of alien items decreases as world's status declines.
    • All craft have a maintenance cost per month.
  • Know Thy Enemy options changed:
    • = 1: Damage to alien health affected by autopsy status.
    • = 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data.
    • = 3: Both 1&2.

Interception

  • All craft & UFO weapons do 50~150% damage.
  • Firestorm and lightning have different stats - see ingame ufopaedia.
  • Option to make the firestorm smaller to allow two per hanger.
  • Weapons stats changed:
    • stingray: accuracy 80%
    • avalanche: damage 125, accuracy special- 70% base but very poor against small craft.
    • laser: 30 damage, range 60, 80% accuracy
    • plasma: 60 damage
    • fusion: increased ammo to 3.
  • UFO
    • All ships do 60 points of damage.
    • Range of weapon has been standardized: either short or long.
    • Larger ships are given more attacks.
    • UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty.
    • UFO closing speed delta in interceptions depends on UFO type.


file available at Strategy Core Forums-UFO Extender

File history

Click on a date/time to view the file as it appeared at that time.

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Date/TimeDimensionsUserComment
current09:17, 19 February 2016 (149 bytes)Morgan525 (talk | contribs)a null file
23:47, 13 June 2015 (89 KB)Morgan525 (talk | contribs)Fix for the dual memory address error
09:42, 3 January 2015 (237 KB)Morgan525 (talk | contribs)Version 1.33 full
10:10, 29 November 2014 (227 KB)Morgan525 (talk | contribs)1.32.8a full version
10:09, 29 November 2014 (91 KB)Morgan525 (talk | contribs)1.32.8a patch
13:05, 30 July 2014 (78 KB)Morgan525 (talk | contribs)1.32.7 patch
13:04, 30 July 2014 (225 KB)Morgan525 (talk | contribs)version 1.32.4 full
06:23, 1 March 2014 (76 KB)Morgan525 (talk | contribs)patch 1.31.9
10:09, 6 December 2013 (220 KB)Morgan525 (talk | contribs)Version 1.31.5 with hotfix
10:08, 6 December 2013 (229 KB)Morgan525 (talk | contribs)Reverted to version as of 10:52, 7 May 2013
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