Difference between revisions of "Finances (EU2012)"

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[[File:Credits (EU2012).png|300px|right|Ahhh, the good stuff]]
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 +
Check also [[Economy (EU2012)|Economy]] for details on how to daily manage your credit resources.
 +
 
==Starting Funds==
 
==Starting Funds==
*Difficulty Funding values are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible)
+
*'''Base Funding''' values vary upon [[Difficulty (EU2012)|difficulty]] levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
** The Africa bonus increases this value by 30%
+
**These credits are only given upon game start.
*Country Funding values are §180 (North America), $100 (Europe & Asia), $130 (Africa, 30% bonus) and §80 (South America)
+
** The Africa continental bonus further increases this value by 30%.
**On Easy difficulty the values are increased by 50% to §270 (North America), $150 (Europe & Asia), $195 (Africa, 30% bonus) and §120 (South America)
+
*'''Country Funding''' values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
* Base Maintenance costs include:
+
**On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
**Facilities: 1 Access Lift (§10), 1 Satellite Uplink (§15) and 1 Officer Training School (§25 - on Easy/Normal)
+
**[[Second Wave (EU2012)|Second Wave's]] option '''New Economy''' will affect this starting value.
**2 Interceptors and 1 Skyranger (total §60 - the North America bonus reduces it to §30)  
+
*'''HQ Starting Money''' has a fixed value of §100 for all difficulty levels and is given once upon game start. 
 +
* '''Maintenance''' costs include both:
 +
**[[Base Facilities (EU2012)|Facility Maintenance]]: 1 [[Access Lift (EU2012)|Access Lift]] (§10), 1 [[Satellite Uplink (EU2012)|Satellite Uplink]] (§15), and on Easy/Normal difficulties, 1 [[Officer Training School (EU2012)|Officer Training School]] (§25).
 +
**[[Hangar (EU2012)#Crafts|Craft Maintenance]]: 2 [[Interceptor (EU2012)|Interceptors]] and 1 [[Skyranger (EU2012)|Skyranger]] (§20 each, total §60 - the North America continental bonus reduces it to §30).
  
 
===North America===
 
===North America===
{| class="wikitable" width="70%"
+
{| class="wikitable" width="75%"
 
|-
 
|-
 
! width="15%" align="center" | Difficulty
 
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty Funding
+
! width="15%" align="center" | Base Funding
 
! width="10%" align="center" | Country Funding
 
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Starting Credits
+
! width="15%" align="center" | HQ Starting Money
! width="10%" align="center" | Base Maintenance
+
! width="10%" align="center" | Maintenance
 
! width="10%" align="center" | Total
 
! width="10%" align="center" | Total
 
|- align="center"  
 
|- align="center"  
!Easy
+
|Easy
!§175
+
|§175
!§270
+
|§270
!§100
+
|§100
!-§80
+
|(-§80)
!§465
+
|'''§465'''
 
|- align="center"  
 
|- align="center"  
!Normal
+
|Normal
!§175
+
|§175
!§180
+
|§180
!§100
+
|§100
!-§80
+
|(-§80)
!§375
+
|'''§375'''
 
|- align="center"  
 
|- align="center"  
!Classic
+
|Classic
!§100
+
|§75
!§180
+
|§180
!§100
+
|§100
!-§55
+
|(-§55)
!§300
+
|'''§300'''
 
|- align="center"  
 
|- align="center"  
!Impossible
+
|Impossible
!§50
+
|§50
!§180
+
|§180
!§100
+
|§100
-55
+
|(-§55)
!§275
+
|'''§275'''
 
|}
 
|}
 +
 
===South America===
 
===South America===
{| class="wikitable" width="70%"
+
{| class="wikitable" width="75%"
 
|-
 
|-
 
! width="15%" align="center" | Difficulty
 
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty Funding
+
! width="15%" align="center" | Base Funding
 
! width="10%" align="center" | Country Funding
 
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Starting Credits
+
! width="15%" align="center" | HQ Starting Money
! width="10%" align="center" | Base Maintenance
+
! width="10%" align="center" | Maintenance
 
! width="10%" align="center" | Total
 
! width="10%" align="center" | Total
 
|- align="center"  
 
|- align="center"  
!Easy
+
|Easy
!§175
+
|§175
!§120
+
|§120
!§100
+
|§100
!-§110
+
|(-§110)
!§285
+
|'''§285'''
 
|- align="center"  
 
|- align="center"  
!Normal
+
|Normal
!§175
+
|§175
!§80
+
|§80
!§100
+
|§100
!-§110
+
|(-§110)
!§245
+
|'''§245'''
 
|- align="center"  
 
|- align="center"  
!Classic
+
|Classic
!§100
+
|§75
!§80
+
|§80
!§100
+
|§100
!-§85
+
|(-§85)
!§170
+
|'''§170'''
 
|- align="center"  
 
|- align="center"  
!Impossible
+
|Impossible
!§50
+
|§50
!§80
+
|§80
!§100
+
|§100
!-§85
+
|(-§85)
!§145
+
|'''§145'''
 
|}
 
|}
 
===Europe/Asia===
 
===Europe/Asia===
{| class="wikitable" width="70%"
+
{| class="wikitable" width="75%"
 
|-
 
|-
 
! width="15%" align="center" | Difficulty
 
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty Funding
+
! width="15%" align="center" | Base Funding
 
! width="10%" align="center" | Country Funding
 
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Starting Credits
+
! width="15%" align="center" | HQ Starting Money
! width="10%" align="center" | Base Maintenance
+
! width="10%" align="center" | Maintenance
 
! width="10%" align="center" | Total
 
! width="10%" align="center" | Total
 
|- align="center"  
 
|- align="center"  
!Easy
+
|Easy
!§175
+
|§175
!§150
+
|§150
!§100
+
|§100
!-§110
+
|(-§110)
!§315
+
|'''§315'''
 
|- align="center"  
 
|- align="center"  
!Normal
+
|Normal
!§175
+
|§175
!§100
+
|§100
!§100
+
|§100
!-§110
+
|(-§110)
!§265
+
|'''§265'''
 
|- align="center"  
 
|- align="center"  
!Classic
+
|Classic
!§100
+
|§75
!§100
+
|§100
!§100
+
|§100
!-§85
+
|(-§85)
!§190
+
|'''§190'''
 
|- align="center"  
 
|- align="center"  
!Impossible
+
|Impossible
!§50
+
|§50
!§100
+
|§100
!§100
+
|§100
!-§85
+
|(-§85)
!§165
+
|'''§165'''
 
|}
 
|}
 
===Africa===
 
===Africa===
{| class="wikitable" width="70%"
+
{| class="wikitable" width="75%"
 
|-
 
|-
 
! width="15%" align="center" | Difficulty
 
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty Funding
+
! width="15%" align="center" | Base Funding
 
! width="10%" align="center" | Country Funding
 
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Starting Credits
+
! width="15%" align="center" | HQ Starting Money
! width="10%" align="center" | Base Maintenance
+
! width="10%" align="center" | Maintenance
 
! width="10%" align="center" | Total
 
! width="10%" align="center" | Total
 
|- align="center"  
 
|- align="center"  
!Easy
+
|Easy
!§227
+
|§227
!§195
+
|§195
!§100
+
|§100
!-§110
+
|(-§110)
!§412
+
|'''§412'''
 
|- align="center"  
 
|- align="center"  
!Normal
+
|Normal
!§227
+
|§227
!§130
+
|§130
!§100
+
|§100
!-§110
+
|(-§110)
!§347
+
|'''§347'''
 
|- align="center"  
 
|- align="center"  
!Classic
+
|Classic
!§97
+
|§97
!§130
+
|§130
!§100
+
|§100
!-§85
+
|(-§85)
!§242
+
|'''§242'''
 
|- align="center"  
 
|- align="center"  
!Impossible
+
|Impossible
!§65
+
|§65
!§130
+
|§130
!§100
+
|§100
!-§85
+
|(-§85)
!§210
+
|'''§210'''
 +
|}
 +
 
 +
==Cash Flow Statement==
 +
===Gross Monthly Income===
 +
[[Image:Finances 1 (EU2012).png|300px|right]]
 +
XCOM income comes from two sources:
 +
* '''Base Funding''' (the general income given by the [[The Council (EU2012)|Council]] which varies upon difficulty level)
 +
**[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' will affect this value, causing it to be reduced each month until it reaches zero.
 +
* '''Country Funding''', which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option '''New Economy''', which will randomize the values.
 +
** On Easy difficulty the values are increased by +50%.
 +
**[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' and '''Results Driven''' will also affect these values. On '''Results Drive''' you'll only receive the full credits if the country is at a [[Panic (EU2012)|Panic]] Level 1, with the income being more reduced at higher panic levels.
 +
{| class="wikitable" width="80%"
 +
|+ Country Funding by Continent (+50% Easy difficulty)
 +
|-
 +
! Africa !! Asia !! Europe !! North America !! South America
 +
|- style="vertical-align:top;"
 +
|
 +
* Egypt: §70 (§105)
 +
* South Africa: §80 (§120)
 +
* '''Nigeria: §100''' (§150)
 +
 
 +
|
 +
* '''China: §100''' (§150)
 +
* Japan: §100 (§150)
 +
* India: §60 (§90)
 +
* Australia: §60 (§90)
 +
 
 +
|
 +
* United Kingdom: §100 (§150)
 +
* Russia: §150 (§225)
 +
* France: §80 (§120)
 +
* '''Germany: §100''' (§150)
 +
 
 +
|
 +
* '''United States: §180''' (§270)
 +
* Canada: §100 (§150)
 +
* Mexico: §50 (§75)
 +
 
 +
|
 +
* Argentina: §70 (§105)
 +
* '''Brazil: §80''' (§120)
 +
|- style="font-weight: bold;"
 +
| Ʃ §250 (§375) || Ʃ §320 (§480) || Ʃ §430 (§645) || Ʃ §330 (§495) || Ʃ §150 (§225)
 
|}
 
|}
 +
''The '''bold''' country is where the base will be located if you pick that continent to start the campaign.''
 +
 +
===Expenses===
 +
[[Image:Finances 2 (EU2012).png|300px|right]]
 +
The two main expenses are from [[Hangar (EU2012)#Crafts|Crafts]] and [[Base Facilities (EU2012)|Facilities]]:
 +
* The starting crafts (Interceptor, Skyranger) have a monthly maintenance cost of §20, while the [[Firestorm (EU2012)|Firestorm]] has a cost of §10. This value can be reduced by 50% with the North American continental bonus.
 +
* Base facilities monthly maintenance costs are listed on the table below:
 +
{| class="wikitable" width="30%"
 +
|-
 +
! width="20%" align="center" | Facility
 +
! width="10%" align="center" | Maintenance
 +
|- align="center"
 +
|[[Satellite Uplink (EU2012)|Satellite Uplink]]
 +
|§15
 +
|- align="center"
 +
|[[Satellite Nexus (EU2012)|Satellite Nexus]]
 +
|§26
 +
|- align="center"
 +
|[[Hyperwave Relay (EU2012)|Hyperwave Relay]]
 +
|§30
 +
|- align="center"
 +
|[[Laboratory (EU2012)|Laboratory]]
 +
|§24
 +
|- align="center"
 +
|[[Alien Containment (EU2012)|Alien Containment]]
 +
|§18
 +
|- align="center"
 +
|[[Workshop (EU2012)|Workshop]]
 +
|§26
 +
|- align="center"
 +
|[[Foundry (EU2012)|Foundry]]
 +
|§20
 +
|- align="center"
 +
|[[Access Lift (EU2012)|Access Lift]]
 +
|§10
 +
|- align="center"
 +
|[[Power Generator (EU2012)|Power Generator]]
 +
|§11
 +
|- align="center"
 +
|[[Thermo Power Generator (EU2012)|Thermo Power Generator]]
 +
|§23
 +
|- align="center"
 +
|[[Elerium Generator (EU2012)|Elerium Power Generator]]
 +
|§29
 +
|- align="center"
 +
|[[Officer Training School (EU2012)|Officer Training School]]
 +
|§25
 +
|- align="center"
 +
|[[Psionic Lab (EU2012)|Psionic Lab]]
 +
|§30
 +
|- align="center"
 +
|[[Gollop Chamber (EU2012)|Gollop Chamber]]
 +
|§100
 +
|}
 +
<br clear="all">
 +
===Net Monthly Income===
 +
[[Image:Finances 3 (EU2012).png|300px|right]]
 +
The total monthly income at the disposal of the Commander to purchase/build/hire is calculating by subtracting the Gross Income from the Expense. This value may be negative, on which case you'll receive a warning message.
 +
<br clear="all">
 +
[[Image:Finances 4 (EU2012).png|300px|right]]
 +
It is possible to run a negative budget but if you ran out of available credits, your current account will be negative and you'll have to repay the value before you are able to purchase, build or hire. If end the month with a negative balance, it will reduce the grade received in the [[The Council (EU2012)#Monthly Report|Monthly Report]].
 +
<br clear="all">
 +
 +
==See Also==
 +
*[[The Council (EU2012)|The Council]]
 +
*[[Situation Room (EU2012)|Situation Room]]
 +
*[[Grey Market (EU2012)|Grey Market]]
 +
*[[Economy (EU2012)|Economy]]
 +
*[[Base Facilities (EU2012)|Base Facilities]]
 +
*[[Difficulty (EU2012)|Difficulty Levels]]
 +
*[[Second Wave (EU2012)|Second Wave]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Latest revision as of 06:39, 27 October 2015

Ahhh, the good stuff

Check also Economy for details on how to daily manage your credit resources.

Starting Funds

  • Base Funding values vary upon difficulty levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
    • These credits are only given upon game start.
    • The Africa continental bonus further increases this value by 30%.
  • Country Funding values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
    • On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
    • Second Wave's option New Economy will affect this starting value.
  • HQ Starting Money has a fixed value of §100 for all difficulty levels and is given once upon game start.
  • Maintenance costs include both:

North America

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §270 §100 (-§80) §465
Normal §175 §180 §100 (-§80) §375
Classic §75 §180 §100 (-§55) §300
Impossible §50 §180 §100 (-§55) §275

South America

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §120 §100 (-§110) §285
Normal §175 §80 §100 (-§110) §245
Classic §75 §80 §100 (-§85) §170
Impossible §50 §80 §100 (-§85) §145

Europe/Asia

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §150 §100 (-§110) §315
Normal §175 §100 §100 (-§110) §265
Classic §75 §100 §100 (-§85) §190
Impossible §50 §100 §100 (-§85) §165

Africa

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §227 §195 §100 (-§110) §412
Normal §227 §130 §100 (-§110) §347
Classic §97 §130 §100 (-§85) §242
Impossible §65 §130 §100 (-§85) §210

Cash Flow Statement

Gross Monthly Income

Finances 1 (EU2012).png

XCOM income comes from two sources:

  • Base Funding (the general income given by the Council which varies upon difficulty level)
    • Second Wave's options War Wariness will affect this value, causing it to be reduced each month until it reaches zero.
  • Country Funding, which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option New Economy, which will randomize the values.
    • On Easy difficulty the values are increased by +50%.
    • Second Wave's options War Wariness and Results Driven will also affect these values. On Results Drive you'll only receive the full credits if the country is at a Panic Level 1, with the income being more reduced at higher panic levels.
Country Funding by Continent (+50% Easy difficulty)
Africa Asia Europe North America South America
  • Egypt: §70 (§105)
  • South Africa: §80 (§120)
  • Nigeria: §100 (§150)
  • China: §100 (§150)
  • Japan: §100 (§150)
  • India: §60 (§90)
  • Australia: §60 (§90)
  • United Kingdom: §100 (§150)
  • Russia: §150 (§225)
  • France: §80 (§120)
  • Germany: §100 (§150)
  • United States: §180 (§270)
  • Canada: §100 (§150)
  • Mexico: §50 (§75)
  • Argentina: §70 (§105)
  • Brazil: §80 (§120)
Ʃ §250 (§375) Ʃ §320 (§480) Ʃ §430 (§645) Ʃ §330 (§495) Ʃ §150 (§225)

The bold country is where the base will be located if you pick that continent to start the campaign.

Expenses

Finances 2 (EU2012).png

The two main expenses are from Crafts and Facilities:

  • The starting crafts (Interceptor, Skyranger) have a monthly maintenance cost of §20, while the Firestorm has a cost of §10. This value can be reduced by 50% with the North American continental bonus.
  • Base facilities monthly maintenance costs are listed on the table below:
Facility Maintenance
Satellite Uplink §15
Satellite Nexus §26
Hyperwave Relay §30
Laboratory §24
Alien Containment §18
Workshop §26
Foundry §20
Access Lift §10
Power Generator §11
Thermo Power Generator §23
Elerium Power Generator §29
Officer Training School §25
Psionic Lab §30
Gollop Chamber §100


Net Monthly Income

Finances 3 (EU2012).png

The total monthly income at the disposal of the Commander to purchase/build/hire is calculating by subtracting the Gross Income from the Expense. This value may be negative, on which case you'll receive a warning message.

Finances 4 (EU2012).png

It is possible to run a negative budget but if you ran out of available credits, your current account will be negative and you'll have to repay the value before you are able to purchase, build or hire. If end the month with a negative balance, it will reduce the grade received in the Monthly Report.

See Also