Difference between revisions of "File:UFOLoader.zip"
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Revision as of 10:10, 29 November 2014
Official UFO Extender Page
This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the UFO Extender information page for details on each setting in the loader's INI.
Version 1.32
- New INI format and options: Starting new games recommended.
Video
- Delay option for interception routine to slow animation for faster machines. See [Video] section in INI.
- The animation for alien throwing items should be slower.
Battlescape
- Psionics
- aliens now randomly select targets, giving preference to those in line of sight.
- higher chance that aliens only panic targets not in line of sight.
- Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty]
- Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty.
- Terror mission scoring: the value of each civilian increases with difficulty.
Geoscape
- North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone.
- Game ends when too many nations sign pacts. This limit depends on game difficulty
- Number of terror missions increases as time passes, depending on game difficulty
- Terror ships and Battleships will perform terror missions, depending on game difficulty
- Terror site may expire even if craft assigned to intercept, depending on game difficulty
Base
- You can manage the alien prisoners by "transferring" them to bases without alien containment. These aliens are automatically killed and their bodies sold.
- Economic model changed
- Costs of production and sell prices changed.
- Sell price of alien items decreases as world's status declines.
- All craft have a maintenance cost per month.
- Know Thy Enemy options changed:
- = 1: Damage to alien health affected by autopsy status.
- = 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data.
- = 3: Both 1&2.
Interception
- All craft & UFO weapons do 50~150% damage.
- Firestorm and lightning have different stats - see ingame ufopaedia.
- Option to make the firestorm smaller to allow two per hanger.
- Weapons stats changed:
- stingray: accuracy 80%
- avalanche: damage 125, accuracy special- 70% base but very poor against small craft.
- laser: 30 damage, range 60, 80% accuracy
- plasma: 60 damage
- fusion: increased ammo to 3.
- UFO
- All ships do 60 points of damage.
- Range of weapon has been standardized: either short or long.
- Larger ships are given more attacks.
- UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty.
- UFO closing speed delta in interceptions depends on UFO type.
file available at Strategy Core Forums-UFO Extender
File history
Click on a date/time to view the file as it appeared at that time.
(newest | oldest) View (newer 20 | older 20) (10 | 20 | 50 | 100 | 250 | 500)Date/Time | Dimensions | User | Comment | |
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current | 09:17, 19 February 2016 | (149 bytes) | Morgan525 (talk | contribs) | a null file |
23:47, 13 June 2015 | (89 KB) | Morgan525 (talk | contribs) | Fix for the dual memory address error | |
09:42, 3 January 2015 | (237 KB) | Morgan525 (talk | contribs) | Version 1.33 full | |
10:10, 29 November 2014 | (227 KB) | Morgan525 (talk | contribs) | 1.32.8a full version | |
10:09, 29 November 2014 | (91 KB) | Morgan525 (talk | contribs) | 1.32.8a patch | |
13:05, 30 July 2014 | (78 KB) | Morgan525 (talk | contribs) | 1.32.7 patch | |
13:04, 30 July 2014 | (225 KB) | Morgan525 (talk | contribs) | version 1.32.4 full | |
06:23, 1 March 2014 | (76 KB) | Morgan525 (talk | contribs) | patch 1.31.9 | |
10:09, 6 December 2013 | (220 KB) | Morgan525 (talk | contribs) | Version 1.31.5 with hotfix | |
10:08, 6 December 2013 | (229 KB) | Morgan525 (talk | contribs) | Reverted to version as of 10:52, 7 May 2013 | |
04:29, 6 December 2013 | (220 KB) | Slider2k (talk | contribs) | v.1.31.5 | |
10:52, 7 May 2013 | (229 KB) | Morgan525 (talk | contribs) | version 1.30 | |
06:35, 28 December 2012 | (155 KB) | Morgan525 (talk | contribs) | 1.29 - Slow Geoscape Clock, Battlescape Speed, Fix for random battlescape crash | |
12:51, 27 September 2012 | (57 KB) | Morgan525 (talk | contribs) | patch 1.28.3 - Fixes lighting issues caused by 1.28.2 | |
10:13, 26 September 2012 | (57 KB) | Morgan525 (talk | contribs) | version 1.28.2 patch file to fix problems with Improved Clip Cursor routine | |
08:33, 23 September 2012 | (116 KB) | Morgan525 (talk | contribs) | 1.28 fixed ClipCursor function to work with newer version of Windows. 2 modes: tactical only, constant. | |
05:09, 6 August 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.27 Some D3D issues fixed, fixed problem with save equipment and 2nd stage of Cydonia mission. | |
00:34, 1 July 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.26 I put the distance back to 8km for Xcraft in aggressive mode. | |
02:59, 19 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.25 Fixed error with UFO weapon damage. Added UEsetup file. | |
13:39, 15 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.24: Enhanced Tactical AI by Kyrub. *Option to have UFOs respond during interceptions. Independent difficulty setting for interceptions. UFO weapon's damage output fixed to be similar to X-craft weapons. *True Cautious mode. *Manual Interception option |
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File usage
The following 3 pages use this file: