Difference between revisions of "Finances (EU2012)"
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* Brazil: §80 |
* Brazil: §80 |
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+ | ===Expenses=== |
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+ | The two main expenses are from [[Hangar (EU2012)#Crafts|Crafts]] and [[Base Facilities (EU2012)|Facilities]]: |
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+ | * All crafts (Interceptor, Skyranger, [[Firestorm (EU2012)|Firestorm]]) have a monthly maintenance cost of §20. This value can be reduced by 50% with the North American continental bonus. |
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+ | * Base facilities monthly maintenance costs are listed on the table below: |
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+ | {| class="wikitable" width="30%" |
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+ | |- |
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+ | ! width="20%" align="center" | Facility |
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+ | ! width="10%" align="center" | Maintenance |
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+ | |- align="center" |
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+ | |[[Satellite Uplink (EU2012)|Satellite Uplink]] |
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+ | |§15 |
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+ | |- align="center" |
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+ | |[[Satellite Nexus (EU2012)|Satellite Nexus]] |
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+ | |§26 |
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+ | |- align="center" |
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+ | |[[Hyperwave Relay (EU2012)|Hyperwave Relay]] |
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+ | |§30 |
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+ | |- align="center" |
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+ | |[[Laboratory (EU2012)|Laboratory]] |
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+ | |§24 |
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+ | |- align="center" |
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+ | |[[Alien Containment (EU2012)|Alien Containment]] |
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+ | |§18 |
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+ | |- align="center" |
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+ | |[[Workshop (EU2012)|Workshop]] |
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+ | |§26 |
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+ | |- align="center" |
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+ | |[[Foundry (EU2012)|Foundry]] |
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+ | |§20 |
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+ | |- align="center" |
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+ | |[[Access Lift (EU2012)|Access Lift]] |
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+ | |§10 |
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+ | |- align="center" |
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+ | |[[Power Generator (EU2012)|Power Generator]] |
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+ | |§11 |
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+ | |- align="center" |
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+ | |[[Thermo Power Generator (EU2012)|Thermo Power Generator]] |
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+ | |§23 |
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+ | |- align="center" |
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+ | |[[Elerium Generator (EU2012)|Elerium Power Generator]] |
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+ | |§29 |
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+ | |- align="center" |
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+ | |[[Officer Training School (EU2012)|Officer Training School]] |
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+ | |§25 |
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+ | |- align="center" |
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+ | |[[Psionic Lab (EU2012)|Psionic Lab]] |
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+ | |§30 |
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+ | |- align="center" |
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+ | |[[Gollop Chamber (EU2012)|Gollop Chamber]] |
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+ | |§100 |
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+ | |} |
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Revision as of 19:02, 25 October 2013
Starting Funds
- Base Funding values vary upon difficulty levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
- These credits are only given upon game start.
- The Africa continental bonus further increases this value by 30%.
- Country Funding values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
- On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
- Second Wave's option New Economy will affect this starting value.
- HQ Starting Money has a fixed value of §100 for all difficulty levels and is given once upon game start.
- Maintenance costs include both:
- Facility Maintenance: 1 Access Lift (§10), 1 Satellite Uplink (§15), and on Easy/Normal difficulties, 1 Officer Training School (§25).
- Craft Maintenance: 2 Interceptors and 1 Skyranger (§20 each, total §60 - the North America continental bonus reduces it to §30).
North America
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §270 | §100 | (-§80) | §465 |
Normal | §175 | §180 | §100 | (-§80) | §375 |
Classic | §100 | §180 | §100 | (-§55) | §300 |
Impossible | §50 | §180 | §100 | (-§55) | §275 |
South America
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §120 | §100 | (-§110) | §285 |
Normal | §175 | §80 | §100 | (-§110) | §245 |
Classic | §100 | §80 | §100 | (-§85) | §170 |
Impossible | §50 | §80 | §100 | (-§85) | §145 |
Europe/Asia
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §150 | §100 | (-§110) | §315 |
Normal | §175 | §100 | §100 | (-§110) | §265 |
Classic | §100 | §100 | §100 | (-§85) | §190 |
Impossible | §50 | §100 | §100 | (-§85) | §165 |
Africa
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §227 | §195 | §100 | (-§110) | §412 |
Normal | §227 | §130 | §100 | (-§110) | §347 |
Classic | §97 | §130 | §100 | (-§85) | §242 |
Impossible | §65 | §130 | §100 | (-§85) | §210 |
Cash Flow Statement
Income
Gross Monthly Income comes from two sources:
- Base Funding, which varies upon difficulty level - §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
- Second Wave's options War Wariness will affect this value, causing it to be reduced each month until it reaches zero.
- Country Funding, which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option New Economy, which will randomize the values.
- On Easy difficulty the values are increased by +50%.
- Second Wave's options War Wariness and Results Driven will also affect these values. On Results Drive you'll only receive the full credits if the country is at a Panic Level 1, with the income being more reduced at higher panic levels.
Africa | Asia | Europe | North America | South America |
---|---|---|---|---|
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Expenses
The two main expenses are from Crafts and Facilities:
- All crafts (Interceptor, Skyranger, Firestorm) have a monthly maintenance cost of §20. This value can be reduced by 50% with the North American continental bonus.
- Base facilities monthly maintenance costs are listed on the table below:
Facility | Maintenance |
---|---|
Satellite Uplink | §15 |
Satellite Nexus | §26 |
Hyperwave Relay | §30 |
Laboratory | §24 |
Alien Containment | §18 |
Workshop | §26 |
Foundry | §20 |
Access Lift | §10 |
Power Generator | §11 |
Thermo Power Generator | §23 |
Elerium Power Generator | §29 |
Officer Training School | §25 |
Psionic Lab | §30 |
Gollop Chamber | §100 |