Difference between revisions of "Finances (EU2012)"
Jump to navigation
Jump to search
Line 165: | Line 165: | ||
|} | |} | ||
==Cash Flow Statement== | ==Cash Flow Statement== | ||
− | ===Income=== | + | ===Gross Monthly Income=== |
− | + | XCOM income comes from two sources: | |
− | * '''Base Funding''', which varies upon difficulty level - §175 (Easy & Normal), §75 (Classic) and §50 (Impossible). | + | * '''Base Funding''', a general income given by the [[The Council (EU2012)|Council]] which varies upon difficulty level - §175 (Easy & Normal), §75 (Classic) and §50 (Impossible). |
**[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' will affect this value, causing it to be reduced each month until it reaches zero. | **[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' will affect this value, causing it to be reduced each month until it reaches zero. | ||
* '''Country Funding''', which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option '''New Economy''', which will randomize the values. | * '''Country Funding''', which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option '''New Economy''', which will randomize the values. | ||
Line 250: | Line 250: | ||
|§100 | |§100 | ||
|} | |} | ||
− | + | ===Net Monthly Income=== | |
− | + | The total monthly income at the disposal of the Commander to purchase/build/hire is calculating by subtracting the Gross Income from the Expense. This value may be negative, on which case you'll receive a warning message. | |
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] |
Revision as of 18:08, 25 October 2013
Starting Funds
- Base Funding values vary upon difficulty levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
- These credits are only given upon game start.
- The Africa continental bonus further increases this value by 30%.
- Country Funding values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
- On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
- Second Wave's option New Economy will affect this starting value.
- HQ Starting Money has a fixed value of §100 for all difficulty levels and is given once upon game start.
- Maintenance costs include both:
- Facility Maintenance: 1 Access Lift (§10), 1 Satellite Uplink (§15), and on Easy/Normal difficulties, 1 Officer Training School (§25).
- Craft Maintenance: 2 Interceptors and 1 Skyranger (§20 each, total §60 - the North America continental bonus reduces it to §30).
North America
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §270 | §100 | (-§80) | §465 |
Normal | §175 | §180 | §100 | (-§80) | §375 |
Classic | §100 | §180 | §100 | (-§55) | §300 |
Impossible | §50 | §180 | §100 | (-§55) | §275 |
South America
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §120 | §100 | (-§110) | §285 |
Normal | §175 | §80 | §100 | (-§110) | §245 |
Classic | §100 | §80 | §100 | (-§85) | §170 |
Impossible | §50 | §80 | §100 | (-§85) | §145 |
Europe/Asia
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §150 | §100 | (-§110) | §315 |
Normal | §175 | §100 | §100 | (-§110) | §265 |
Classic | §100 | §100 | §100 | (-§85) | §190 |
Impossible | §50 | §100 | §100 | (-§85) | §165 |
Africa
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §227 | §195 | §100 | (-§110) | §412 |
Normal | §227 | §130 | §100 | (-§110) | §347 |
Classic | §97 | §130 | §100 | (-§85) | §242 |
Impossible | §65 | §130 | §100 | (-§85) | §210 |
Cash Flow Statement
Gross Monthly Income
XCOM income comes from two sources:
- Base Funding, a general income given by the Council which varies upon difficulty level - §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
- Second Wave's options War Wariness will affect this value, causing it to be reduced each month until it reaches zero.
- Country Funding, which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option New Economy, which will randomize the values.
- On Easy difficulty the values are increased by +50%.
- Second Wave's options War Wariness and Results Driven will also affect these values. On Results Drive you'll only receive the full credits if the country is at a Panic Level 1, with the income being more reduced at higher panic levels.
Africa | Asia | Europe | North America | South America |
---|---|---|---|---|
|
|
|
|
|
Expenses
The two main expenses are from Crafts and Facilities:
- All crafts (Interceptor, Skyranger, Firestorm) have a monthly maintenance cost of §20. This value can be reduced by 50% with the North American continental bonus.
- Base facilities monthly maintenance costs are listed on the table below:
Facility | Maintenance |
---|---|
Satellite Uplink | §15 |
Satellite Nexus | §26 |
Hyperwave Relay | §30 |
Laboratory | §24 |
Alien Containment | §18 |
Workshop | §26 |
Foundry | §20 |
Access Lift | §10 |
Power Generator | §11 |
Thermo Power Generator | §23 |
Elerium Power Generator | §29 |
Officer Training School | §25 |
Psionic Lab | §30 |
Gollop Chamber | §100 |
Net Monthly Income
The total monthly income at the disposal of the Commander to purchase/build/hire is calculating by subtracting the Gross Income from the Expense. This value may be negative, on which case you'll receive a warning message.