Difference between revisions of "Finances (EU2012)"

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*[[Economy (EU2012)|Economy]]
 
*[[Economy (EU2012)|Economy]]
 
*[[Base Facilities (EU2012)|Base Facilities]]
 
*[[Base Facilities (EU2012)|Base Facilities]]
 +
*[[Difficulty (EU2012)|Difficulty Levels]]
 +
*[[Second Wave (EU2012)|Second Wave]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 19:14, 25 October 2013

Starting Funds

  • Base Funding values vary upon difficulty levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
    • These credits are only given upon game start.
    • The Africa continental bonus further increases this value by 30%.
  • Country Funding values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
    • On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
    • Second Wave's option New Economy will affect this starting value.
  • HQ Starting Money has a fixed value of §100 for all difficulty levels and is given once upon game start.
  • Maintenance costs include both:

North America

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §270 §100 (-§80) §465
Normal §175 §180 §100 (-§80) §375
Classic §100 §180 §100 (-§55) §300
Impossible §50 §180 §100 (-§55) §275

South America

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §120 §100 (-§110) §285
Normal §175 §80 §100 (-§110) §245
Classic §100 §80 §100 (-§85) §170
Impossible §50 §80 §100 (-§85) §145

Europe/Asia

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §150 §100 (-§110) §315
Normal §175 §100 §100 (-§110) §265
Classic §100 §100 §100 (-§85) §190
Impossible §50 §100 §100 (-§85) §165

Africa

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §227 §195 §100 (-§110) §412
Normal §227 §130 §100 (-§110) §347
Classic §97 §130 §100 (-§85) §242
Impossible §65 §130 §100 (-§85) §210

Cash Flow Statement

Gross Monthly Income

Finances 1 (EU2012).png

XCOM income comes from two sources:

  • Base Funding, a general income given by the Council which varies upon difficulty level - §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
    • Second Wave's options War Wariness will affect this value, causing it to be reduced each month until it reaches zero.
  • Country Funding, which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option New Economy, which will randomize the values.
    • On Easy difficulty the values are increased by +50%.
    • Second Wave's options War Wariness and Results Driven will also affect these values. On Results Drive you'll only receive the full credits if the country is at a Panic Level 1, with the income being more reduced at higher panic levels.
Country Funding by Continent
Africa Asia Europe North America South America
  • Egypt: §70
  • South Africa: §80
  • Nigeria: §100
  • China: §100
  • Japan: §100
  • India: §60
  • Australia: §60
  • United Kingdom: §100
  • Russia: §150
  • France: §80
  • Germany: §100
  • United States: §180
  • Canada: §100
  • Mexico: §50
  • Argentina: §70
  • Brazil: §80


Expenses

Finances 2 (EU2012).png

The two main expenses are from Crafts and Facilities:

  • The starting crafts (Interceptor, Skyranger) have a monthly maintenance cost of §20, while the Firestorm has a cost of §10. This value can be reduced by 50% with the North American continental bonus.
  • Base facilities monthly maintenance costs are listed on the table below:
Facility Maintenance
Satellite Uplink §15
Satellite Nexus §26
Hyperwave Relay §30
Laboratory §24
Alien Containment §18
Workshop §26
Foundry §20
Access Lift §10
Power Generator §11
Thermo Power Generator §23
Elerium Power Generator §29
Officer Training School §25
Psionic Lab §30
Gollop Chamber §100


Net Monthly Income

Finances 3 (EU2012).png

The total monthly income at the disposal of the Commander to purchase/build/hire is calculating by subtracting the Gross Income from the Expense. This value may be negative, on which case you'll receive a warning message.

Finances 4 (EU2012).png

It is possible to run a negative budget but if you ran out of available credits, your current account will be negative and you'll have to repay the value before you are able to purchase, build or hire.

See Also