Difference between revisions of "File:UFOLoader.zip"

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='''''[[UFOextender|Official UFO Extender Page]]'''''=
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=CHOOSE A VERSION FROM THE LIST AT THE BOTTOM OF THIS PAGE=
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THE FILE ON THE MAIN LINK ABOVE IS AN EMPTY ZIP FILE. I've done this because, when you click the link, your browser may report the file is malicious (malware or a trojan).  This has nothing to do with the contents of the file: The Extender does not contain a digital signature from a recognize authority and is available on an open site so Chrome and other AV software automatically flag it as bad.
  
This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI.
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This is the loader for the 1994 X-COM:Enemy Unknown (UFO Defense).
  
<b>Version 1.31.5:</b>
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See the [[UFOextender|UFO Extender information page]] for details about options in the INI.
  
*Fixed the crash when researching a medic
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= New Information=
*Players will be taken to the base editor screen before the equip phase to manage what items are available for the soldiers in base defence missions.
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*Check that the file you are downloading is a full version or a patch!
*Appropriate walls now block fire and smoke for both propagation and explosion effects.  This also fixes the problem with a blaster bomb's explosion extending past the north and west walls of a UFO as well.
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*Details on each version can be found in the Discussion Section.
*Terror mission scoring focuses on civilians:  Each civilian is worth [1008 / (num of civilians spawned)].
 
*The penalty for alien bases increases the longer the base is active.
 
*Fixed the problem of throwing items indoors and under overhangs with high strength characters.
 
*Changes to UFO attacking bases and Base Defense missions:
 
**The type of ship making a base attack depends on game time.
 
**UFOs counterattack base defenses.
 
**Fusion Defense requires Blaster Bombs to be available in base stores.  Missile Defense will spend money. Laser and Plasma Defenses unchanged.
 
**Ability to bypass base defenses by right-clicking on the mouse.
 
*Aliens use grenades more. Some alien’s behavior in Terror missions adjusted slightly.
 
*"Heavy Laser" mod special attacks impart a different "recharge time" before either of them can be used again.
 
*New addition to "Know Thy Enemy":
 
**=1 affects how damage is applied to an alien’s health.
 
**=2 Damage range for weapons is altered: until an alien engineer can provide data on UFO weaknesses, the damage range is (0-100%). After an alien engineer provides X-com with data, the damage range for that UFO goes to 25~125%
 
*'''Human Limits''': Scientiests and engineers only work in twelve hours shifts. The assignment screen will assign two people per mouse click but only one space will be needed between them.
 
*'''Alternate Research Tree''':
 
:=1
 
:*Laser cannon requires research into E-115 and UFO power to produce and E-115 is a production material.
 
:*Plasma weapons and Blaster Bombs require "help" from various alien engineers to obtain the knowledge to produce.
 
:*Hyperwave may require multiple species navigators to be interrogated in order to be finally unlocked. (depending on game difficulty)
 
:*Only a Etheral can give the required technology to unlock Psionics.
 
:*Sectoids provide other options.
 
:=2            Alternate progression for laser weapons
 
:*The first breakthrough allows the production of Heavy Lasers but damage is minimal.
 
:*Each new level researched allows a new item to be made and increases the damage for the prevous stage(s) items.
 
* The chance for a weapon to remain after the alien is killed has been reduced with the "EU2012 Item Rules" mod.
 
* Lowered the delay for the slower time rates on the Geoscape Clock mod. People reported too much mouse lag with the initial settings. These changes do make the clock run faster at those settings.
 
* In the Alterernate Research Tree mod: added a synergy effect from several technologies in relation to Sectoids that will allow the soldiers' Psi Strength to be known without the need for a Psi Lab.
 
* Set the proper sound for the Mind Probe when it is used.
 
* The aspect ratio made easier to set: Just use common ratio terminology (16:10, 16:9, 4:3, etc.)
 
 
 
<b>Patch 1.31.9:</b>
 
:'' requires full version ''
 
*Can ALT-TAB from full-screen mode or minimize a windowed game.
 
*Harvest and infiltration missions can now occur in Russia [new games only].
 
*Hull points on "base-buster" lowered and determined by the game's difficulty level.
 
*Fusion ball defenses each use 6 blaster bombs on superhuman difficulty or 4 on genius.
 
*Fixed issues related to the retaliation battleships or the base-busters attempting to attack a base that was manually removed by the player after the base was detected.
 
*The "Alternate Laser Tech" mod will correctly unlock the Laser Pistol when research completes on the Laser Rifle. All laser tech times have been balanced: a shorter time is needed to research the heavy laser but longer to research laser pistol.
 
*"Wreck Analysis" mod will only provide information on UFO missions.  Information provided based on a chance for each intact navigation module recovered.
 
*Hyperwave information is blocked only for the "base-buster".
 
 
 
file available at [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/#entry122467 Strategy Core Forums-UFO Extender]
 

Latest revision as of 15:01, 22 February 2016

CHOOSE A VERSION FROM THE LIST AT THE BOTTOM OF THIS PAGE

THE FILE ON THE MAIN LINK ABOVE IS AN EMPTY ZIP FILE. I've done this because, when you click the link, your browser may report the file is malicious (malware or a trojan). This has nothing to do with the contents of the file: The Extender does not contain a digital signature from a recognize authority and is available on an open site so Chrome and other AV software automatically flag it as bad.

This is the loader for the 1994 X-COM:Enemy Unknown (UFO Defense).

See the UFO Extender information page for details about options in the INI.

New Information

  • Check that the file you are downloading is a full version or a patch!
  • Details on each version can be found in the Discussion Section.

File history

Click on a date/time to view the file as it appeared at that time.

(newest | oldest) View ( | ) (10 | 20 | 50 | 100 | 250 | 500)
Date/TimeDimensionsUserComment
04:29, 6 December 2013 (220 KB)Slider2k (talk | contribs)v.1.31.5
10:52, 7 May 2013 (229 KB)Morgan525 (talk | contribs)version 1.30
06:35, 28 December 2012 (155 KB)Morgan525 (talk | contribs)1.29 - Slow Geoscape Clock, Battlescape Speed, Fix for random battlescape crash
12:51, 27 September 2012 (57 KB)Morgan525 (talk | contribs)patch 1.28.3 - Fixes lighting issues caused by 1.28.2
10:13, 26 September 2012 (57 KB)Morgan525 (talk | contribs)version 1.28.2 patch file to fix problems with Improved Clip Cursor routine
08:33, 23 September 2012 (116 KB)Morgan525 (talk | contribs)1.28 fixed ClipCursor function to work with newer version of Windows. 2 modes: tactical only, constant.
05:09, 6 August 2012 (152 KB)Morgan525 (talk | contribs)1.27 Some D3D issues fixed, fixed problem with save equipment and 2nd stage of Cydonia mission.
00:34, 1 July 2012 (152 KB)Morgan525 (talk | contribs)1.26 I put the distance back to 8km for Xcraft in aggressive mode.
02:59, 19 April 2012 (113 KB)Morgan525 (talk | contribs)1.25 Fixed error with UFO weapon damage. Added UEsetup file.
13:39, 15 April 2012 (113 KB)Morgan525 (talk | contribs)1.24: Enhanced Tactical AI by Kyrub. *Option to have UFOs respond during interceptions. Independent difficulty setting for interceptions. UFO weapon's damage output fixed to be similar to X-craft weapons. *True Cautious mode. *Manual Interception option
(newest | oldest) View ( | ) (10 | 20 | 50 | 100 | 250 | 500)

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