Difference between revisions of "Finances (EU2012)"
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[[File:Credits (EU2012).png|300px|right|Ahhh, the good stuff]] |
[[File:Credits (EU2012).png|300px|right|Ahhh, the good stuff]] |
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+ | Check also [[Economy (EU2012)|Economy]] for details on how to daily manage your credit resources. |
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+ | |||
==Starting Funds== |
==Starting Funds== |
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*'''Base Funding''' values vary upon [[Difficulty (EU2012)|difficulty]] levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible). |
*'''Base Funding''' values vary upon [[Difficulty (EU2012)|difficulty]] levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible). |
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|§100 |
|§100 |
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|(-§80) |
|(-§80) |
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− | |§465 |
+ | |'''§465''' |
|- align="center" |
|- align="center" |
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|Normal |
|Normal |
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Line 34: | Line 37: | ||
|§100 |
|§100 |
||
|(-§80) |
|(-§80) |
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− | |§375 |
+ | |'''§375''' |
|- align="center" |
|- align="center" |
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|Classic |
|Classic |
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− | |§ |
+ | |§75 |
|§180 |
|§180 |
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|§100 |
|§100 |
||
|(-§55) |
|(-§55) |
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− | |§300 |
+ | |'''§300''' |
|- align="center" |
|- align="center" |
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|Impossible |
|Impossible |
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Line 48: | Line 51: | ||
|§100 |
|§100 |
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|(-§55) |
|(-§55) |
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− | |§275 |
+ | |'''§275''' |
|} |
|} |
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Line 66: | Line 69: | ||
|§100 |
|§100 |
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|(-§110) |
|(-§110) |
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− | |§285 |
+ | |'''§285''' |
|- align="center" |
|- align="center" |
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|Normal |
|Normal |
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Line 73: | Line 76: | ||
|§100 |
|§100 |
||
|(-§110) |
|(-§110) |
||
− | |§245 |
+ | |'''§245''' |
|- align="center" |
|- align="center" |
||
|Classic |
|Classic |
||
− | |§ |
+ | |§75 |
|§80 |
|§80 |
||
|§100 |
|§100 |
||
|(-§85) |
|(-§85) |
||
− | |§170 |
+ | |'''§170''' |
|- align="center" |
|- align="center" |
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|Impossible |
|Impossible |
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Line 87: | Line 90: | ||
|§100 |
|§100 |
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|(-§85) |
|(-§85) |
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− | |§145 |
+ | |'''§145''' |
|} |
|} |
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===Europe/Asia=== |
===Europe/Asia=== |
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Line 104: | Line 107: | ||
|§100 |
|§100 |
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|(-§110) |
|(-§110) |
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− | |§315 |
+ | |'''§315''' |
|- align="center" |
|- align="center" |
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|Normal |
|Normal |
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Line 111: | Line 114: | ||
|§100 |
|§100 |
||
|(-§110) |
|(-§110) |
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− | |§265 |
+ | |'''§265''' |
|- align="center" |
|- align="center" |
||
|Classic |
|Classic |
||
− | |§ |
+ | |§75 |
|§100 |
|§100 |
||
|§100 |
|§100 |
||
|(-§85) |
|(-§85) |
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− | |§190 |
+ | |'''§190''' |
|- align="center" |
|- align="center" |
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|Impossible |
|Impossible |
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Line 125: | Line 128: | ||
|§100 |
|§100 |
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|(-§85) |
|(-§85) |
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− | |§165 |
+ | |'''§165''' |
|} |
|} |
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===Africa=== |
===Africa=== |
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Line 142: | Line 145: | ||
|§100 |
|§100 |
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|(-§110) |
|(-§110) |
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− | |§412 |
+ | |'''§412''' |
|- align="center" |
|- align="center" |
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|Normal |
|Normal |
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|§100 |
|§100 |
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|(-§110) |
|(-§110) |
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− | |§347 |
+ | |'''§347''' |
|- align="center" |
|- align="center" |
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|Classic |
|Classic |
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Line 156: | Line 159: | ||
|§100 |
|§100 |
||
|(-§85) |
|(-§85) |
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− | |§242 |
+ | |'''§242''' |
|- align="center" |
|- align="center" |
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|Impossible |
|Impossible |
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|§100 |
|§100 |
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|(-§85) |
|(-§85) |
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− | |§210 |
+ | |'''§210''' |
|} |
|} |
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+ | |||
==Cash Flow Statement== |
==Cash Flow Statement== |
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===Gross Monthly Income=== |
===Gross Monthly Income=== |
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− | [[Image:Finances 1 (EU2012).png| |
+ | [[Image:Finances 1 (EU2012).png|300px|right]] |
XCOM income comes from two sources: |
XCOM income comes from two sources: |
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* '''Base Funding''' (the general income given by the [[The Council (EU2012)|Council]] which varies upon difficulty level) |
* '''Base Funding''' (the general income given by the [[The Council (EU2012)|Council]] which varies upon difficulty level) |
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** On Easy difficulty the values are increased by +50%. |
** On Easy difficulty the values are increased by +50%. |
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**[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' and '''Results Driven''' will also affect these values. On '''Results Drive''' you'll only receive the full credits if the country is at a [[Panic (EU2012)|Panic]] Level 1, with the income being more reduced at higher panic levels. |
**[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' and '''Results Driven''' will also affect these values. On '''Results Drive''' you'll only receive the full credits if the country is at a [[Panic (EU2012)|Panic]] Level 1, with the income being more reduced at higher panic levels. |
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− | {| class="wikitable" width=" |
+ | {| class="wikitable" width="80%" |
− | |+ Country Funding by Continent |
+ | |+ Country Funding by Continent (+50% Easy difficulty) |
|- |
|- |
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! Africa !! Asia !! Europe !! North America !! South America |
! Africa !! Asia !! Europe !! North America !! South America |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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| |
| |
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− | * Egypt: §70 |
+ | * Egypt: §70 (§105) |
− | * South Africa: §80 |
+ | * South Africa: §80 (§120) |
− | * Nigeria: §100 |
+ | * '''Nigeria: §100''' (§150) |
+ | |||
| |
| |
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− | * China: §100 |
+ | * '''China: §100''' (§150) |
− | * Japan: §100 |
+ | * Japan: §100 (§150) |
− | * India: §60 |
+ | * India: §60 (§90) |
− | * Australia: §60 |
+ | * Australia: §60 (§90) |
+ | |||
| |
| |
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− | * United Kingdom: §100 |
+ | * United Kingdom: §100 (§150) |
− | * Russia: §150 |
+ | * Russia: §150 (§225) |
− | * France: §80 |
+ | * France: §80 (§120) |
− | * Germany: §100 |
+ | * '''Germany: §100''' (§150) |
+ | |||
| |
| |
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− | * United States: §180 |
+ | * '''United States: §180''' (§270) |
− | * Canada: §100 |
+ | * Canada: §100 (§150) |
− | * Mexico: §50 |
+ | * Mexico: §50 (§75) |
+ | |||
| |
| |
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− | * Argentina: §70 |
+ | * Argentina: §70 (§105) |
− | * Brazil: §80 |
+ | * '''Brazil: §80''' (§120) |
+ | |- style="font-weight: bold;" |
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⚫ | |||
+ | | Ʃ §250 (§375) || Ʃ §320 (§480) || Ʃ §430 (§645) || Ʃ §330 (§495) || Ʃ §150 (§225) |
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− | <br clear="all"> |
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⚫ | |||
+ | ''The '''bold''' country is where the base will be located if you pick that continent to start the campaign.'' |
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+ | |||
===Expenses=== |
===Expenses=== |
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− | [[Image:Finances 2 (EU2012).png| |
+ | [[Image:Finances 2 (EU2012).png|300px|right]] |
The two main expenses are from [[Hangar (EU2012)#Crafts|Crafts]] and [[Base Facilities (EU2012)|Facilities]]: |
The two main expenses are from [[Hangar (EU2012)#Crafts|Crafts]] and [[Base Facilities (EU2012)|Facilities]]: |
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* The starting crafts (Interceptor, Skyranger) have a monthly maintenance cost of §20, while the [[Firestorm (EU2012)|Firestorm]] has a cost of §10. This value can be reduced by 50% with the North American continental bonus. |
* The starting crafts (Interceptor, Skyranger) have a monthly maintenance cost of §20, while the [[Firestorm (EU2012)|Firestorm]] has a cost of §10. This value can be reduced by 50% with the North American continental bonus. |
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<br clear="all"> |
<br clear="all"> |
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===Net Monthly Income=== |
===Net Monthly Income=== |
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− | [[Image:Finances 3 (EU2012).png| |
+ | [[Image:Finances 3 (EU2012).png|300px|right]] |
The total monthly income at the disposal of the Commander to purchase/build/hire is calculating by subtracting the Gross Income from the Expense. This value may be negative, on which case you'll receive a warning message. |
The total monthly income at the disposal of the Commander to purchase/build/hire is calculating by subtracting the Gross Income from the Expense. This value may be negative, on which case you'll receive a warning message. |
||
<br clear="all"> |
<br clear="all"> |
||
− | [[Image:Finances 4 (EU2012).png| |
+ | [[Image:Finances 4 (EU2012).png|300px|right]] |
− | It is possible to run a negative budget but if you ran out of available credits, your current account will be negative and you'll have to repay the value before you are able to purchase, build or hire. |
+ | It is possible to run a negative budget but if you ran out of available credits, your current account will be negative and you'll have to repay the value before you are able to purchase, build or hire. If end the month with a negative balance, it will reduce the grade received in the [[The Council (EU2012)#Monthly Report|Monthly Report]]. |
<br clear="all"> |
<br clear="all"> |
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Latest revision as of 07:39, 27 October 2015
Check also Economy for details on how to daily manage your credit resources.
Starting Funds
- Base Funding values vary upon difficulty levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
- These credits are only given upon game start.
- The Africa continental bonus further increases this value by 30%.
- Country Funding values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
- On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
- Second Wave's option New Economy will affect this starting value.
- HQ Starting Money has a fixed value of §100 for all difficulty levels and is given once upon game start.
- Maintenance costs include both:
- Facility Maintenance: 1 Access Lift (§10), 1 Satellite Uplink (§15), and on Easy/Normal difficulties, 1 Officer Training School (§25).
- Craft Maintenance: 2 Interceptors and 1 Skyranger (§20 each, total §60 - the North America continental bonus reduces it to §30).
North America
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §270 | §100 | (-§80) | §465 |
Normal | §175 | §180 | §100 | (-§80) | §375 |
Classic | §75 | §180 | §100 | (-§55) | §300 |
Impossible | §50 | §180 | §100 | (-§55) | §275 |
South America
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §120 | §100 | (-§110) | §285 |
Normal | §175 | §80 | §100 | (-§110) | §245 |
Classic | §75 | §80 | §100 | (-§85) | §170 |
Impossible | §50 | §80 | §100 | (-§85) | §145 |
Europe/Asia
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §150 | §100 | (-§110) | §315 |
Normal | §175 | §100 | §100 | (-§110) | §265 |
Classic | §75 | §100 | §100 | (-§85) | §190 |
Impossible | §50 | §100 | §100 | (-§85) | §165 |
Africa
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §227 | §195 | §100 | (-§110) | §412 |
Normal | §227 | §130 | §100 | (-§110) | §347 |
Classic | §97 | §130 | §100 | (-§85) | §242 |
Impossible | §65 | §130 | §100 | (-§85) | §210 |
Cash Flow Statement
Gross Monthly Income
XCOM income comes from two sources:
- Base Funding (the general income given by the Council which varies upon difficulty level)
- Second Wave's options War Wariness will affect this value, causing it to be reduced each month until it reaches zero.
- Country Funding, which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option New Economy, which will randomize the values.
- On Easy difficulty the values are increased by +50%.
- Second Wave's options War Wariness and Results Driven will also affect these values. On Results Drive you'll only receive the full credits if the country is at a Panic Level 1, with the income being more reduced at higher panic levels.
Africa | Asia | Europe | North America | South America |
---|---|---|---|---|
|
|
|
|
|
Ʃ §250 (§375) | Ʃ §320 (§480) | Ʃ §430 (§645) | Ʃ §330 (§495) | Ʃ §150 (§225) |
The bold country is where the base will be located if you pick that continent to start the campaign.
Expenses
The two main expenses are from Crafts and Facilities:
- The starting crafts (Interceptor, Skyranger) have a monthly maintenance cost of §20, while the Firestorm has a cost of §10. This value can be reduced by 50% with the North American continental bonus.
- Base facilities monthly maintenance costs are listed on the table below:
Facility | Maintenance |
---|---|
Satellite Uplink | §15 |
Satellite Nexus | §26 |
Hyperwave Relay | §30 |
Laboratory | §24 |
Alien Containment | §18 |
Workshop | §26 |
Foundry | §20 |
Access Lift | §10 |
Power Generator | §11 |
Thermo Power Generator | §23 |
Elerium Power Generator | §29 |
Officer Training School | §25 |
Psionic Lab | §30 |
Gollop Chamber | §100 |
Net Monthly Income
The total monthly income at the disposal of the Commander to purchase/build/hire is calculating by subtracting the Gross Income from the Expense. This value may be negative, on which case you'll receive a warning message.
It is possible to run a negative budget but if you ran out of available credits, your current account will be negative and you'll have to repay the value before you are able to purchase, build or hire. If end the month with a negative balance, it will reduce the grade received in the Monthly Report.